Here is the wiki on the "comeback effect" the CPU has
Collapse
Recommended Videos
Collapse
X
-
Re: Here is the wiki on the "comeback effect" the CPU has
I noticed the first season, seems to kick in right at the 80 minute mark but with quick passing I've found it to be fairly easy to beat on world class. Actually, unless its vs the super good 5 star teams, I'm usually able to get a counter attack goal in those last few minutes. What I do is put my team on super defensive and use counter attack strategy since like the 70 minute mark if I'm up. Also putting in a fresh striker works well. -
Re: Here is the wiki on the "comeback effect" the CPU has
http://en.wikipedia.org/wiki/Dynamic...ulty_balancing
Just for everyone that wonders why the cpu plays super human near the end of the game. It's basically programmed in every game.Comment
-
Re: Here is the wiki on the "comeback effect" the CPU has
so you are saying that "less skilled" players do not see the tendancies of the cpu cheating and that only the "higher skilled" players are seeing this ? that is what is inferred after reading that wiki.
ive been gaming for a decade and the only thing that has been constant are that good players adapt and overcome. lesser skilled players stop playing or blame something else for their shortcomings. there are some games im just not good at. when i was young, super mario brothers was not my game. i was so hyped on completing levels fast that i could not slow down and be precise when i needed to be, i stopped playing and would go with a game more up my ability like megaman. my brother on the other hand could play mario all day long without dying, he was the natural.
how exactly have you tried to overcome the so called "comeback effect" ?Comment
-
Re: Here is the wiki on the "comeback effect" the CPU has
Whether or not there's "comeback code" in FIFA 13 (I don't believe there is, I think it's people unable to adjust to the fact that the AI changes tactics late in the game this year) it isn't what you posted, and it isn't in "basically every video game".
DDA/DGB would take effect throughout the game, not just at the end, and it's mostly included in RPGs. Madden tried an implementation of it a few years ago but it didn't stick because it doesn't work very well in sports games.
Let's be clear. The AI does cheat to make up for certain programming flaws, but it isn't Dynamic Game Balancing. That's a completely different thing. As for the end of the game, adjust your tactics and you'll find that "comeback code" is just the AI adjusting, which a lot of us have been asking for for years.Impact de Montréal
Tous Pour GagnerComment
-
Re: Here is the wiki on the "comeback effect" the CPU has
I honestly don't see this as a big controversy. If the CPU team is losing, it becomes more aggressive and takes more risks (yes, exactly at the 80 minute mark it seems). If you don't get sloppy and complacent you can defend against it and sometimes use their sloppy aggression in your favor.Comment
-
Re: Here is the wiki on the "comeback effect" the CPU has
I guess it's debatable how realistic it is, but at their very least, it seems logical. That being said, I do agree that perhaps it should dialed back just a notch.Comment
Comment