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This is an example of what makes playing the CPU unfair ...

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Old 06-06-2012, 12:46 AM   #9
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Matt10's Arena
 
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Join Date: Apr 2006
Location: Overland Park, KS
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Re: This is an example of what makes playing the CPU unfair ...

All you need to do is go the custom slider route. JD's is the best I've tried. Come back with your results, and post them in his thread.

You can choose to complain about the game all you want, or find a solution.

And for what it's worth, take a look at how much effort of scripting the FIFA series has. You can be sure this code comes from the PC, will be the exact same for the consoles.

Code:



// ------------------------------------------------------------
AI_RUN_AT_30HZ = 1
// Distribute animation on job manager?
DISTRIBUTE_ANIM = 1
AI_ALL_ANIM_PLAYERS = 1
USE_FIFA09_FOUL=0

//GAME_SPEED = 0
//GAMESPEED = 0
//FIFAGMSPEED = 0
//ONL_GAME_SPEED_1 = 1

AI_ENABLE_STAR_SETPLAY_PLAYERS = 1
//AI_SETTING_NO_FOUL = 0
//AI_RANDOM_FOULTYPE = 0
ENABLE_DROPBALL = 1
AI_SETTING_ENABLE_HANDBALL = 1
//OVERRIDE_ERROR_ATTRIBUTE = 0
COLLISIONS_HIT_REACTION = 80
AI_NO_SLIDE_TACKLE = 0
OVERRIDE_GRAPH_SHAPE = 0
OVERRIDE_GRAPH_SHAPE_LOW = 0
OVERRIDE_GRAPH_SHAPE_HIGH = 0
FORCE_OVER_REACT_TO_CARD = 1
IN_GAME_PLAYER_REACTION = 1
MAX_REASON_FOR_SLIDE_TACKLE = 0
MAX_REASON_FOR_STAND_TACKLE = 1
SLIDE_TACKLE_TRIGGERED = 1
SLIDE_TACKLE_NOT_TRIGGERED = 0

//DB_WORK_RATE_ATTACKING = 84
//DB_WORK_RATE_DEFENDING = 80
//DB_PLAYER_WORK_RATE_ATTACKING = 80
//DB_PLAYER_WORK_RATE_DEFENDING = 85
DB_TEAM_CHEMISTRY = 1
DB_SKILLMOVES = 5
DB_STAR_PLAYER = 1
DB_STAMINA = 1
DB_FATIGUE = 1
//DB_RANDOMIZE_SKILLMOVES = 1
//DB_RANDOMIZE_TRAIT
//DB_RANDOMIZE_FATIGUE
//DB_RANDOMIZE_STYLE
//DB_RANDOMIZE_MENTAL_STYLE
//DB_RANDOM_ATTRIBUTE_MIN
//DB_RANDOM_ATTRIBUTE_MAX
//DB_SLIDING_TACKLE
//DB_STANDING_TACKLE
//DB_YELLOWCARD = 1
DB_TRICKS_IRON_MAN = 0
DB_TRICKS_NEVER_FATIGUE = 0
//DB_TRICKS_FATIGUE_OFFSET = -100
//DB_TRICKS_BOOKING_SHIELD = 1
//DB_MANMARK = 1
//DB_TRAIT_INJURY_PRONE = 1
//DB_TRAIT_ARGUES_WITH_OFFICIALS = 1

CPUAI_USE_TRAITS = 1
CPUAI_USE_ATTRIBUTES = 1
CPUAI_USE_DIFFICULTY = 1
CPUAI_PROCESS_ALL_DECISIONS = 1
CPUAI_USE_MENTALITY = 1
AI_USE_MORALE_EFFECTS = 1
AI_USE_TEAM_CHEMISTRY = 1
//NUMATTRIBS = 33
ENABLE_PROTOTYPE_LEADING = 1
SITUATIONMODE_ACTIVE = 1
ENABLE_PA = 1
ALLOW_TACKLE_FROM_BEHIND_WHEN_AGGRESSIVE = 1
//TRIES_TO_BEAT_OFFSIDE_TRAP = 1
CC_SHOOTING = 99
SHOOTING = 99
ENABLE_NEW_CC_POSITION_LOGIC = 1
ENABLE_CLEARANCE_INTERCEPT = 1
ENABLE_JOSTLE_CLEARANCE_TACKLES = 1
ENABLE_JOSTLE_TACKLING = 1
FORCE_MORE_TRAPPERS = 1
//FOUL_TEAM_SIDE = 1
//AI_FORCE_FOULTYPE = 1
//FORCE_FOUL_TEAM_SIDE_ENABLED = 1
//USE_NEW_COLLISIONS = 1
ENABLE_AVOIDANCE = 0
//JOSTLE_RESOLUTION_WAIT = 1
//JOSTLE_RESOLUTION_TIMEOUT = 1
//JOSTLE_MAX_TOUCH_TIME = 3.0
//JOSTLE_PLAYER_TOUCHTIME = 1.0
CPUAI_MARKER_USE_PREDICTED_BEHAVIOUR = 1
//AI_USE_ATTRIBULATOR_TO_UPDATE_GENERIC_CONVERT_TBL = 1

USE_WARP_CONTACT_PLANE = 1
USE_WARP_BALLTOUCH = 1

//CONTEXT_EFFECT_BALL_BOUNCE_OVERRIDE = 0.24
//FIRST_TOUCH_BALL_FEINT_SPEED_SCALE = 0.21
//FIRST_TOUCH_DIFFANGLE_EFFECT_MIN_RATE = 0.32
//FIRST_TOUCH_BALL_OUT_SPEED_SCALE_MIN = 0.6
//FIRST_TOUCH_MINIMUM_BALL_OUT_SPEED = 0.31
//ADDITIONAL_ROLL_SPIN_MULTIPLIER = 0.1666

TM_FATIGUE_MULTIPLIER = 15.0
MIN_FATIGUE_LEVEL = 55.0    

AUDIO_PLAYER_CALLS = 1
//AUDIO_PLAYER_CALLS_BAP_BALL_TOUCH_THRESHOLD = 1.00
//AUDIO_FOOTSTEP_FORCE_BONUS_POINTS = 5.0
//AUDIO_FOOTSTEP_FORCE_THRESHOLD = 1.00
//AUDIO_EXCITEMENT_MODIFIER = 1.0
//AUDIO_PRESTIGE_THRESHOLD = 1.0

//TEAM_ATTRIBUTE_MODIFIER = 1.2
//TEAM_CHEMISTRY_MODIFIER = 1.2
TEAM_MORALE_MODIFIER = 1.2
//PLAYER_ATTRIBUTE_MODIFIER = 1.2
PLAYER_MORALE_MODIFIER = 1.2
//TEAM_FITNESS_MODIFIER = 1.2
//PLAYER_FITNESS_MODIFIER = 1.2
TEAM_SKILL_MOVE = 0.8
PLAYER_SKILL_MOVE = 0.8
PLAYER_SKILL_MOVE_MODIFIER = 1.2
TEAM_SKILL_MOVE_MODIFIER = 1.2

ALL_SKILL_EFFECT_ON_POSITIONING = 1
BALLTOUCH_EEFCT_ATTRIBUTE_VOLLEYS = 1
ALLOW_BALL_TOUCH_UPDATE = 1
SKILLS_SWITCHES_BALL_TO_OTHER_FLANK = 50
SKILLS_TRIES_FIRST_TIME_SHOTS = 500
SKILLS_TAKES_POWERFUL_DRIVEN_FREE_KICKS = 30
SKILLS_TAKES_FINESSE_STYLE_FREE_KICKS = 500
SKILLS_LONG_SHOT_TAKER = 100000000000000000000000000000
SKILLS_LONG_SHOTS = 900
SKILLS_SLIDING_TACKLE = 60
SKILLS_STANDING_TACKLE = 40
//MENTAL_AGGRESSION = 5000
MENTAL_PLAYER_TRAIT_CROWD_FAVOURITE = 200
MENTAL_LEADERSHIP = 500
MENTAL_SELFISH = 650
MENTAL_RISK_TAKER = 5000
PHYSICAL_DIVES_INTO_TACKLES = 100000000000000000000000000000
//MENTAL_TACTICAL_AWARENESS = 5000
//PHYSICAL_SPRINT_SPEED = 35
//PHYSICAL_ACCELERATION = 10
PHYSICAL_SOLID_PLAYER = 500
MENTAL_VISION = 500000
SKILLS_CORNER_SPECIALIST = 200
SKILLS_1_2_PASSER = 500
MENTAL_INFLEXIBILITY = 15
MENTAL_LEADERSHIP = 500
SKILLS_HEEL_PASSER = 550
SKILLS_FLAIR = 6000
//SKILLS_OUTSIDE_FOOT_SHOT = 300
//SKILLS_FINESSE_SHOT = 1000
SKILLS_LATE_CROSSER = 200
SKILLS_EARLY_CROSSER = 400
SKILLS_COUNTER_ATTACKING = 400
SKILLS_JUGGLER = 5000
TYPE_PLAY_MAKER = 500
//TYPE_TARGET_FORWARD = 500  
TYPE_WING_PLAYER = 400
PHYSICAL_INJURY_PRONE = 550
PHYSICAL_AGILITY = 1
//SKILLS_MARKING = 500000
SKILLS_SPEED_DRIBBLER = 0
SKILLS_DRIVEN_PASS = 300
//TG_FORCE_FLAIR = 1
//SG_USE_FREEKICK_ENGINE = 1
SKILLS_HEADING_ACCURACY = 88
//SKILLS_CROSSING = 79
PHYSICAL_DIVER = 1000
MENTAL_PLAYER_TRAIT_ARGUES_WITH_OFFICIALS = 100
POSITIONAL_TRIES_TO_BEAT_DEFENSIVE_LINE = 500
SKILLS_FANCY_FEET = 500
SKILLS_FANCY_FLICKS = 400
SKILLS_BICYCLE_KICKS = 150
SKILLS_DIVING_HEADER = 500
PHYSICAL_ACROBATIC_CLEARANCE = 90
PHYSICAL_STAMINA = 1
//PHYSICAL_STRENGTH = 500
PHYSICAL_REACTIONS = 1
//PHYSICAL_JUMPING = 90
//MENTAL_POSITIONING = 1000
AVOIDS_USING_WEAKER_FOOT = 500
PHYSICAL_AVOIDS_USING_WEAKER_FOOT = 500
PHYSICAL_SECOND_WIND = 15
SKILLS_BALL_CONTROL = 1
//SKILLS_FINISHING = 100
SKILLS_SWERVE = 4
//SKILLS_FREE_KICK_ACCURACY = 100
//SKILLS_LONG_PASSING = 150
//SKILLS_SHORT_PASSING = 80
SKILLS_VOLLEYS = 500
SKILLS_LONG_PASSER = 550
SKILLS_SHOT_POWER = 0.1

GK_SIDESTEP_SPEED_THRESHOLD = 1.6
GK_BACKPEDAL_SPEED_THRESHOLD = 1.6
GK_SIDEARM_THROW = 1
GK_DROP = 1
GK_STANDING_THROW = 1
GK_SHORT_THROW = 1
GKSAVERECOVER = 1
GKSAVE = 1
GKPRESAVE = 1
CPUAI_USE_GK_SHORT_THROW = 1
CPUAI_USE_GKPRESAVE = 1
CPUAI_USE_GKSAVERECOVER = 1
CPUAI_USE_GK_DROP = 1
GOALKEEPER_ONE_ON_ONE = 100000000000000000000000000000
GOALKEEPER_STAYS_ON_GOAL_LINE = 0
GOALKEEPER_CAUTIOUS_WITH_CROSSES = 0
GOALKEEPER_COMES_FOR_CROSSES = 100000000000000000000000000000
GOALKEEPER_PUSHES_UP_FOR_CORNERS = 100000000000000000000000000000
GOALKEEPER_PUNCHER = 100000000000000000000000000000
GOALKEEPER_RUSHES_OUT_OF_GOAL = 100000000000000000000000000000

//SHOT_ATTRIBUTE_POWER_SHOT_ACCURACY = 0.9
//SHOT_ATTRIBUTE_FINISHING = 0.8
PASS_ATTRIBUTE_LONG_PASS_SPEED = 0.5
PASS_ATTRIBUTE_LONG_PASSING = 0.2
PASS_ATTRIBUTE_CROSSING = 0.1
PLAYER_ATTRIBUTE_TRAIT1 = 1.0
PLAYER_ATTRIBUTE_TRAIT2 = 1.0
PLAYER_ATTRIBUTE_TRAIT3 = 1.0
PLAYER_ATTRIBUTE_AGGRESSION = 0.8
PLAYER_ATTRIBUTE_STAMINA = 0.1
PLAYER_ATTRIBUTE_SLIDINGTACKLE = 0.5
PLAYER_ATTRIBUTE_STANDINGTACKLE = 0.4
//PLAYER_ATTRIBUTE_MARKING = 1.0
//PLAYER_ATTRIBUTE_POTENTIAL = 0.9
//PLAYER_ATTRIBUTE_VOLLEYS = 1.0
PLAYER_ATTRIBUTE_AGILITY = 0.5
PLAYER_ATTRIBUTE_BALANCE = 0.2
PLAYER_ATTRIBUTE_BALL_CONTROL = 0.2
//PLAYER_ATTRIBUTE_CURVE = 0.9
PLAYER_ATTRIBUTE_DRIBSPEED = 0
//PLAYER_ATTRIBUTE_POSITIONING = 1.0
DIVES_INTO_TACKLES = 200
//STANDING_TACKLE = 70
//SLIDING_TACKLE = 75
//ARGUES_WITH_OFFICIALS = 1

//RC_REPOSITION = 1
//RC_POSS_CHANGE = 1
//RC_JOCKEY_HOLD_LONG = 1
//RC_RUNNING_JOCKEY_HOLD_LONG = 1
//RC_JOCKEY_CONTAIN_HOLD_LONG = 1
//RC_SECONDARY_CONTAIN_HOLD_LONG = 1
//RC_PUSH_PULL = 100
//G_MARK_BY_JOCKEY = 1
//G_MARK_BY_RUNNING_JOCKEY = 1
//G_MARK_BY_JOCKEY_CONTAIN = 1
//G_MARK_BY_SECONDARY_CONTAIN = 1
//G_WIN_POSS_BY_PUSH_PULL = 1
//G_WIN_POSS_BY_SLIDE = 1
//G_WIN_POSS_BY_TACKLE = 1
//G_RESPOND_TO_FAKE_SHOT = 1
//G_SAVE_WITH_PARRY = 1
//G_SAVE_WITH_CATCH = 1
//RULES_NOFOUL = 0
//RULES_FOUL = 1
//RULES_YELLOW = 1
//RULES_RED = 1
//RULES_WARNING = 1
//RULES_ADVANTAGE = 1
//PASSSHOT_EFFORT = 100
//PASSSHOT_NO_EFFORT = 10

//DB_TRAIT_GK_ONE_ON_ONES = 1
//DB_TRAIT_LONG_THROWER = 1
//DB_TRAIT_PUNCHER = 1
//DB_TRAIT_PUSHES_UP_FOR_CORNERS = 1
//DB_TRAIT_PENALTY_SAVING = 1
//DB_TRAIT_RUSHES_OUT_OF_GOAL = 1
//DB_TRAIT_STAYS_ON_GOAL_LINE = 0
//DB_TRAIT_COMES_FOR_CROSSES = 1
//DB_TRAIT_CAUTIOUS_WITH_CROSSES = 0
//DB_TRAIT_PUSHES_FORWARD = 1
//DB_TRAIT_FINESSE_SHOT = 1
//DB_TRAIT_OUTSIDE_FOOT_SHOT = 1
//DB_TRAIT_DIVES_INTO_TACKLES = 1
//DB_TRAIT_AVOIDS_USING_WEAKER_FOOT = 1
//DB_TRAIT_LONG_SHOT_TAKER = 1
//DB_TRAIT_DRIVEN_PASS = 1
//DB_TRAIT_FANCY_FEET = 1
//DB_TRAIT_FANCY_PASSES = 1
//DB_TRAIT_FANCY_FLICKS = 1
//DB_TRAIT_PLAYER_MAKER = 1

NEW_GAMEPLAY_ENABLED = 1
GAMEPLAY_MAXVARIANCE = 100.0
NEW_GAMEPLAY_MAXVARIANCE = 100.0
USE_PK_EFFORT = 1
NEW_TRAPPING = 1
//MOVE_TO_TARGET_JOB_STYLE = 1
//REPOSITION_ATTACKER_PERCENT_TO_GOAL = 75
//REPOSITION_DEFENDER_PERCENT_TO_GOAL = 45
EFFORT_GIVEUP_LEVEL = 2.0
USE_HOME_AND_AWAY_EFFECT_FOR_PLAYER_ATTRIBUTES = 1
ENABLE_PHYSICAL_PLAY_PUSH_PULL = 1
ENABLE_FACEPOSER = 1
USE_COREX_INJURY_FEATURE = 1
USE_NEW_INJURY_SYSTEM = 1 
ENABLE_ANTPHYSICS = 1
ENABLE_360_STRAFE_DRIBBLE = 1
//ENABLE_NEW_BATTLE_SYSTEM_DETAILED_DEBUG = 1 
DEFENDING_USE_NEW_FACE_BALL = 1
USE_LOCO_RUNRUNRUN = 1
ENABLE_360_STRAFE_CAR_TURN_DRIBBLE = 1
//AI_EQUAL_ATTACKERS_AND_DEFENDERS = 0
DISABLE_BALLTOUCH_EFFECT = 0
LOTS_OF_GOALS = 0
ENABLE_LOCOBALANCE = 1
ENABLE_JUMP = 1
//DEBUG_FIND_BEST_TOUCH_TARGET = 1
//DEBUG_MOVEMENT_SEARCH_TECHNIQUES = 1
USE_INJURY_ASSERT = 1
USE_ATTR_INJURY_PARAM = 1
SKILLMOVES_RECORDING = 1
SKILLMOVES_ENABLE = 1
SKILLMOVES = 100
//SHOUD_USE_FOOTBALL_TACTICS = 1
USE_JOBIFY_MARKING_ASSIGN_UPDATE = 1
USE_JOBIFY_MARKING_POS_UPDATE = 1
USE_JOBIFY_ATTACKING_POSITIONING = 1
//DEBUG_USE_NEW_ATTACKING_POSITIONING = 1
DEFENDING_USE_NEW_JOCKEY_CONTAIN_TARGET = 1
//DRIBBLE_TEST_TOUCH_STYLE = 1
//MUST_RUN_FWD_INTENSITY = 60
COL_BLIP_PLAYER_PLAYER = 100
COL_REACT_PLAYER_PLAYER = 250  //150
COL_REACT_BALL_PLAYER = 50
//LOOSEBALL_INCREASE_RATE = 0
//LOOSEBALL_DECREASE_RATE = 200
ENABLE_TACTICS_ANALYZER = 1
ENBALE_TACTICS_ANALYZER = 1
//DRIBBLE_TEST_CADENCE_SPEED = 0.05
DISABLE_MISS_BALLTOUCH = 0
DISABLE_BALLTOUCH_LIMITATION = 0
LOCO_TURN_POSITIVE = 0.1
LOCO_TURN_NEGATIVE = 0.1
LOCO_STRAIGHT = 0.1
LOCO_TURN_EITHER = 0.1
LOCO_NO_MIRROR = 0.1
LOCO_MIRROR = 0.1
//OVERRIDE_SWERVE_DELTA = 0

//RULES_PUSHPULL_MIN_COE_STRICTNESS = 20
//RULES_PUSHPULL_MAX_COE_STRICTNESS = 50

//ACTION_GAME_NUM_PLAYSEQ_PLAYERS = 10
//ACTION_GAME_NUM_RUN_COURSE_PLAYERS = 6
//ACTION_GAME_NUM_REPLAY_TRACKS_PLAYERS = 10
//ACTION_GAME_NUM_RUN_FUTURE_PLAYERS = 5
//ACTION_GAME_SELF_MOVING_BALL = 0
//ACTION_GAME_QUANTIZE_MOVE_ANGLE = 360
//ACTION_GAME_OBEY_FACING_ANGLE = 0 
//ACTION_GAME_NUM_LOCOMOTION_PLAYERS = 6
//ACTION_GAME_NUM_CONTACTDB_TE = 1
//ACTION_GAME_ALWAYS_FACE_CENTER = 0
//ACTION_GAME_MAXVARIANCE = 100.0
//ACTION_GAME_NUM_MOVE_TO_POINT_TEST_PLAYERS = 2
//ACTION_GAME_NUM_TRAPDB_TEST_PLAYERS = 5
//ACTION_GAME_NUM_CONTACTDB_TEST_PLAYERS = 10
//ACTION_GAME_NUM_CAR_TURN_PLAYERS = 9
//ACTION_GAME_BALL_CANNON = 1

COUNTER_ATTACK_CHECK_DELAY = 2.0
COUNTER_ATTACK_OTHER_CHECK_DELAY = 2.2
COUNTER_ATTACK_CHECK_NUM = 2
COUNTER_ATTACK_YARDS_FROM_BALL = 10
COUNTER_ATTACK_PITCHZONE_PERCENT = 100
COUNTER_ATTACK_TURNOVER_PITCHZONE_PERCENT = 100
COUNTER_ATTACK_ATTACKING_DIFF = 100

TOUCHTYPE_NONE = 1
TOUCHTYPE_UNEXPECTED = 1
TOUCHTYPE_STOPBALL = 1
TOUCHTYPE_INTERCEPT = 1
TOUCHTYPE_GKDROP = 1
TOUCHTYPE_GKTHROW = 1
TOUCHTYPE_GKKICK = 1
TOUCHTYPE_THROW = 1
TOUCHTYPE_HOLD_RIGHTHAND = 1
TOUCHTYPE_HOLD_LEFTHAND = 1
TOUCHTYPE_CATCH = 1
TOUCHTYPE_GKDEFLECT = 1
TOUCHTYPE_SLIDETACKLE = 1
TOUCHTYPE_TACKLE = 1
TOUCHTYPE_SHOT = 1
TOUCHTYPE_CROSS = 1
TOUCHTYPE_PASS = 1
TOUCHTYPE_TRAP = 1
TOUCHTYPE_SKILLMOVE = 1
TOUCHTYPE_DRIBBLE_KNOCK_ON = 1
TOUCHTYPE_DRIBBLE = 1

QUICK_BALL_ROLLS = 1
BALL_ROLL_CHOP = 1
BALL_ROLL_FAKE_L = 1
BALL_ROLL_FAKE_R = 1
BALL_ROLL_CUT_L = 1
BALL_ROLL_CUT_R = 1
ELASTICO_CHOP_L = 1
ELASTICO_CHOP_R = 1
FAKEPASS_QUICK = 1
DUMMY = 1
BIG_BODYFEINT_L = 1
BIG_BODYFEINT_R = 1
SCOOP_TURN_L = 1
SCOOP_TURN_R = 1
UP_AND_OVER_FLICK = 1
RONALDO_CHOP_L = 1
RONALDO_CHOP_R = 1
LANE_CHANGE_EXIT_L = 1
LANE_CHANGE_EXIT_R = 1
LANE_CHANGE_ROLL_L = 1
LANE_CHANGE_ROLL_R = 1
MCGEADY_SPIN_L = 1
MCGEADY_SPIN_R = 1
PIENAR_ROLL = 1
DRIBBLE_EXIT = 1
FLICK_UP_JOG = 1
HEEL_TO_HEEL_KNOCK_ON = 1
BLANCO_HOP = 1
CHEST_STALL = 1
DRAG_BACK_FAKE = 1
DRAG_BACK = 1
IN_AIR_FLIP_FLAP = 1
RONALDINHO_FLICK_UP = 1
DOUBLE_FLIP_FLAP = 1
EXIT_0 = 1
EXIT_135 = 1
EXIT_180 = 1
EXIT_225 = 1
EXIT_270 = 1
EXIT_315 = 1
EXIT_45 = 1
EXIT_90 = 1
SHIELD_NO_AUTO_ROTATE = 1
SHIELD_IN_MOTION = 1
JUGGLE = 1
FAKEPASS = 1
FAKESHOT_QUICK = 1
RAINBOW_VARIATION_SUCCESS = 1
RAINBOW_VARIATION_FAIL = 1
RAINBOW_VARIATION = 1
RAINBOW_SUCCESS = 1
RAINBOW = 1
FLIPFLAP_RIGHT = 1
FLIPFLAP_LEFT = 1
360_RIGHT = 1
360_LEFT = 1
COMBO_BODYFEINT_RIGHT = 1
COMBO_BODYFEINT_LEFT = 1
COMBO_REVERSE_STEPOVER_RIGHT = 1
COMBO_REVERSE_STEPOVER_LEFT = 1
COMBO_STEPOVER_RIGHT = 1
COMBO_STEPOVER_LEFT = 1
BODYFEINT_RIGHT = 1
BODYFEINT_LEFT = 1
REVERSE_STEPOVER_RIGHT = 1
REVERSE_STEPOVER_LEFT = 1
STEPOVER_RIGHT = 1
STEPOVER_LEFT = 1
//REACTION = 1

SHOT_FULLY_ASSISTED_TYPE = 0
LOB_PASS_ASSISTANCE = 0
CROSS_ASSISTANCE = 0
THROUGH_PASS_ASSISTANCE = 0
//MANUALSWITCHPLAYER = 1
//AUTOSWITCHPLAYER = 0
//USE_PAD_DEVIATION_FOR_PRESSING = 1
//USE_FIFA_NEW_ALTERNATIVE_CONTROLLER
//USE_FIFA_NEW_CONTROLLER
//USE_DPAD_FOR_PLAYER_MOVE

//AGGRESSION_VDEFENSIVE = 200
//AGGRESSION_DEFENSIVE = 185
//AGGRESSION_NEUTRAL = 160
//AGGRESSION_ATTACKING = 175
//AGGRESSION_VATTACKING = 180

SHOOTING_VDEFENSIVE = 160
SHOOTING_DEFENSIVE = 170
SHOOTING_NEUTRAL = 280
SHOOTING_ATTACKING = 350
SHOOTING_VATTACKING = 400

SKILLMOVES_VDEFENSIVE = 100
SKILLMOVES_DEFENSIVE = 100
SKILLMOVES_NEUTRAL = 150
SKILLMOVES_ATTACKING = 180
SKILLMOVES_VATTACKING = 250

SPRINTSKILLMOVES_VDEFENSIVE = 50
SPRINTSKILLMOVES_DEFENSIVE = 75
SPRINTSKILLMOVES_NEUTRAL = 150
SPRINTSKILLMOVES_VATTACKING = 180

//PASSING_VDEFENSIVE = 20
//PASSING_DEFENSIVE = 25
//PASSING_NEUTRAL	= 30
//PASSING_ATTACKING = 35
//PASSING_VATTACKING = 50

//MENTALITY_VDEFENSIVE = 1000
//MENTALITY_DEFENSIVE = 1000
//MENTALITY_NEUTRAL = 1100
//MENTALITY_ATTACKING = 1500
//MENTALITY_VATTACKING = 2200

SPEED_VDEFENSIVE = -150
SPEED_DEFENSIVE = -100
SPEED_NEUTRAL = -75
SPEED_ATTACKING = -50
SPEED_VATTACKING = -20

AI_SKILLMOVES_PERCENT = 99
AI_FREESTYLE_PERCENT = 85
AI_SPRINTDRIBBLE_PERCENT = 85

//AVG_BEST_PLAYER = 85
//DIFFERENCE = 25
//AVG_START = 85
//AVG_NOW = 98
//IMPROVEMENT = 20
//MENTAL_XP = 80
//PHYSICAL_XP = 60
//SKILLS_XP = 98
//AVAILABLE_XP = 95
//OVERALL_AT_START = 85
//OVERALL = 98

SHOT_FINESSE = 89
LOB_SCOOP = 75
GROUND_FINESSE = 65
LOB_FINESSE = 65
SHOT_CHIP = 75
LOOSE_BALL = 25
GROUND_PASS = 50
LOB_PASS = 80
CLEARANCE = 50
CROSS = 65
THROUGH_PASS = 75
LONG_SHOTS = 99
INACCURATECLEARANCE = 55
//BUSE_KICK_DIFFICULTY = 10

INGAMEAI = 1
SLIDE_TACKLE = 75
DEF_AGGRESSION = 85
DERBY_AGGRESSION_MOD = 280
RIVAL_AGGRESSION_MOD = 180
tm_DefenceAggression = 90
tm_DefenceAggression0 = 45
tm_DefenceAggression1 = 75
tm_DefenceAggression2 = 92
tm_ChanceCreationShooting = 90
mBallTouchOptionGeneratorTackle = 100
AIMarkerActionSlidingTackle = 100
AIMarkerActionStandingTackle = 55
AiPlayerSlideTackle = 95
AiPlayerStandTackle = 60
//mRefereeCardStrictness = 2
//mRefereeFoulStrictness = 2
//REFEREE_CARD_STRICTNESS_OVERRIDE = 0.2
//REFEREE_FOUL_STRICTNESS_OVERRIDE = 0.3
//REF_POINT_ENABLED = 1
ALTITUDE_DIFFERENCE_HOME = 25
ALTITUDE_DIFFERENCE_AWAY = 45


// Systems
// ------------------------------------------------------------
ENABLEREVEAL = 1
USING_MAINTHREAD_ANIM_NUM=6

//FE 
// ------------------------------------------------------------
// apt heap overflow sizes
APT_GC_POOL_OVERFLOW_SIZE=32
APT_NONGC_POOL_OVERFLOW_SIZE=30
APT_ASSERTS=1

//SB Enabling team management for subs flow
ENABLE_TM = 1

// Change this number to force all saves to be invalid.
FEFIFA_SAVELOAD_VERSION = 32

// FE Thead Update Settings
// ------------------------------------------------------------
FE_THREAD_UPDATE_TIME = 16
FE_THREAD_ENABLE_30HZ_INGAME = 1


// Database usage configuration
DB_USE_DIFFLISTS=0			// do NOT use the difflist feature of t3db.  Save memory and speed things up.
DB_KEEP_FILE_IN_MEMORY=0	// DO keep the loaded .db file in memory to aid table resetting.  We may be able to hit the disc for this, or use compressed memory storage or something.  Optimization pending.

// Virtual pro verification tuning
VIRTUAL_PRO_MAX_GROWTH_PER_GAME=20

// ONLINE
// ------------------------------------------------------------
[ONLINE]
GAMESYNCMODE=0
// Temp fix for silent signin.
SILENTSIGNIN=0
// disabling downloading of roster until we have new roster data - UPDATE, we have roster data for Fifa12, commented out to re-enable
//NO_AUTO_SQUAD=1
PRAN_CUSTOMURL=EASW


// EA Sports World
// ------------------------------------------------------------
[EASW]
ENABLED = 1

// Replay Orbit Camera
// ------------------------------------------------------------
[ORBIT_CAM]
MIN_LENS_ANGLE = 0.14
MAX_LENS_ANGLE = 1.60
MIN_DOLLY = 200.0
MAX_DOLLY = 1800.0
TEMP_LENS_DELTA = 0.03
DOF_FAR_PLANE = 10000.0
DOF_FAR_FOCAL_PLANE = 3000.0
DOF_FAR_BLUR = 0.5
DOF_NEAR_PLANE = 0.0
DOF_NEAR_FOCAL_PLANE = 0.0
DOF_NEAR_BLUR = 0.0
CURVE_POWER=1.2
MAG_MINPOINT=40.0
MAG_MAXPOINT=220.0
MAG_MINLIMIT=40.0
MAG_MAXLIMIT=2000.0
FREEROAM_HEIGHT_LIMIT=200.0

// Replay Ball camera targetting
//------------------------------------------------------------
[REPLAY_BALL_TARGET]
OFFSET_HIGH_HEIGHT = 150.0
OFFSET_HIGH = -80.0
OFFSET_LOW_HEIGHT = 80.0
OFFSET_LOW = 80.0

//DOF Tuning
//------------------------------------------------------------
[]
REPLAY_CAMERA_LENS_MODIFIER=24
REPLAY_CAMERA_FSTOP_MODIFIER=18
DOF_REAL_BLURLIMIT=0.8
//DOF_REAL_MAXBLUR=216
//DOF_REAL_MINCOC=0.003
//CP_CAMERA_CUT_PERCENTAGE_PLAYER_REACTION_PMA = 0
//CP_CAMERA_CUT_PERCENTAGE_STORYLINES = 0
//CP_CAMERA_CUT_PERCENTAGE_PLAYER_REACTION = 0
REPLAY_TYPE_OFFSIDE = 2

// DOF
// ------------------------------------------------------------
[DOF]
USE_REAL_REPLAY = 1
USE_REAL_ORBIT_CAM = 1
USE_REAL_REACTION = 1

[]
ICE_EDITOR_ENABLED = 0
NIS_ALWAYS_CORNER = 1
//NIS_SEQUENCE = 1

[]
//MAIN_OUT_CHANTS_VOL = 500
//FORCE_SNOWING = 1
CROWD_FULL_ATTENDANCE = 0
CROWD_CHARACTER_SCALE = 0
CROWD_QUAD_SCALE = 0
CROWD_CENTER_OFFSET = 95

CROWD_ATTANDANCE_MULTIPLY = 0.80

CROWD_TUNE_SECTIONS_HOME_THRESHOLD = 2.50
CROWD_TUNE_SECTIONS_HOME_MIX_THRESHOLD = 1.90
CROWD_TUNE_SECTIONS_AWAY_THRESHOLD = 0.60
CROWD_TUNE_SECTIONS_AWAY_MIX_THRESHOLD = 0.40

CROWD_TUNE_BEHAVIOR_HOME_IN_NEUTRAL = 0.72
CROWD_TUNE_BEHAVIOR_NEUTRAL_IN_HOME = 0.175

CROWD_ACCS_PROB_HOME_SCARF = 0.25
CROWD_ACCS_PROB_AWAY_SCARF = 0.25

CROWD_DEBUG_PAINT_SECTIONS = 0
CROWD_DEBUG_HIDE_CHAIRS = 0
CROWD_DEBUG_HIDE_NEUTRAL_MIX = 0
CROWD_DEBUG_ENABLE_AUTO_UPDATE = 0
CROWD_DEBUG_CLRGEN_CONTANT_SEED = 0

POLEFLAG_TUNE_SCALE = 0.5
POLEFLAG_TUNE_SCALE_BIG_PROB = 0.5
POLEFLAG_TUNE_HOMEAWAY_SPLIT = 0.5
POLEFLAG_TUNE_NEUTRAL_WEIGHT = 0.15
POLEFLAG_HEIGHT_OFFSET = 25.0

GIANTFLAG_YOFFSET = 240

// Audio Anticipation
AUDIO_SHOT_CHANCE_MIN_POSSESSION_CROWD 	= 0.25
AUDIO_SHOT_CHANCE_MIN_POSSESSION_SPEECH	= 0.65
AUDIO_SHOT_CHANCE_MAX_PRESSURE_CROWD	= 0.95
AUDIO_SHOT_CHANCE_MAX_PRESSURE_SPEECH	= 0.85
AUDIO_SHOT_CHANCE_MAX_ANGLE_FAR 		= 0.7
AUDIO_SHOT_CHANCE_MAX_ANGLE_CLOSE 		= 1.0
AUDIO_SHOT_CHANCE_MIN_THREAT_CLOSE		= 0.6

AUDIO_BREAKAWAY_MAX_ANGLE 				= 1.6
AUDIO_BREAKAWAY_MIN_POSSESSION_CROWD	= 0.05
AUDIO_BREAKAWAY_MIN_POSSESSION_SPEECH	= 0.65
AUDIO_BREAKAWAY_MAX_PRESSURE_CROWD		= 0.95
AUDIO_BREAKAWAY_MAX_PRESSURE_SPEECH		= 0.7
AUDIO_BREAKAWAY_MIN_THREAT				= 0.04

AUDIO_PRE_GOAL_TIME						= 60 	//ticks 30 = ~1 sec
AUDIO_PRE_GOAL_WIDTH					= 2.0 	// in feet
AUDIO_PRE_GOAL_HEIGHT					= 2.0 	//in feet

AUDIO_BALL_HIT_ENV_SUBTRACT=200

//AUDIO_CROWD_SET	= 0

BUG_SENTRY_TITLE=ea.eac.fifang10

// -----------------------
// BAG - Be A Goalkeeper
//

[]
BEAGOALKEEPER_ENABLED = 1			// 0 if you don't want to allow BAG at all
FREEROAM_RANDOM_REPOSITIONING_ENABLED=1		// Random repositioning in the Arena

[BAG]
//DEBUG_COVERAGE=1				// Let me see a debug circle representing the coverage when attempting to save
//DEBUG_CALLFORACTIONS=1				// Show me the debug indicators for call for actions
// -----------------------

[]
USE_PIK=1
USE_HIK=0

// Career Mode difficulty tuning
[CAREER_MODE]

// negative means that the opposition is better than us
// positive means that the opposition is worse than us
OVERALL_RATING_DIFF_0 	= -25
OVERALL_RATING_DIFF_1 	= -20
OVERALL_RATING_DIFF_2 	= -15
OVERALL_RATING_DIFF_3 	= -10
OVERALL_RATING_DIFF_4 	= -7
OVERALL_RATING_DIFF_5 	= -5
OVERALL_RATING_DIFF_6 	= -4
OVERALL_RATING_DIFF_7 	= -3
OVERALL_RATING_DIFF_8 	= -2
OVERALL_RATING_DIFF_9 	= -1
OVERALL_RATING_DIFF_10 	= 0
OVERALL_RATING_DIFF_11 	= 5
OVERALL_RATING_DIFF_12 	= 10
OVERALL_RATING_DIFF_13 	= 15
OVERALL_RATING_DIFF_14 	= 20
OVERALL_RATING_DIFF_15	= 25
OVERALL_RATING_DIFF_16 	= 30
OVERALL_RATING_DIFF_17 	= 35
OVERALL_RATING_DIFF_18 	= 40
OVERALL_RATING_DIFF_19 	= 45
OVERALL_RATING_DIFF_20 	= 50

// 100 represents one full difficulty level
// negative reduces the difficulty
// positive increase the difficulty
DIFFICULTY_MODIFIER_0 	= 100
DIFFICULTY_MODIFIER_1 	= 100
DIFFICULTY_MODIFIER_2 	= 100
DIFFICULTY_MODIFIER_3 	= 75
DIFFICULTY_MODIFIER_4 	= 60
DIFFICULTY_MODIFIER_5 	= 50
DIFFICULTY_MODIFIER_6 	= 40
DIFFICULTY_MODIFIER_7 	= 30
DIFFICULTY_MODIFIER_8 	= 20
DIFFICULTY_MODIFIER_9 	= 10
DIFFICULTY_MODIFIER_10 	= 0
DIFFICULTY_MODIFIER_11	= 0
DIFFICULTY_MODIFIER_12 	= 0
DIFFICULTY_MODIFIER_13 	= -10
DIFFICULTY_MODIFIER_14 	= -20
DIFFICULTY_MODIFIER_15 	= -40
DIFFICULTY_MODIFIER_16 	= -60
DIFFICULTY_MODIFIER_17 	= -80
DIFFICULTY_MODIFIER_18 	= -100
DIFFICULTY_MODIFIER_19 	= -100
DIFFICULTY_MODIFIER_20 	= -100

// we want to simulate that player a team that's better than you
// that is rated in the D+ 80s is harder then if they were in the 50s
// so we scale the user rating between MIN_VAL and MAX_VAL
// and apply the the modifier to the difficulty modifier above
// so if I'm rated 85 and I play someone better than me, I multiply
// the difficulty modifier by 3 - if I was rated 80 it would be 2.3333
OVERALL_RATING_DIFF_MIN_VAL = 70
OVERALL_RATING_DIFF_MAX_VAL = 85
OVERALL_RATING_DIFF_MIN_MOD = 1.0
OVERALL_RATING_DIFF_MAX_MOD = 3.0





// for downloading the editorial gameplayattribdb file
// this needs to be set as well as a server variable (osdk_core.cfg) for this to take effect
[GAMEPLAY]
USE_REMOTE_GAMEPLAYATTRIBDB=0

[RS4_LOC_CODE_LOOKUP]
ENG_GB=EN_GB
FRE_FR=FR_FR
SPA_ES=ES_ES
SPA_MX=ES_MX
CZE_CZ=CZ_CZ
DAN_DK=DA_DK
GER_DE=DE_DE
HUN_HU=HU_HU
ITA_IT=IT_IT
DUT_NL=NL_NL
NOR_NO=NO_NO
POL_PL=PL_PL
POR_PT=PT_PT
RUS_RU=RU_RU
SWE_SE=SV_SE
JPN_JP=JP_JP
KOR_KR=KO_KR
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Old 06-06-2012, 06:48 AM   #10
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Location: East of the Leafs
Re: This is an example of what makes playing the CPU unfair ...

Quote:
Originally Posted by SpHSpH
Clint Dempsey scored all four goals ... on four shots! ... in the first 39 minutes! Fulham scored four goals and only had five shots on target ... they scored with 80% of their shots on target?!?
Raise CPU shot error slider.

Quote:
Originally Posted by SpHSpH
It seems that the eleven slowest players in all of football were playing for Swansea all at the same time ... not one of my players could keep up with any of the CPU attackers when I was on defense.
Lower CPU speed and accel sliders.

Last edited by Yeats; 06-06-2012 at 07:27 AM.
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Old 06-06-2012, 11:46 AM   #11
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Re: This is an example of what makes playing the CPU unfair ...

Quote:
Originally Posted by SpHSpH
It just makes me so angry that this game is such a cheat. Why does EA program the CPU to cheat? Why do they care? Why go through the effort to develop ways for the CPU to unfairly win? Just allow both teams to have the same chance!

I want to enjoy this game - I really do. But it seems like the CPU cheating is getting more aggressive each year (I have been playing since FIFA06) ... again, why does EA care so much about ensuring that I lose that they bother to code in the CPU cheats?
You have a valid complaint, and it's the reason I didn't buy FIFA (or EA's NHL series) the past three years. I got FIFA 12 this year because I now play it on the PC, and there are gameplay mods available that tone down the momentum programming. Plus the game has sliders this year, which allows you to essentially eliminate the cheat programming and rebalance the gameplay to whatever difficulty level suits you.

In the past, the cheat/momentum programming definitely ruined the offline game, but not so much anymore.
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Old 06-06-2012, 12:39 PM   #12
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Re: This is an example of what makes playing the CPU unfair ...

kind of an old post. i dunno i look at his stats and he was getting tackled alot. makes me assume that he was too aggressive dribbling and needed to slow the pace down.

i do agree with the cpu speed at times. even toned down (from sliders) a lower speed player should never run step for step with a higher speed rated player. im not talking about pursuit angles or anything like that. if i have a 90+ rated speed player vs a 75 rated defender, from a stand still i should beat him down the pitch eventually, instead of "cheating" the cpu should just play off the defender deeper and adjust its line depth, or mark players with faster defenders.

i think thats what this series really needs, adaptive ai that makes realistic changes before and during the matches.
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Old 06-06-2012, 01:26 PM   #13
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Re: This is an example of what makes playing the CPU unfair ...

Quote:
Originally Posted by eyeamg0dly
kind of an old post. i dunno i look at his stats and he was getting tackled alot. makes me assume that he was too aggressive dribbling and needed to slow the pace down.

i do agree with the cpu speed at times.
Missed that, heh.

Quote:
Originally Posted by eyeamg0dly
if i have a 90+ rated speed player vs a 75 rated defender, from a stand still i should beat him down the pitch eventually, instead of "cheating" the cpu should just play off the defender deeper and adjust its line depth, or mark players with faster defenders

i think thats what this series really needs, adaptive ai that makes realistic changes before and during the matches.
Would be nice, but name one sports game that has adaptive AI. There isn't one, that's off in the future sometime.

I think the sliders do a decent job of balancing the gameplay and getting rid of the speed cheats for the most part. The real problem with FIFA's AI is the ridiculous momentum programming: where the CPU plays like Barca until they score -- usually in the first five minutes of the game -- and then play like a highschool team in order to allow you can catch up. Whoever programmed that nonsense should be strung up by the thumbs and never allowed near a PC and keyboard, ever again.
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Old 06-07-2012, 09:04 AM   #14
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Re: This is an example of what makes playing the CPU unfair ...

Quote:
Originally Posted by SpHSpH

Bristol F City?!? Are you serious?!?
Is there a problem here, sir?

Do I have to remind you of the last time we met at the liberty?

http://news.bbc.co.uk/sport1/hi/foot..._1/9156718.stm
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Old 06-07-2012, 10:35 AM   #15
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Re: This is an example of what makes playing the CPU unfair ...

Quote:
Originally Posted by Yeats
Missed that, heh.

Would be nice, but name one sports game that has adaptive AI. There isn't one, that's off in the future sometime.

I think the sliders do a decent job of balancing the gameplay and getting rid of the speed cheats for the most part. The real problem with FIFA's AI is the ridiculous momentum programming: where the CPU plays like Barca until they score -- usually in the first five minutes of the game -- and then play like a highschool team in order to allow you can catch up. Whoever programmed that nonsense should be strung up by the thumbs and never allowed near a PC and keyboard, ever again.
After playing more games than I care to admit, I can honestly say that I haven't seen one shred of evidence that causes me to believe that "scripting" or "momentum" is programmed into the game, at least on 360. Nearly every time I'm scored on, I can look back on the build up and find the mistake that was made(by me) that allowed the CPU the scoring attempt. Same thing goes for when I get an attempt. Of course throughout the game there are times when either the CPU or I get a chance from a lucky break like an errant pass or a rebound of some sort but in the end they always seem to even out, just like real football. I've seen some guys(not you) go as far as to say that they feel like they have no control over the outcome, that they're part of some interactive movie so to speak.....really? Pretty preposterous if you ask me.
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Old 06-07-2012, 11:40 AM   #16
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Re: This is an example of what makes playing the CPU unfair ...

Quote:
Originally Posted by orion523
I've seen some guys(not you) go as far as to say that they feel like they have no control over the outcome, that they're part of some interactive movie so to speak.....really? Pretty preposterous if you ask me.
The momentum programming is when the CPU goes into god mode for several minutes, and becomes hyper-aggressive and deadly accurate with passes and shots. It's the same sort of programming code that's in EA's NHL series. And the user has control over the outcome for sure. I just pass the ball back and forth in my own end for several minutes until it's clear the momentum programming has shifted back to "normal attack."

If you play the PC version, you can download gameplay mods that show the momentum coding parameters readily visible in the .ini file. Those parameters can be edited to help stop the momentum programming from kicking in during the game.

Last edited by Yeats; 06-07-2012 at 11:51 AM.
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