Home

Player progression idea and question

This is a discussion on Player progression idea and question within the EA Sports College Football forums.

Go Back   Operation Sports Forums > Football > EA Sports College Football
How SDS Can Improve the 'Full Minors' Feature for MLB The Show 21
Top 10 Shootout Players to Fear in NHL 21
Skatebird Preview - Updated Hands-On With New Rooftop Level
Poll: What's more important to you, when the time comes to purchase a game? (Click to vote)
Reply
 
Thread Tools
Old 01-17-2021, 03:39 AM   #1
Rookie
 
OVR: 0
Join Date: Sep 2018
Player progression idea and question

I am not sure if anyone has tried this, but I was going to mass edit all of the recruiting classes so they were around 10 less in their OVR than the game makes them,and then watch how they progress.

I want to see how many of these edited players will end up over 90, which might indicate they would have been rated over 100 if the game allowed that to be shown.

Currently there are a handful of players rated 99, and I don't know if that is their true rating. I wonder how high the ceiling in development really is.

I seem to recall years ago on the PS2 there was a guy that figured out the max rating possible was actually a lot higher than 99.

One reason I want to do this is I want to add another twist to the custom player progression ideas I have seen. I like the idea of a "generational talent" player, a guy that only comes along once in a decade to a team, like a Barry Sanders. To do that, you need to allow for a higher max rating for these special players.

My idea is to use custom progression tables like others have done, but make one 5 star player each year have an accelerated development coefficient. So they end up much better than their peers.


Questions:

Is the best way to change all the ratings that are components of the OVR, with their different weightings for the overall?

This would be really tedious, so instead, should I just mass lower every value by 5, and then let the resulting OVR be what it is? Something like that?

Has anyone tried something like this?

Does anyone see problems with this plan? Would it even work? Is anyone aware of things under the hood of this game that would make this a waste of time?

Last edited by WoolyGuy; 01-17-2021 at 03:41 AM.
WoolyGuy is offline  
Reply With Quote
Advertisements - Register to remove
Old 01-17-2021, 11:12 AM   #2
Rookie
 
OVR: 0
Join Date: Dec 2019
Re: Player progression idea and question

One place to start would be to search OS for Anatomy of a Rating.

You could use my tables on my progression system (except go backwards.) if you double the regression for each attribute at the highest progression/regression levels on each table, you should achieve about -9 to -12. All the math is there if you need it. Itís in the dynamic player progression thread.
kawkeye is offline  
Reply With Quote
Old 01-17-2021, 10:58 PM   #3
Rookie
 
OVR: 0
Join Date: Sep 2018
Re: Player progression idea and question

Thank you, I will look at that.
WoolyGuy is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > EA Sports College Football »


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 07:35 AM.

Top -