Remove the CPU automatic defensive clearance to perfectly positioned CPU player and the ensuing automatic counter attack that stems from it. Or barring that make sure that when I tell someone to mark that player he is marked.
Tone down the over the top CPU antics. Less bicycle kicks.
Drag back assigned to right stick down (relative to camera)
Some sort of scoop/lift move assigned to right stick forward (relative to camera)
Allow skill moves on the right stick to be fixed or relative
Loosen up offsides to the point where there might actually be a mistakenly missed call, also have the ref ignore offsides if facing the wrong direction
Improve deflection logic
All throw-ins real time. No more reset when the CPU holds the ball and forces it
Improved fatigue system
Speed Threshold slider
Ball to foot magnetism slider
Ball Friction Slider
Hum/CPU Def Aggressiveness slider
Goal Kick accuracy and length slider
Turkish League
Greek League
Allow the targeting circle that is in the skill games to be an option for gameplay FK's and PK's.
For free kicks bring back the strike indicator that was on like FIFA 04 or something. I know when I have taken free kicks I am fully aware of where I want to strike the ball and then that (coupled with how you move your leg and lock your ankle) does the curving.
For free kicks think about not shifting to the be a pro cam. Instead stay in the chosen camera mode and show a shaded targeting circle. If the player is terrible the circle would be very large where the ball might land. If terrific it would be very small.
Player flow arrows on the positioning screen so that you can organize the attack and defense better. For example curved and straight arrows showing intended player movement that would allow you to create a funnel system on attack or set up movement for a triangle offense (which the CPU can do adeptly this year on the higher difficulties but the USER can hammer LB all day long and not get the same type of runs executed.
Single offline Game matches in FUT
Backspin and topspin assigned more definitively to the left stick
Allow the ball to bounce less right to a player. Just tone down whatever it is that makes the ball more likely to go to a player than space.
Improve the highest man up the pitch pass logic. Right now if you are in control of the ball and the highest man up I am having a devil of a time playing a forward (towards the corner flag) lay off pass to an oncoming winger. The game seems to calculate that I want to pass it over the end line. This is on all pass modes. I can't seem to make this stop happening. Maybe it's me I don't know.