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FIFA 12 Questions (E3 Related)

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Old 06-10-2011, 03:41 PM   #9
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Re: FIFA 12 Questions (E3 Related)

I'll add a simple one (created a thread for it) - can we edit players ratings once a Career has been started (a la Madden 12)?
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Old 06-19-2011, 05:03 PM   #10
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Re: FIFA 12 Questions (E3 Related)

Sorry guys, nothing yet on Career mode.

Quote:
Originally Posted by sva91
How does the removal of auto-tackle feel?

How does the new lighting look? Have they changed the cartoon looking color palette?
1. Love itttttt. Obviously takes some time to get used to, but nice to have some actual skill involved there now.

2. Hmmm, I didn't notice a massive change sans camera angle feeling a little closer -- at least when it comes to the color palette.

Quote:
Originally Posted by guaps
Just a couple of questions of the top of my head...
  • How will the referees comply with the new impact engine? In FIFA 11 huge collisions could occur, but because they weren't triggered by a tackle, they often went unnoticed to the referee.
  • How does the impact engine handle random impacts, say, two defenders unintentionally bumping into each other?
  • Are there any changes to set pieces in FIFA 12? Quick throw-ins, new aspects for free kicks/penalties, etc?
  • Are load times/cutscenes during substitutions going to be the same as FIFA 11?
-Refs clearly still a work in progress. They seem to be calling more fouls, but the contact is not correlating correctly with calls yet. And as for guys just running into each other, that's just leading to body collisions and pile ups on the freeway, no calls. At the same time, on-ball you can't just run someone over in the same way, it's more on 50/50 stuff.

-When two defenders bumping into each other and the like, it reacts depending on the angle, speed and all that. So it's variable. However, the magnitude of some collisions was clearly amped up for the E3 demo to make sure people see the difference this year.

-Free kicks and all that seemed the same. There were some quick restarts but no quick throw-ins.

-I don't recall making any subs, sans one for an injury so hard to say. I think they wanted to add more cutscenes, but not sure if that desire carries over to substitution ones.

Quote:
Originally Posted by greenhorn
Have goal kicks been addressed? In FIFA11, the kicking team has all their players on their own side of the field, in reality almost the whole team is positioned on the other side of the field. This way on the kick a defender or midfielder receives the ball and can push it up field with support ahead. In FIFA a goal kick of realistic distance puts the ball at the forwards with no one in front. Wish there was an easier way to explain this…
I know what you're saying, but I don't think much has changed -- at least I didn't pick up on it if it has.

Quote:
Originally Posted by misterbroom12
A few questions:

Will all free kicks, not just penalties, see the use of the composure bar prior to the kick being powered up and taken?

Have any changes been made to the advantage system in place for referees? Will the user have a specific button command available to press when/if they decide they don't want to play advantage? Will advantage not be fulfilled automatically simply because one successful pass is made, regardless of where it is made?
-Doesn't seem like it. I had a couple free kicks in dangerous areas where the mechanics seemed the same.

-I don't believe there is a user command in place for the advantages. I think this is probably something that is incredibly hard/frustrating to balance. But yeah, not really sure yet how much has changed there, if anything.
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Old 06-19-2011, 08:44 PM   #11
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Re: FIFA 12 Questions (E3 Related)

Chase did you see any improvements in goalkeeping? The positioning still needs a lot of work.

Do they have an "on-the-fly" sub method yet (like 2k11)? Its just annoying to have to pause the game to make sub changes.

Have finesse shots been toned down any? The ball seems a bit "flighty" (if that makes any sense) or no real weight to the ball, leading to the extra effectiveness of finesse shots.
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Old 06-20-2011, 02:05 PM   #12
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Re: FIFA 12 Questions (E3 Related)

Quote:
Originally Posted by Whitesox
Have they improved the career modes at all?
That's the main question I have. I sure hope so.
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Old 06-20-2011, 05:43 PM   #13
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Re: FIFA 12 Questions (E3 Related)

Quote:
Originally Posted by elprez98
Chase did you see any improvements in goalkeeping? The positioning still needs a lot of work.

Do they have an "on-the-fly" sub method yet (like 2k11)? Its just annoying to have to pause the game to make sub changes.

Have finesse shots been toned down any? The ball seems a bit "flighty" (if that makes any sense) or no real weight to the ball, leading to the extra effectiveness of finesse shots.
Tough to say early on, and it's actually not something I have asked about at all. But I will ask about goalkeepers in the future for sure.

Finesse shots are something else I did not toy with much at E3. Scoring chances were actually rather hard to come by in the E3 build, so I really didn't get a chance to shoot much. It was more lots of passing and trying to make crosses/thread the needle/make runs to try and find some lanes.

I do know exactly what you mean though.
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