I was very much on board with the premise of GTN at first, and while I still prefer something like it to omniscient knowledge of all players and their abilities, it requires fine-tuning for next year.
With area scouting, I tend to get the extreme ends of results depending on how specific my instructions are. Looking for a position and one or two qualities might give me 20 results, but attempting to weed out some of junk with a more specific search often yields no results. In my Genoa CM, I sent a 4/3* scout with CB/Tall/Strong/Promising instructions to Italy, Switzerland, France, and Belgium with only one player in return. It didn't seem like an unreasonable or overly restrictive search to yield such limited results.
Maybe it would improve things if it was a "fuzzier" search when multiple criteria are selected. I assume there's a numerical cutoff for each ability (eg, STR > 80 for "Strong") which is OK when looking for a player with a specific skill. But as we add more filters, it becomes less likely players will check all the boxes, so some leeway could be given to ensure it remains useful. Maybe with three or more criteria results will include someone with 2/3, 3/4, or within a few (unseen) rating points of the requirements in multiple categories.
Anywho, I started using it more to scout individual players like Get Blunted mentioned above. I like that aspect; it should require focused scouting to get a read on a player of interest, particularly if they're in a different league. I even used sofifa to get some leads, but tried to use it as blindly as possible. I wrote down name, positon, current club, and a handful of strengths that caused me to be interested in the player. No overall, potential, or numbered ratings. For instance:
is an example of what a player might look like in my notes. With about 25 players, there's no way I can remember specifics, so I'll need to scout them in game, but at least I know where to start.