10-14-2015, 09:28 PM
|
#58
|
Pro
|
Re: Gnemi's FIFA 16 House of Hybrid | Career Mode Sliders
|
Quote: |
|
|
|
|
Originally Posted by Velocityy |
|
|
|
|
|
|
|
|
Just an update, I've been noodling around all the threads here for sliders, and am going to try something for myself tonight.
I hope you don't mind me posting this set here, just an idea that I had. If you would like me to remove, let me know, no harm no foul. I'm going to use this set, the Community Set C, and the post that EvertonianSteeler made in that thread. I'll give a bit of an explanation for each.
I really have no idea how it will play, so if you'd like feel free to test, but if not I'll just post my findings either later tonight or tomorrow. I play WC, Slow Speed, 10 Min Halves, and use semi basically across the board.
Speed 51/50 -- I played a few games with this setting on WC and it made it feel like I had more of a shot in some of the situations where the defense catches you from behind even if you are using a pacey winger.
Acc 49/49 -- Saw this number posted today and haven't tried it yet. Not sure what it will do to fatigue, but I've seen multiple people say this helps with some of the speed issues on WC
Shot Error 50/53 -- I like this number from this set, especially since I personally find Pro too easy, but WC a bit too hard on defaults.
Pass Error 53/57 -- Just ticked the CPU Pass Error down 1 to see if it makes any difference
Shot Speed 51/51 -- So far have had no problems with this, unless it is part of the reason we are seeing more shots hit the post...If we find out that is the case, maybe a 48/48 number would be more appropriate?
Pass Speed 45/25 (might do 28 or 30 for CPU) -- I know this is the biggest point of contention so far in all the threads. I don't dislike the 40 pass speed that Gnemi posted here, but I've been seeing that at 25-30 the 'drilled pass' comes back. I really haven't seen much of the drilled pass being an issue personally, but I want to see if a mid 20's to 30 value for pass speed ruins the CPU completely. If it doesn't, it might make it easier in the midfield to intercept the ball without making YOU overpowered.
GK Ability 25/25 -- I've been pretty against putting GK this low, but I've played a few games at 29 and 28 and I haven't seen any stupid plays by the goalie yet...if those crop up I might put it back to 28 or 29.
Marking 50/50 -- I don't dislike Gnemi's idea for this but it just feels wrong to me when I play, gonna try Marking at 50 for now.
Run Freq 50/50 -- Read in another post that Run Freq and Marking are pretty tied together and I want to keep them the same.
H/L/W/FB are all from EvertonianSteeler's post in the Community thread (http://www.operationsports.com/forum...postcount=1891) He gives ranges for what feels good to him, and I chose based on what I thought would be a fair starting point.
Height 55/55
Length 48/48
Width 55/55
FB 55/55
FT 45/50 -- This is just making it easier for me as I still feel at a disadvantage. Absolutely hate any number over 50 for FT so far...makes the ball bounce around like crazy and I just personally hate that.
Injury ones are 65/65 and 40/40 like everywhere else.
I know all of us are looking for sliders that fit our play-style, and I am more like you guys where I think keeping it fairly close to the defaults is important. This is why I didn't make any extreme variation except for GK Ability and for CPU pass speed. Maybe a middle ground for CPU pass speed instead of 17 or 40 would actually give us the best of both worlds. Worth a shot.
Either way, let me know what you think and/or if you want me to remove from thread.
|
|
|
|
|
|
Wow your set values are so close to my Set C hybrid
My set is working excellently btw.
|
|
|