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This is an example of what makes playing the CPU unfair ...
This is a discussion on This is an example of what makes playing the CPU unfair ... within the EA Sports FIFA Last Gen forums.
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06-06-2012, 12:46 AM | #9 |
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Re: This is an example of what makes playing the CPU unfair ...
All you need to do is go the custom slider route. JD's is the best I've tried. Come back with your results, and post them in his thread.
You can choose to complain about the game all you want, or find a solution. And for what it's worth, take a look at how much effort of scripting the FIFA series has. You can be sure this code comes from the PC, will be the exact same for the consoles. Code:
// ------------------------------------------------------------ AI_RUN_AT_30HZ = 1 // Distribute animation on job manager? DISTRIBUTE_ANIM = 1 AI_ALL_ANIM_PLAYERS = 1 USE_FIFA09_FOUL=0 //GAME_SPEED = 0 //GAMESPEED = 0 //FIFAGMSPEED = 0 //ONL_GAME_SPEED_1 = 1 AI_ENABLE_STAR_SETPLAY_PLAYERS = 1 //AI_SETTING_NO_FOUL = 0 //AI_RANDOM_FOULTYPE = 0 ENABLE_DROPBALL = 1 AI_SETTING_ENABLE_HANDBALL = 1 //OVERRIDE_ERROR_ATTRIBUTE = 0 COLLISIONS_HIT_REACTION = 80 AI_NO_SLIDE_TACKLE = 0 OVERRIDE_GRAPH_SHAPE = 0 OVERRIDE_GRAPH_SHAPE_LOW = 0 OVERRIDE_GRAPH_SHAPE_HIGH = 0 FORCE_OVER_REACT_TO_CARD = 1 IN_GAME_PLAYER_REACTION = 1 MAX_REASON_FOR_SLIDE_TACKLE = 0 MAX_REASON_FOR_STAND_TACKLE = 1 SLIDE_TACKLE_TRIGGERED = 1 SLIDE_TACKLE_NOT_TRIGGERED = 0 //DB_WORK_RATE_ATTACKING = 84 //DB_WORK_RATE_DEFENDING = 80 //DB_PLAYER_WORK_RATE_ATTACKING = 80 //DB_PLAYER_WORK_RATE_DEFENDING = 85 DB_TEAM_CHEMISTRY = 1 DB_SKILLMOVES = 5 DB_STAR_PLAYER = 1 DB_STAMINA = 1 DB_FATIGUE = 1 //DB_RANDOMIZE_SKILLMOVES = 1 //DB_RANDOMIZE_TRAIT //DB_RANDOMIZE_FATIGUE //DB_RANDOMIZE_STYLE //DB_RANDOMIZE_MENTAL_STYLE //DB_RANDOM_ATTRIBUTE_MIN //DB_RANDOM_ATTRIBUTE_MAX //DB_SLIDING_TACKLE //DB_STANDING_TACKLE //DB_YELLOWCARD = 1 DB_TRICKS_IRON_MAN = 0 DB_TRICKS_NEVER_FATIGUE = 0 //DB_TRICKS_FATIGUE_OFFSET = -100 //DB_TRICKS_BOOKING_SHIELD = 1 //DB_MANMARK = 1 //DB_TRAIT_INJURY_PRONE = 1 //DB_TRAIT_ARGUES_WITH_OFFICIALS = 1 CPUAI_USE_TRAITS = 1 CPUAI_USE_ATTRIBUTES = 1 CPUAI_USE_DIFFICULTY = 1 CPUAI_PROCESS_ALL_DECISIONS = 1 CPUAI_USE_MENTALITY = 1 AI_USE_MORALE_EFFECTS = 1 AI_USE_TEAM_CHEMISTRY = 1 //NUMATTRIBS = 33 ENABLE_PROTOTYPE_LEADING = 1 SITUATIONMODE_ACTIVE = 1 ENABLE_PA = 1 ALLOW_TACKLE_FROM_BEHIND_WHEN_AGGRESSIVE = 1 //TRIES_TO_BEAT_OFFSIDE_TRAP = 1 CC_SHOOTING = 99 SHOOTING = 99 ENABLE_NEW_CC_POSITION_LOGIC = 1 ENABLE_CLEARANCE_INTERCEPT = 1 ENABLE_JOSTLE_CLEARANCE_TACKLES = 1 ENABLE_JOSTLE_TACKLING = 1 FORCE_MORE_TRAPPERS = 1 //FOUL_TEAM_SIDE = 1 //AI_FORCE_FOULTYPE = 1 //FORCE_FOUL_TEAM_SIDE_ENABLED = 1 //USE_NEW_COLLISIONS = 1 ENABLE_AVOIDANCE = 0 //JOSTLE_RESOLUTION_WAIT = 1 //JOSTLE_RESOLUTION_TIMEOUT = 1 //JOSTLE_MAX_TOUCH_TIME = 3.0 //JOSTLE_PLAYER_TOUCHTIME = 1.0 CPUAI_MARKER_USE_PREDICTED_BEHAVIOUR = 1 //AI_USE_ATTRIBULATOR_TO_UPDATE_GENERIC_CONVERT_TBL = 1 USE_WARP_CONTACT_PLANE = 1 USE_WARP_BALLTOUCH = 1 //CONTEXT_EFFECT_BALL_BOUNCE_OVERRIDE = 0.24 //FIRST_TOUCH_BALL_FEINT_SPEED_SCALE = 0.21 //FIRST_TOUCH_DIFFANGLE_EFFECT_MIN_RATE = 0.32 //FIRST_TOUCH_BALL_OUT_SPEED_SCALE_MIN = 0.6 //FIRST_TOUCH_MINIMUM_BALL_OUT_SPEED = 0.31 //ADDITIONAL_ROLL_SPIN_MULTIPLIER = 0.1666 TM_FATIGUE_MULTIPLIER = 15.0 MIN_FATIGUE_LEVEL = 55.0 AUDIO_PLAYER_CALLS = 1 //AUDIO_PLAYER_CALLS_BAP_BALL_TOUCH_THRESHOLD = 1.00 //AUDIO_FOOTSTEP_FORCE_BONUS_POINTS = 5.0 //AUDIO_FOOTSTEP_FORCE_THRESHOLD = 1.00 //AUDIO_EXCITEMENT_MODIFIER = 1.0 //AUDIO_PRESTIGE_THRESHOLD = 1.0 //TEAM_ATTRIBUTE_MODIFIER = 1.2 //TEAM_CHEMISTRY_MODIFIER = 1.2 TEAM_MORALE_MODIFIER = 1.2 //PLAYER_ATTRIBUTE_MODIFIER = 1.2 PLAYER_MORALE_MODIFIER = 1.2 //TEAM_FITNESS_MODIFIER = 1.2 //PLAYER_FITNESS_MODIFIER = 1.2 TEAM_SKILL_MOVE = 0.8 PLAYER_SKILL_MOVE = 0.8 PLAYER_SKILL_MOVE_MODIFIER = 1.2 TEAM_SKILL_MOVE_MODIFIER = 1.2 ALL_SKILL_EFFECT_ON_POSITIONING = 1 BALLTOUCH_EEFCT_ATTRIBUTE_VOLLEYS = 1 ALLOW_BALL_TOUCH_UPDATE = 1 SKILLS_SWITCHES_BALL_TO_OTHER_FLANK = 50 SKILLS_TRIES_FIRST_TIME_SHOTS = 500 SKILLS_TAKES_POWERFUL_DRIVEN_FREE_KICKS = 30 SKILLS_TAKES_FINESSE_STYLE_FREE_KICKS = 500 SKILLS_LONG_SHOT_TAKER = 100000000000000000000000000000 SKILLS_LONG_SHOTS = 900 SKILLS_SLIDING_TACKLE = 60 SKILLS_STANDING_TACKLE = 40 //MENTAL_AGGRESSION = 5000 MENTAL_PLAYER_TRAIT_CROWD_FAVOURITE = 200 MENTAL_LEADERSHIP = 500 MENTAL_SELFISH = 650 MENTAL_RISK_TAKER = 5000 PHYSICAL_DIVES_INTO_TACKLES = 100000000000000000000000000000 //MENTAL_TACTICAL_AWARENESS = 5000 //PHYSICAL_SPRINT_SPEED = 35 //PHYSICAL_ACCELERATION = 10 PHYSICAL_SOLID_PLAYER = 500 MENTAL_VISION = 500000 SKILLS_CORNER_SPECIALIST = 200 SKILLS_1_2_PASSER = 500 MENTAL_INFLEXIBILITY = 15 MENTAL_LEADERSHIP = 500 SKILLS_HEEL_PASSER = 550 SKILLS_FLAIR = 6000 //SKILLS_OUTSIDE_FOOT_SHOT = 300 //SKILLS_FINESSE_SHOT = 1000 SKILLS_LATE_CROSSER = 200 SKILLS_EARLY_CROSSER = 400 SKILLS_COUNTER_ATTACKING = 400 SKILLS_JUGGLER = 5000 TYPE_PLAY_MAKER = 500 //TYPE_TARGET_FORWARD = 500 TYPE_WING_PLAYER = 400 PHYSICAL_INJURY_PRONE = 550 PHYSICAL_AGILITY = 1 //SKILLS_MARKING = 500000 SKILLS_SPEED_DRIBBLER = 0 SKILLS_DRIVEN_PASS = 300 //TG_FORCE_FLAIR = 1 //SG_USE_FREEKICK_ENGINE = 1 SKILLS_HEADING_ACCURACY = 88 //SKILLS_CROSSING = 79 PHYSICAL_DIVER = 1000 MENTAL_PLAYER_TRAIT_ARGUES_WITH_OFFICIALS = 100 POSITIONAL_TRIES_TO_BEAT_DEFENSIVE_LINE = 500 SKILLS_FANCY_FEET = 500 SKILLS_FANCY_FLICKS = 400 SKILLS_BICYCLE_KICKS = 150 SKILLS_DIVING_HEADER = 500 PHYSICAL_ACROBATIC_CLEARANCE = 90 PHYSICAL_STAMINA = 1 //PHYSICAL_STRENGTH = 500 PHYSICAL_REACTIONS = 1 //PHYSICAL_JUMPING = 90 //MENTAL_POSITIONING = 1000 AVOIDS_USING_WEAKER_FOOT = 500 PHYSICAL_AVOIDS_USING_WEAKER_FOOT = 500 PHYSICAL_SECOND_WIND = 15 SKILLS_BALL_CONTROL = 1 //SKILLS_FINISHING = 100 SKILLS_SWERVE = 4 //SKILLS_FREE_KICK_ACCURACY = 100 //SKILLS_LONG_PASSING = 150 //SKILLS_SHORT_PASSING = 80 SKILLS_VOLLEYS = 500 SKILLS_LONG_PASSER = 550 SKILLS_SHOT_POWER = 0.1 GK_SIDESTEP_SPEED_THRESHOLD = 1.6 GK_BACKPEDAL_SPEED_THRESHOLD = 1.6 GK_SIDEARM_THROW = 1 GK_DROP = 1 GK_STANDING_THROW = 1 GK_SHORT_THROW = 1 GKSAVERECOVER = 1 GKSAVE = 1 GKPRESAVE = 1 CPUAI_USE_GK_SHORT_THROW = 1 CPUAI_USE_GKPRESAVE = 1 CPUAI_USE_GKSAVERECOVER = 1 CPUAI_USE_GK_DROP = 1 GOALKEEPER_ONE_ON_ONE = 100000000000000000000000000000 GOALKEEPER_STAYS_ON_GOAL_LINE = 0 GOALKEEPER_CAUTIOUS_WITH_CROSSES = 0 GOALKEEPER_COMES_FOR_CROSSES = 100000000000000000000000000000 GOALKEEPER_PUSHES_UP_FOR_CORNERS = 100000000000000000000000000000 GOALKEEPER_PUNCHER = 100000000000000000000000000000 GOALKEEPER_RUSHES_OUT_OF_GOAL = 100000000000000000000000000000 //SHOT_ATTRIBUTE_POWER_SHOT_ACCURACY = 0.9 //SHOT_ATTRIBUTE_FINISHING = 0.8 PASS_ATTRIBUTE_LONG_PASS_SPEED = 0.5 PASS_ATTRIBUTE_LONG_PASSING = 0.2 PASS_ATTRIBUTE_CROSSING = 0.1 PLAYER_ATTRIBUTE_TRAIT1 = 1.0 PLAYER_ATTRIBUTE_TRAIT2 = 1.0 PLAYER_ATTRIBUTE_TRAIT3 = 1.0 PLAYER_ATTRIBUTE_AGGRESSION = 0.8 PLAYER_ATTRIBUTE_STAMINA = 0.1 PLAYER_ATTRIBUTE_SLIDINGTACKLE = 0.5 PLAYER_ATTRIBUTE_STANDINGTACKLE = 0.4 //PLAYER_ATTRIBUTE_MARKING = 1.0 //PLAYER_ATTRIBUTE_POTENTIAL = 0.9 //PLAYER_ATTRIBUTE_VOLLEYS = 1.0 PLAYER_ATTRIBUTE_AGILITY = 0.5 PLAYER_ATTRIBUTE_BALANCE = 0.2 PLAYER_ATTRIBUTE_BALL_CONTROL = 0.2 //PLAYER_ATTRIBUTE_CURVE = 0.9 PLAYER_ATTRIBUTE_DRIBSPEED = 0 //PLAYER_ATTRIBUTE_POSITIONING = 1.0 DIVES_INTO_TACKLES = 200 //STANDING_TACKLE = 70 //SLIDING_TACKLE = 75 //ARGUES_WITH_OFFICIALS = 1 //RC_REPOSITION = 1 //RC_POSS_CHANGE = 1 //RC_JOCKEY_HOLD_LONG = 1 //RC_RUNNING_JOCKEY_HOLD_LONG = 1 //RC_JOCKEY_CONTAIN_HOLD_LONG = 1 //RC_SECONDARY_CONTAIN_HOLD_LONG = 1 //RC_PUSH_PULL = 100 //G_MARK_BY_JOCKEY = 1 //G_MARK_BY_RUNNING_JOCKEY = 1 //G_MARK_BY_JOCKEY_CONTAIN = 1 //G_MARK_BY_SECONDARY_CONTAIN = 1 //G_WIN_POSS_BY_PUSH_PULL = 1 //G_WIN_POSS_BY_SLIDE = 1 //G_WIN_POSS_BY_TACKLE = 1 //G_RESPOND_TO_FAKE_SHOT = 1 //G_SAVE_WITH_PARRY = 1 //G_SAVE_WITH_CATCH = 1 //RULES_NOFOUL = 0 //RULES_FOUL = 1 //RULES_YELLOW = 1 //RULES_RED = 1 //RULES_WARNING = 1 //RULES_ADVANTAGE = 1 //PASSSHOT_EFFORT = 100 //PASSSHOT_NO_EFFORT = 10 //DB_TRAIT_GK_ONE_ON_ONES = 1 //DB_TRAIT_LONG_THROWER = 1 //DB_TRAIT_PUNCHER = 1 //DB_TRAIT_PUSHES_UP_FOR_CORNERS = 1 //DB_TRAIT_PENALTY_SAVING = 1 //DB_TRAIT_RUSHES_OUT_OF_GOAL = 1 //DB_TRAIT_STAYS_ON_GOAL_LINE = 0 //DB_TRAIT_COMES_FOR_CROSSES = 1 //DB_TRAIT_CAUTIOUS_WITH_CROSSES = 0 //DB_TRAIT_PUSHES_FORWARD = 1 //DB_TRAIT_FINESSE_SHOT = 1 //DB_TRAIT_OUTSIDE_FOOT_SHOT = 1 //DB_TRAIT_DIVES_INTO_TACKLES = 1 //DB_TRAIT_AVOIDS_USING_WEAKER_FOOT = 1 //DB_TRAIT_LONG_SHOT_TAKER = 1 //DB_TRAIT_DRIVEN_PASS = 1 //DB_TRAIT_FANCY_FEET = 1 //DB_TRAIT_FANCY_PASSES = 1 //DB_TRAIT_FANCY_FLICKS = 1 //DB_TRAIT_PLAYER_MAKER = 1 NEW_GAMEPLAY_ENABLED = 1 GAMEPLAY_MAXVARIANCE = 100.0 NEW_GAMEPLAY_MAXVARIANCE = 100.0 USE_PK_EFFORT = 1 NEW_TRAPPING = 1 //MOVE_TO_TARGET_JOB_STYLE = 1 //REPOSITION_ATTACKER_PERCENT_TO_GOAL = 75 //REPOSITION_DEFENDER_PERCENT_TO_GOAL = 45 EFFORT_GIVEUP_LEVEL = 2.0 USE_HOME_AND_AWAY_EFFECT_FOR_PLAYER_ATTRIBUTES = 1 ENABLE_PHYSICAL_PLAY_PUSH_PULL = 1 ENABLE_FACEPOSER = 1 USE_COREX_INJURY_FEATURE = 1 USE_NEW_INJURY_SYSTEM = 1 ENABLE_ANTPHYSICS = 1 ENABLE_360_STRAFE_DRIBBLE = 1 //ENABLE_NEW_BATTLE_SYSTEM_DETAILED_DEBUG = 1 DEFENDING_USE_NEW_FACE_BALL = 1 USE_LOCO_RUNRUNRUN = 1 ENABLE_360_STRAFE_CAR_TURN_DRIBBLE = 1 //AI_EQUAL_ATTACKERS_AND_DEFENDERS = 0 DISABLE_BALLTOUCH_EFFECT = 0 LOTS_OF_GOALS = 0 ENABLE_LOCOBALANCE = 1 ENABLE_JUMP = 1 //DEBUG_FIND_BEST_TOUCH_TARGET = 1 //DEBUG_MOVEMENT_SEARCH_TECHNIQUES = 1 USE_INJURY_ASSERT = 1 USE_ATTR_INJURY_PARAM = 1 SKILLMOVES_RECORDING = 1 SKILLMOVES_ENABLE = 1 SKILLMOVES = 100 //SHOUD_USE_FOOTBALL_TACTICS = 1 USE_JOBIFY_MARKING_ASSIGN_UPDATE = 1 USE_JOBIFY_MARKING_POS_UPDATE = 1 USE_JOBIFY_ATTACKING_POSITIONING = 1 //DEBUG_USE_NEW_ATTACKING_POSITIONING = 1 DEFENDING_USE_NEW_JOCKEY_CONTAIN_TARGET = 1 //DRIBBLE_TEST_TOUCH_STYLE = 1 //MUST_RUN_FWD_INTENSITY = 60 COL_BLIP_PLAYER_PLAYER = 100 COL_REACT_PLAYER_PLAYER = 250 //150 COL_REACT_BALL_PLAYER = 50 //LOOSEBALL_INCREASE_RATE = 0 //LOOSEBALL_DECREASE_RATE = 200 ENABLE_TACTICS_ANALYZER = 1 ENBALE_TACTICS_ANALYZER = 1 //DRIBBLE_TEST_CADENCE_SPEED = 0.05 DISABLE_MISS_BALLTOUCH = 0 DISABLE_BALLTOUCH_LIMITATION = 0 LOCO_TURN_POSITIVE = 0.1 LOCO_TURN_NEGATIVE = 0.1 LOCO_STRAIGHT = 0.1 LOCO_TURN_EITHER = 0.1 LOCO_NO_MIRROR = 0.1 LOCO_MIRROR = 0.1 //OVERRIDE_SWERVE_DELTA = 0 //RULES_PUSHPULL_MIN_COE_STRICTNESS = 20 //RULES_PUSHPULL_MAX_COE_STRICTNESS = 50 //ACTION_GAME_NUM_PLAYSEQ_PLAYERS = 10 //ACTION_GAME_NUM_RUN_COURSE_PLAYERS = 6 //ACTION_GAME_NUM_REPLAY_TRACKS_PLAYERS = 10 //ACTION_GAME_NUM_RUN_FUTURE_PLAYERS = 5 //ACTION_GAME_SELF_MOVING_BALL = 0 //ACTION_GAME_QUANTIZE_MOVE_ANGLE = 360 //ACTION_GAME_OBEY_FACING_ANGLE = 0 //ACTION_GAME_NUM_LOCOMOTION_PLAYERS = 6 //ACTION_GAME_NUM_CONTACTDB_TE = 1 //ACTION_GAME_ALWAYS_FACE_CENTER = 0 //ACTION_GAME_MAXVARIANCE = 100.0 //ACTION_GAME_NUM_MOVE_TO_POINT_TEST_PLAYERS = 2 //ACTION_GAME_NUM_TRAPDB_TEST_PLAYERS = 5 //ACTION_GAME_NUM_CONTACTDB_TEST_PLAYERS = 10 //ACTION_GAME_NUM_CAR_TURN_PLAYERS = 9 //ACTION_GAME_BALL_CANNON = 1 COUNTER_ATTACK_CHECK_DELAY = 2.0 COUNTER_ATTACK_OTHER_CHECK_DELAY = 2.2 COUNTER_ATTACK_CHECK_NUM = 2 COUNTER_ATTACK_YARDS_FROM_BALL = 10 COUNTER_ATTACK_PITCHZONE_PERCENT = 100 COUNTER_ATTACK_TURNOVER_PITCHZONE_PERCENT = 100 COUNTER_ATTACK_ATTACKING_DIFF = 100 TOUCHTYPE_NONE = 1 TOUCHTYPE_UNEXPECTED = 1 TOUCHTYPE_STOPBALL = 1 TOUCHTYPE_INTERCEPT = 1 TOUCHTYPE_GKDROP = 1 TOUCHTYPE_GKTHROW = 1 TOUCHTYPE_GKKICK = 1 TOUCHTYPE_THROW = 1 TOUCHTYPE_HOLD_RIGHTHAND = 1 TOUCHTYPE_HOLD_LEFTHAND = 1 TOUCHTYPE_CATCH = 1 TOUCHTYPE_GKDEFLECT = 1 TOUCHTYPE_SLIDETACKLE = 1 TOUCHTYPE_TACKLE = 1 TOUCHTYPE_SHOT = 1 TOUCHTYPE_CROSS = 1 TOUCHTYPE_PASS = 1 TOUCHTYPE_TRAP = 1 TOUCHTYPE_SKILLMOVE = 1 TOUCHTYPE_DRIBBLE_KNOCK_ON = 1 TOUCHTYPE_DRIBBLE = 1 QUICK_BALL_ROLLS = 1 BALL_ROLL_CHOP = 1 BALL_ROLL_FAKE_L = 1 BALL_ROLL_FAKE_R = 1 BALL_ROLL_CUT_L = 1 BALL_ROLL_CUT_R = 1 ELASTICO_CHOP_L = 1 ELASTICO_CHOP_R = 1 FAKEPASS_QUICK = 1 DUMMY = 1 BIG_BODYFEINT_L = 1 BIG_BODYFEINT_R = 1 SCOOP_TURN_L = 1 SCOOP_TURN_R = 1 UP_AND_OVER_FLICK = 1 RONALDO_CHOP_L = 1 RONALDO_CHOP_R = 1 LANE_CHANGE_EXIT_L = 1 LANE_CHANGE_EXIT_R = 1 LANE_CHANGE_ROLL_L = 1 LANE_CHANGE_ROLL_R = 1 MCGEADY_SPIN_L = 1 MCGEADY_SPIN_R = 1 PIENAR_ROLL = 1 DRIBBLE_EXIT = 1 FLICK_UP_JOG = 1 HEEL_TO_HEEL_KNOCK_ON = 1 BLANCO_HOP = 1 CHEST_STALL = 1 DRAG_BACK_FAKE = 1 DRAG_BACK = 1 IN_AIR_FLIP_FLAP = 1 RONALDINHO_FLICK_UP = 1 DOUBLE_FLIP_FLAP = 1 EXIT_0 = 1 EXIT_135 = 1 EXIT_180 = 1 EXIT_225 = 1 EXIT_270 = 1 EXIT_315 = 1 EXIT_45 = 1 EXIT_90 = 1 SHIELD_NO_AUTO_ROTATE = 1 SHIELD_IN_MOTION = 1 JUGGLE = 1 FAKEPASS = 1 FAKESHOT_QUICK = 1 RAINBOW_VARIATION_SUCCESS = 1 RAINBOW_VARIATION_FAIL = 1 RAINBOW_VARIATION = 1 RAINBOW_SUCCESS = 1 RAINBOW = 1 FLIPFLAP_RIGHT = 1 FLIPFLAP_LEFT = 1 360_RIGHT = 1 360_LEFT = 1 COMBO_BODYFEINT_RIGHT = 1 COMBO_BODYFEINT_LEFT = 1 COMBO_REVERSE_STEPOVER_RIGHT = 1 COMBO_REVERSE_STEPOVER_LEFT = 1 COMBO_STEPOVER_RIGHT = 1 COMBO_STEPOVER_LEFT = 1 BODYFEINT_RIGHT = 1 BODYFEINT_LEFT = 1 REVERSE_STEPOVER_RIGHT = 1 REVERSE_STEPOVER_LEFT = 1 STEPOVER_RIGHT = 1 STEPOVER_LEFT = 1 //REACTION = 1 SHOT_FULLY_ASSISTED_TYPE = 0 LOB_PASS_ASSISTANCE = 0 CROSS_ASSISTANCE = 0 THROUGH_PASS_ASSISTANCE = 0 //MANUALSWITCHPLAYER = 1 //AUTOSWITCHPLAYER = 0 //USE_PAD_DEVIATION_FOR_PRESSING = 1 //USE_FIFA_NEW_ALTERNATIVE_CONTROLLER //USE_FIFA_NEW_CONTROLLER //USE_DPAD_FOR_PLAYER_MOVE //AGGRESSION_VDEFENSIVE = 200 //AGGRESSION_DEFENSIVE = 185 //AGGRESSION_NEUTRAL = 160 //AGGRESSION_ATTACKING = 175 //AGGRESSION_VATTACKING = 180 SHOOTING_VDEFENSIVE = 160 SHOOTING_DEFENSIVE = 170 SHOOTING_NEUTRAL = 280 SHOOTING_ATTACKING = 350 SHOOTING_VATTACKING = 400 SKILLMOVES_VDEFENSIVE = 100 SKILLMOVES_DEFENSIVE = 100 SKILLMOVES_NEUTRAL = 150 SKILLMOVES_ATTACKING = 180 SKILLMOVES_VATTACKING = 250 SPRINTSKILLMOVES_VDEFENSIVE = 50 SPRINTSKILLMOVES_DEFENSIVE = 75 SPRINTSKILLMOVES_NEUTRAL = 150 SPRINTSKILLMOVES_VATTACKING = 180 //PASSING_VDEFENSIVE = 20 //PASSING_DEFENSIVE = 25 //PASSING_NEUTRAL = 30 //PASSING_ATTACKING = 35 //PASSING_VATTACKING = 50 //MENTALITY_VDEFENSIVE = 1000 //MENTALITY_DEFENSIVE = 1000 //MENTALITY_NEUTRAL = 1100 //MENTALITY_ATTACKING = 1500 //MENTALITY_VATTACKING = 2200 SPEED_VDEFENSIVE = -150 SPEED_DEFENSIVE = -100 SPEED_NEUTRAL = -75 SPEED_ATTACKING = -50 SPEED_VATTACKING = -20 AI_SKILLMOVES_PERCENT = 99 AI_FREESTYLE_PERCENT = 85 AI_SPRINTDRIBBLE_PERCENT = 85 //AVG_BEST_PLAYER = 85 //DIFFERENCE = 25 //AVG_START = 85 //AVG_NOW = 98 //IMPROVEMENT = 20 //MENTAL_XP = 80 //PHYSICAL_XP = 60 //SKILLS_XP = 98 //AVAILABLE_XP = 95 //OVERALL_AT_START = 85 //OVERALL = 98 SHOT_FINESSE = 89 LOB_SCOOP = 75 GROUND_FINESSE = 65 LOB_FINESSE = 65 SHOT_CHIP = 75 LOOSE_BALL = 25 GROUND_PASS = 50 LOB_PASS = 80 CLEARANCE = 50 CROSS = 65 THROUGH_PASS = 75 LONG_SHOTS = 99 INACCURATECLEARANCE = 55 //BUSE_KICK_DIFFICULTY = 10 INGAMEAI = 1 SLIDE_TACKLE = 75 DEF_AGGRESSION = 85 DERBY_AGGRESSION_MOD = 280 RIVAL_AGGRESSION_MOD = 180 tm_DefenceAggression = 90 tm_DefenceAggression0 = 45 tm_DefenceAggression1 = 75 tm_DefenceAggression2 = 92 tm_ChanceCreationShooting = 90 mBallTouchOptionGeneratorTackle = 100 AIMarkerActionSlidingTackle = 100 AIMarkerActionStandingTackle = 55 AiPlayerSlideTackle = 95 AiPlayerStandTackle = 60 //mRefereeCardStrictness = 2 //mRefereeFoulStrictness = 2 //REFEREE_CARD_STRICTNESS_OVERRIDE = 0.2 //REFEREE_FOUL_STRICTNESS_OVERRIDE = 0.3 //REF_POINT_ENABLED = 1 ALTITUDE_DIFFERENCE_HOME = 25 ALTITUDE_DIFFERENCE_AWAY = 45 // Systems // ------------------------------------------------------------ ENABLEREVEAL = 1 USING_MAINTHREAD_ANIM_NUM=6 //FE // ------------------------------------------------------------ // apt heap overflow sizes APT_GC_POOL_OVERFLOW_SIZE=32 APT_NONGC_POOL_OVERFLOW_SIZE=30 APT_ASSERTS=1 //SB Enabling team management for subs flow ENABLE_TM = 1 // Change this number to force all saves to be invalid. FEFIFA_SAVELOAD_VERSION = 32 // FE Thead Update Settings // ------------------------------------------------------------ FE_THREAD_UPDATE_TIME = 16 FE_THREAD_ENABLE_30HZ_INGAME = 1 // Database usage configuration DB_USE_DIFFLISTS=0 // do NOT use the difflist feature of t3db. Save memory and speed things up. DB_KEEP_FILE_IN_MEMORY=0 // DO keep the loaded .db file in memory to aid table resetting. We may be able to hit the disc for this, or use compressed memory storage or something. Optimization pending. // Virtual pro verification tuning VIRTUAL_PRO_MAX_GROWTH_PER_GAME=20 // ONLINE // ------------------------------------------------------------ [ONLINE] GAMESYNCMODE=0 // Temp fix for silent signin. SILENTSIGNIN=0 // disabling downloading of roster until we have new roster data - UPDATE, we have roster data for Fifa12, commented out to re-enable //NO_AUTO_SQUAD=1 PRAN_CUSTOMURL=EASW // EA Sports World // ------------------------------------------------------------ [EASW] ENABLED = 1 // Replay Orbit Camera // ------------------------------------------------------------ [ORBIT_CAM] MIN_LENS_ANGLE = 0.14 MAX_LENS_ANGLE = 1.60 MIN_DOLLY = 200.0 MAX_DOLLY = 1800.0 TEMP_LENS_DELTA = 0.03 DOF_FAR_PLANE = 10000.0 DOF_FAR_FOCAL_PLANE = 3000.0 DOF_FAR_BLUR = 0.5 DOF_NEAR_PLANE = 0.0 DOF_NEAR_FOCAL_PLANE = 0.0 DOF_NEAR_BLUR = 0.0 CURVE_POWER=1.2 MAG_MINPOINT=40.0 MAG_MAXPOINT=220.0 MAG_MINLIMIT=40.0 MAG_MAXLIMIT=2000.0 FREEROAM_HEIGHT_LIMIT=200.0 // Replay Ball camera targetting //------------------------------------------------------------ [REPLAY_BALL_TARGET] OFFSET_HIGH_HEIGHT = 150.0 OFFSET_HIGH = -80.0 OFFSET_LOW_HEIGHT = 80.0 OFFSET_LOW = 80.0 //DOF Tuning //------------------------------------------------------------ [] REPLAY_CAMERA_LENS_MODIFIER=24 REPLAY_CAMERA_FSTOP_MODIFIER=18 DOF_REAL_BLURLIMIT=0.8 //DOF_REAL_MAXBLUR=216 //DOF_REAL_MINCOC=0.003 //CP_CAMERA_CUT_PERCENTAGE_PLAYER_REACTION_PMA = 0 //CP_CAMERA_CUT_PERCENTAGE_STORYLINES = 0 //CP_CAMERA_CUT_PERCENTAGE_PLAYER_REACTION = 0 REPLAY_TYPE_OFFSIDE = 2 // DOF // ------------------------------------------------------------ [DOF] USE_REAL_REPLAY = 1 USE_REAL_ORBIT_CAM = 1 USE_REAL_REACTION = 1 [] ICE_EDITOR_ENABLED = 0 NIS_ALWAYS_CORNER = 1 //NIS_SEQUENCE = 1 [] //MAIN_OUT_CHANTS_VOL = 500 //FORCE_SNOWING = 1 CROWD_FULL_ATTENDANCE = 0 CROWD_CHARACTER_SCALE = 0 CROWD_QUAD_SCALE = 0 CROWD_CENTER_OFFSET = 95 CROWD_ATTANDANCE_MULTIPLY = 0.80 CROWD_TUNE_SECTIONS_HOME_THRESHOLD = 2.50 CROWD_TUNE_SECTIONS_HOME_MIX_THRESHOLD = 1.90 CROWD_TUNE_SECTIONS_AWAY_THRESHOLD = 0.60 CROWD_TUNE_SECTIONS_AWAY_MIX_THRESHOLD = 0.40 CROWD_TUNE_BEHAVIOR_HOME_IN_NEUTRAL = 0.72 CROWD_TUNE_BEHAVIOR_NEUTRAL_IN_HOME = 0.175 CROWD_ACCS_PROB_HOME_SCARF = 0.25 CROWD_ACCS_PROB_AWAY_SCARF = 0.25 CROWD_DEBUG_PAINT_SECTIONS = 0 CROWD_DEBUG_HIDE_CHAIRS = 0 CROWD_DEBUG_HIDE_NEUTRAL_MIX = 0 CROWD_DEBUG_ENABLE_AUTO_UPDATE = 0 CROWD_DEBUG_CLRGEN_CONTANT_SEED = 0 POLEFLAG_TUNE_SCALE = 0.5 POLEFLAG_TUNE_SCALE_BIG_PROB = 0.5 POLEFLAG_TUNE_HOMEAWAY_SPLIT = 0.5 POLEFLAG_TUNE_NEUTRAL_WEIGHT = 0.15 POLEFLAG_HEIGHT_OFFSET = 25.0 GIANTFLAG_YOFFSET = 240 // Audio Anticipation AUDIO_SHOT_CHANCE_MIN_POSSESSION_CROWD = 0.25 AUDIO_SHOT_CHANCE_MIN_POSSESSION_SPEECH = 0.65 AUDIO_SHOT_CHANCE_MAX_PRESSURE_CROWD = 0.95 AUDIO_SHOT_CHANCE_MAX_PRESSURE_SPEECH = 0.85 AUDIO_SHOT_CHANCE_MAX_ANGLE_FAR = 0.7 AUDIO_SHOT_CHANCE_MAX_ANGLE_CLOSE = 1.0 AUDIO_SHOT_CHANCE_MIN_THREAT_CLOSE = 0.6 AUDIO_BREAKAWAY_MAX_ANGLE = 1.6 AUDIO_BREAKAWAY_MIN_POSSESSION_CROWD = 0.05 AUDIO_BREAKAWAY_MIN_POSSESSION_SPEECH = 0.65 AUDIO_BREAKAWAY_MAX_PRESSURE_CROWD = 0.95 AUDIO_BREAKAWAY_MAX_PRESSURE_SPEECH = 0.7 AUDIO_BREAKAWAY_MIN_THREAT = 0.04 AUDIO_PRE_GOAL_TIME = 60 //ticks 30 = ~1 sec AUDIO_PRE_GOAL_WIDTH = 2.0 // in feet AUDIO_PRE_GOAL_HEIGHT = 2.0 //in feet AUDIO_BALL_HIT_ENV_SUBTRACT=200 //AUDIO_CROWD_SET = 0 BUG_SENTRY_TITLE=ea.eac.fifang10 // ----------------------- // BAG - Be A Goalkeeper // [] BEAGOALKEEPER_ENABLED = 1 // 0 if you don't want to allow BAG at all FREEROAM_RANDOM_REPOSITIONING_ENABLED=1 // Random repositioning in the Arena [BAG] //DEBUG_COVERAGE=1 // Let me see a debug circle representing the coverage when attempting to save //DEBUG_CALLFORACTIONS=1 // Show me the debug indicators for call for actions // ----------------------- [] USE_PIK=1 USE_HIK=0 // Career Mode difficulty tuning [CAREER_MODE] // negative means that the opposition is better than us // positive means that the opposition is worse than us OVERALL_RATING_DIFF_0 = -25 OVERALL_RATING_DIFF_1 = -20 OVERALL_RATING_DIFF_2 = -15 OVERALL_RATING_DIFF_3 = -10 OVERALL_RATING_DIFF_4 = -7 OVERALL_RATING_DIFF_5 = -5 OVERALL_RATING_DIFF_6 = -4 OVERALL_RATING_DIFF_7 = -3 OVERALL_RATING_DIFF_8 = -2 OVERALL_RATING_DIFF_9 = -1 OVERALL_RATING_DIFF_10 = 0 OVERALL_RATING_DIFF_11 = 5 OVERALL_RATING_DIFF_12 = 10 OVERALL_RATING_DIFF_13 = 15 OVERALL_RATING_DIFF_14 = 20 OVERALL_RATING_DIFF_15 = 25 OVERALL_RATING_DIFF_16 = 30 OVERALL_RATING_DIFF_17 = 35 OVERALL_RATING_DIFF_18 = 40 OVERALL_RATING_DIFF_19 = 45 OVERALL_RATING_DIFF_20 = 50 // 100 represents one full difficulty level // negative reduces the difficulty // positive increase the difficulty DIFFICULTY_MODIFIER_0 = 100 DIFFICULTY_MODIFIER_1 = 100 DIFFICULTY_MODIFIER_2 = 100 DIFFICULTY_MODIFIER_3 = 75 DIFFICULTY_MODIFIER_4 = 60 DIFFICULTY_MODIFIER_5 = 50 DIFFICULTY_MODIFIER_6 = 40 DIFFICULTY_MODIFIER_7 = 30 DIFFICULTY_MODIFIER_8 = 20 DIFFICULTY_MODIFIER_9 = 10 DIFFICULTY_MODIFIER_10 = 0 DIFFICULTY_MODIFIER_11 = 0 DIFFICULTY_MODIFIER_12 = 0 DIFFICULTY_MODIFIER_13 = -10 DIFFICULTY_MODIFIER_14 = -20 DIFFICULTY_MODIFIER_15 = -40 DIFFICULTY_MODIFIER_16 = -60 DIFFICULTY_MODIFIER_17 = -80 DIFFICULTY_MODIFIER_18 = -100 DIFFICULTY_MODIFIER_19 = -100 DIFFICULTY_MODIFIER_20 = -100 // we want to simulate that player a team that's better than you // that is rated in the D+ 80s is harder then if they were in the 50s // so we scale the user rating between MIN_VAL and MAX_VAL // and apply the the modifier to the difficulty modifier above // so if I'm rated 85 and I play someone better than me, I multiply // the difficulty modifier by 3 - if I was rated 80 it would be 2.3333 OVERALL_RATING_DIFF_MIN_VAL = 70 OVERALL_RATING_DIFF_MAX_VAL = 85 OVERALL_RATING_DIFF_MIN_MOD = 1.0 OVERALL_RATING_DIFF_MAX_MOD = 3.0 // for downloading the editorial gameplayattribdb file // this needs to be set as well as a server variable (osdk_core.cfg) for this to take effect [GAMEPLAY] USE_REMOTE_GAMEPLAYATTRIBDB=0 [RS4_LOC_CODE_LOOKUP] ENG_GB=EN_GB FRE_FR=FR_FR SPA_ES=ES_ES SPA_MX=ES_MX CZE_CZ=CZ_CZ DAN_DK=DA_DK GER_DE=DE_DE HUN_HU=HU_HU ITA_IT=IT_IT DUT_NL=NL_NL NOR_NO=NO_NO POL_PL=PL_PL POR_PT=PT_PT RUS_RU=RU_RU SWE_SE=SV_SE JPN_JP=JP_JP KOR_KR=KO_KR
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06-06-2012, 06:48 AM | #10 | ||||||||||||||||||||||||||||||||||||||||||||||||
MVP
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Re: This is an example of what makes playing the CPU unfair ...
Last edited by Yeats; 06-06-2012 at 07:27 AM. |
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06-06-2012, 11:46 AM | #11 | ||||||||||||||||||||||||
MVP
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Re: This is an example of what makes playing the CPU unfair ...
In the past, the cheat/momentum programming definitely ruined the offline game, but not so much anymore. |
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06-06-2012, 12:39 PM | #12 |
MVP
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Re: This is an example of what makes playing the CPU unfair ...
kind of an old post. i dunno i look at his stats and he was getting tackled alot. makes me assume that he was too aggressive dribbling and needed to slow the pace down.
i do agree with the cpu speed at times. even toned down (from sliders) a lower speed player should never run step for step with a higher speed rated player. im not talking about pursuit angles or anything like that. if i have a 90+ rated speed player vs a 75 rated defender, from a stand still i should beat him down the pitch eventually, instead of "cheating" the cpu should just play off the defender deeper and adjust its line depth, or mark players with faster defenders. i think thats what this series really needs, adaptive ai that makes realistic changes before and during the matches.
gerg1234 likes this.
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06-06-2012, 01:26 PM | #13 | ||||||||||||||||||||||||||||||||||||||||||||||||
MVP
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Re: This is an example of what makes playing the CPU unfair ...
I think the sliders do a decent job of balancing the gameplay and getting rid of the speed cheats for the most part. The real problem with FIFA's AI is the ridiculous momentum programming: where the CPU plays like Barca until they score -- usually in the first five minutes of the game -- and then play like a highschool team in order to allow you can catch up. Whoever programmed that nonsense should be strung up by the thumbs and never allowed near a PC and keyboard, ever again. |
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06-07-2012, 09:04 AM | #14 | ||||||||||||||||||||||||
MVP
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Re: This is an example of what makes playing the CPU unfair ...
Do I have to remind you of the last time we met at the liberty? http://news.bbc.co.uk/sport1/hi/foot..._1/9156718.stm
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06-07-2012, 10:35 AM | #15 | ||||||||||||||||||||||||
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Re: This is an example of what makes playing the CPU unfair ...
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06-07-2012, 11:40 AM | #16 | ||||||||||||||||||||||||
MVP
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Re: This is an example of what makes playing the CPU unfair ...
If you play the PC version, you can download gameplay mods that show the momentum coding parameters readily visible in the .ini file. Those parameters can be edited to help stop the momentum programming from kicking in during the game. Last edited by Yeats; 06-07-2012 at 11:51 AM. |
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