I got NCAA 14 the day it was released. It was basically the only game I played for two full years up until I traded in my XBox 360 for a One, and traded in NCAA for Madden. Despite playing this much, probably 90% of my time has been spent as an offensive coordinator, so I've barely played defense. Even then, the bulk of my time playing defense came with a teambuilder school with 99's everywhere and no sliders, basically trying to get as many pick 6's as I could.
So when I did move to Madden and started playing online, I was a little behind. I usered a defensive end, something you can't get away with if you want to be a high level player. I eventually picked up usering a LB and eventually got, at least in my opinion, really good. Defense actually became my strong suit. I ran what most people would consider "cheesy nano blitzes" quite a bit, but actually played best in a coverage defense where my user LB forced my opponent to make tough reads.
So playing Madden for 3 years and then coming back to NCAA in the last month has been yet another difficult transition. I went back to my offensive roots and for the first 5 years in my dynasty, I orchestrated a high powered offense. And then, I got my first head coaching gig at Rice. Looking at the roster, there wasn't a lot to work with. A few decent HBs, a QB with some speed but nothing crazy, a good FB, some big WR's with good blocking, a good run blocking OL. The obvious offense for me? The option. The offense I ran in high school despite having a noodle arm. Unfortunately, this also requires me to slow down a bit and I'm not going to have nearly as explosive of an offense.
And so now, I need a solid defense. And if this game played like Madden, I wouldn't have an issue. But it doesn't. The AI isn't going to throw at my user. There are hardly any flat zones in this game. QB spies don't work. The CPU relies way too heavily on scrambling, screens, and verticals. I played my first game at Rice (against an FCS opponent) and won 30-17. That was including the opening kickoff I returned for a TD. I wasn't in danger of losing the game, and even if I was I wouldn't have been upset. What upset me was the CPU going 19-27 (most of those incompletions came late in the game, down multiple scores, trying to force a comeback. I boxed their run game (28 carries for 52 yards) but a lot of those were sacks.
This right here, is an INT (or maybe it's dropped) any day of the week in Madden, even without clicking on. Instead my guy fails to react and it's a completion.
This? My QB spy failing to react to the QB running. No way to send him (to my knowledge this game is missing this feature as well as playmaker on offense, if not I would love to know) so instead of doing his job he just sits there, doesn't engage once the QB does scramble, and gets run right by.
My defender FINALLY breaks on a pass. My defender finally reacts to the ball when I click on and press Y. And the ball glitches through his hands, and is caught for a walk in TD.
Now this post isn't to complain about the game. It's 5 years old, things have changed, it's not a big deal. I just want to know how everyone else deals with it, and how everyone else plays defense.
-What coaching adjustments do you use?
-What sliders?
-Who do you user control?
-Do you make adjustments to opponents coaching philosophy sliders?
-What plays do you call?
-Do you click on to make the tackle/get an INT, or do you leave it to the CPU?
How do I play defense effectively because at this rate I'm going to end the season with the most sacks ever, but 0 INT's and having no enjoyment playing defense.