EAFC 25 Community Tactics

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  • aterry
    Rookie
    • Apr 2007
    • 271

    #1

    EAFC 25 Community Tactics

    So the introduction of the code sharing for tactics this year had me thinking...could this lead to a community project like ones done in the past to set up tactics for all teams that now because of the code sharing could be a lot time consuming to implement into our Career Modes. Are there any interested in participating?

    EDIT:
    https://docs.google.com/spreadsheets...it?usp=sharing
    Here is a spreadsheet I started, feel free to edit or add leagues.
    Last edited by aterry; 09-16-2024, 10:32 AM.
  • Ridgeberg
    Pro
    • Apr 2003
    • 715

    #2
    Re: EAFC 25 Community Tactics

    Yes, I would like to participate. Good idea.

    Comment

    • Qb
      All Star
      • Mar 2003
      • 8797

      #3
      Re: EAFC 25 Community Tactics

      I liked what I read in the Pitch Notes blog. Looking forward to tinkering with the new & tweaked features. I play a lot of one-off matches by setting up both team sheets, and while I can't guarantee anyone but Arsenal, I'm happy to share.

      Comment

      • PAPERNUT
        Gaming Fool.
        • May 2003
        • 1690

        #4
        Re: EAFC 25 Community Tactics

        Could we use this thread to discuss the cpu behavior sliders more in depth?
        PSN/XBL: PAPERNUT
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        • aterry
          Rookie
          • Apr 2007
          • 271

          #5
          Re: EAFC 25 Community Tactics

          Originally posted by PAPERNUT
          Could we use this thread to discuss the cpu behavior sliders more in depth?
          Sure. So far I have figured out this much.

          Tactical are a set of 7-10 presets from what I can tell. City, Barca, Leverkusen, Liverpool, Southampton, Dortmund all share the same tactical sliders for example.

          Dynamic changes from the tactical base a random but defined amount. Like it can vary but not past a certain point.

          If you customize any of the sliders you have to change them before every game or they just carry over to the next team.

          I am using dynamic so far and it's been great.

          Sent from my Pixel 7 Pro using Tapatalk

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          • PAPERNUT
            Gaming Fool.
            • May 2003
            • 1690

            #6
            Re: EAFC 25 Community Tactics

            Originally posted by aterry
            Sure. So far I have figured out this much.

            Tactical are a set of 7-10 presets from what I can tell. City, Barca, Leverkusen, Liverpool, Southampton, Dortmund all share the same tactical sliders for example.
            Where are you able to see those presets for the cpu teams? I am only seeing like 3 for each of those teams and not seeing any of the sliders that used to be in the team tactics like crossing and such.
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            • aterry
              Rookie
              • Apr 2007
              • 271

              #7
              Re: EAFC 25 Community Tactics

              Originally posted by PAPERNUT
              Where are you able to see those presets for the cpu teams? I am only seeing like 3 for each of those teams and not seeing any of the sliders that used to be in the team tactics like crossing and such.
              The cpu behaviour sliders are separate from tactics settings. I wish they didn't use tactical in the description of behaviour sliders. Yes they removed a bunch of tactical choices within the team sheets for sure. These behaviour sliders are something different

              When you load up a game go to the tab called cpu behaviour and you will see what those sliders are for that team you are playing. They change every new game.

              Sent from my Pixel 7 Pro using Tapatalk

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              • PAPERNUT
                Gaming Fool.
                • May 2003
                • 1690

                #8
                Re: EAFC 25 Community Tactics

                Originally posted by aterry
                The cpu behaviour sliders are separate from tactics settings. I wish they didn't use tactical in the description of behaviour sliders. Yes they removed a bunch of tactical choices within the team sheets for sure. These behaviour sliders are something different

                When you load up a game go to the tab called cpu behaviour and you will see what those sliders are for that team you are playing. They change every new game.

                Sent from my Pixel 7 Pro using Tapatalk
                Got it. Thanks.
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                • PAPERNUT
                  Gaming Fool.
                  • May 2003
                  • 1690

                  #9
                  Re: EAFC 25 Community Tactics

                  Aterry,

                  Your more going on under the hood theory may be on point even for the custom AI behavior changes. For example I am testing tackle aggression slider to try and increase fouls. Seems to be a sliding tackle or red card slider more than anything IMO, but when you set that to say 99 you would expect to see that same slide tackle aggressive behavior ever game, but that does not seem to be the case. I think there is still some variability at play in the game code with each team even on the custom setting that you are seeing with tactical and dynamic.

                  I will test the same teams over and over and you will see a game or two where the cpu aggression is certainly affected by the change, but then other games it is obvious it is not.
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                  • aterry
                    Rookie
                    • Apr 2007
                    • 271

                    #10
                    Re: EAFC 25 Community Tactics

                    Originally posted by PAPERNUT
                    Aterry,

                    Your more going on under the hood theory may be on point even for the custom AI behavior changes. For example I am testing tackle aggression slider to try and increase fouls. Seems to be a sliding tackle or red card slider more than anything IMO, but when you set that to say 99 you would expect to see that same slide tackle aggressive behavior ever game, but that does not seem to be the case. I think there is still some variability at play in the game code with each team even on the custom setting that you are seeing with tactical and dynamic.

                    I will test the same teams over and over and you will see a game or two where the cpu aggression is certainly affected by the change, but then other games it is obvious it is not.

                    Yeah I think there are a couple points I keep coming back to with regards to these sliders.

                    1. I absolutely understand the urge to want to use these sliders to tailor gameplay. It was the first thought I had when they were announced. But as I play the game I do not think they solve for the problems we have.

                    example...lack of fouls has never really been about CPU aggression. Its about levels of contact fifa has in the gameplay and then the detection of that contact by the refs. You are right, all that slider does is make red cards more likely, just like ref strictness. The only thing I have ever found increases fouls is my play style. If I get into closer contact to the cpu while I dribble I draw more fouls.

                    This also is my overall feeling on build up speed and people's desire to use it to "slow" the game down. I really think there are countless other factors that limit game speed getting out of control before this slider and this slider has more effect on teams carrying out their desired tactic. So if City want to play tiki taka but we set their build up speed to 99 its going to look weird and cause issues.

                    This is why I keep coming back to Dynamic. That mixed with whatever is happening under the hood with team tactics has provided the most realistic and varied gameplay yet.

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                    • PAPERNUT
                      Gaming Fool.
                      • May 2003
                      • 1690

                      #11
                      Re: EAFC 25 Community Tactics

                      Well said.

                      On the topic of fouls, here are my findings as that is my yearly quest to improve in these games. As usual, there are no quick fixes for this. There are some slider adjustments such as raising player speed, lowering pass speed, and raising first touch that help, but the amount of adjustment needed to make a difference will throw off the rest of the play to make it an arcade fest. Even with the adjustments you will only gain 1-2 foul calls at most, so not worth it. Sliders/AI behavior are not the answer.

                      aterry is right that closeness is the main thing one can do to bring out more calls from the refs. Doing more hold up play and utilizing LT is key. Quick movement and dribble moves also produce more calls. This may frustrate some as it will result in more lost possession and more no calls on obvious contact, but that is how it is programmed. Tactics that compress the play help along with higher game speed 15-20min halves. Just like other sports games, house rules are needed to get the results we are looking for.

                      With that said, I feel the OS sliders and the dynamic ai behavior settings currently provide the best mix of gameplay and realism one is going to get from this game.
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                      • PAPERNUT
                        Gaming Fool.
                        • May 2003
                        • 1690

                        #12
                        Re: EAFC 25 Community Tactics

                        I tested custom for like 3 hours last night. There is variability even with the custom AI behavior. For example setting everything to 99, I would have a game where it was obvious the AI would do a high amount of crossing, being aggressive, etc and then games where they would be the opposite. You are not going to see those effects at 99 every single game even with the custom setting selected. Same with a 0.

                        Going to test further, but from the stats I am seeing and mostly the feeling of games on the pitch, dynamic is giving me the best mix of balance and realism in the play. Something just feels more off with the tactical and custom settings and suspect it is some weird variation at play with them compared to what dynamic is getting.
                        Last edited by PAPERNUT; 10-03-2024, 09:53 AM. Reason:
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                        • BrewCrew16
                          Pro
                          • Mar 2023
                          • 547

                          #13
                          Re: EAFC 25 Community Tactics

                          I have switched solely over to dynamic and it's the only thing that gives reasonable variance in build up play. The attacking area is a different story

                          Sent from my moto g stylus using Tapatalk

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                          • PAPERNUT
                            Gaming Fool.
                            • May 2003
                            • 1690

                            #14
                            Re: EAFC 25 Community Tactics

                            One thing for sure, if you are having trouble getting the cpu to take shots outside the box, then set the custom AI shot frequency slider to 59. I have seen some great benders from the cpu on me using this setting.

                            Still putting the others to the test and feel that smaller adjustments work best to not hurt things that the other sliders have fixed.
                            Last edited by PAPERNUT; 10-05-2024, 07:23 PM.
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                            • BrewCrew16
                              Pro
                              • Mar 2023
                              • 547

                              #15
                              Re: EAFC 25 Community Tactics

                              I've been using 52 or 53 for the tackle aggression slider. It seems to work pretty well. I noticed at 55 or higher the CPU starts making too many attempts to tackle the ball and leaves themselves exposed.

                              Sent from my moto g stylus using Tapatalk

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