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ISS72's Semi-World Class Sliders

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Old 06-05-2016, 05:00 PM   #1
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ISS72's Semi-World Class Sliders


Dynamic camera/Old school gameplay/Semi-World Class Sliders [Last Gen]

Camera: Dynamic, Height: 0 Zoom: 0
World Class, 8 Minutes
Ball: EA Sports Silver/Black
Slow, Semi, Legacy Defending

User/Cpu

Sprint 51/49
Acceleration 52/50
Shot Error 53/53
Pass Error 50/54
Shot Speed 48/48
Pass Speed 50/48
Injury Freq 77/77
Injury Severity 17/17
GK Ability 39/39
Marking 52/40
Run Freq. 35/30
Height 50/50
Length 45/45
Width 48/57
Fullbacks 50/50
First Touch 16/23

Power Bar: 50

(I'm playing on the 360)



Last edited by ISS72; 09-04-2016 at 05:50 PM.
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Old 06-07-2016, 11:20 AM   #2
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Re: ISS72's Semi-World Class Sliders

Hello there,
If you're still on Xbox 360 have a look at my slider set especially for that,I personally have moved to ps4 I find it different than on the 360,my suggestion to you you have the pass and shot error settings on 51/52
52/56

I find you can then base the rest of your sliders around them,have a look at mine see what you think,remember to look at focus 59 Xbox not the ps4 ones.
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Old 07-01-2016, 10:23 AM   #3
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Re: ISS72's Semi-World Class Sliders

**Updated the first post with a brand new slider set especially for use with the Dynamic Camera
[Last Gen]**
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Old 09-03-2016, 10:25 AM   #4
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Re: ISS72's Semi-World Class Sliders

**New Set**

FIFA 16 Slider Set [Xbox 360 PS3 Last gen]

Win, lose or Draw, I find FIFA 16 a joy to play with these. (Finally no more pining for old school ISS/PES games) So much more fun and unpredictable than the default sliders. Now the CPU goals having me laughing rather than cursing.


CPU play long balls. Both I & the CPU have scored goals from long balls played up to a striker, the keeper has come rushing out from his goal, only to have the ball headed over him and into a empty. I've also seen the CPU defenders misjudge headers from similar long balls.


CPU try long /shots from edge of Box
. I've had Brazil (CPU) score from way outside the box & even a CPU player tried a shot just past the halfway line the other day!

Varied attacking play
I've made the game very stretched (the midfield can admittedly easily be bypassed at times) this means the CPU creates lots of chances, from all areas.
I think I've got player runs just right. They make runs into space but stop. This means you & the CPU always have an option in attack (Knock downs, lay offs in and around the box, work so much better, the CPU tries them too) The same goes for defense, your players come back, so you always have the chance to snuff out an attack.

Been playing with this set for a week now and haven't had many goal fests, there's usually one or two goals in it. I did have a fun 4-0 game against Shakhtar Donetsk with Juventus, Shaktar actually dominated me in the first half, but I made some changes at half time and then when they had a player sent off in the second half they fell apart, conceding two late penalties in quick succession and to cap off their collapse their defender sliced a clearance straight to my player in front of goal!
Another thing I like with this set, I played a game between two teams in the Irish League and was actually second best, the CPU created more chances than me and I was lucky to get a 1-1 draw.

FIFA 17 will probably be exactly the same as 16 on last gen, so if anything, playing with these for the final few weeks will make that seem different at least. (Although now I might not mind so much)


Camera: Tele Broadcast, Height: 15 Zoom: 9
World Class, 7 Minutes
Slow, Semi, Legacy Defending

User/Cpu

Sprint 51/50
Acceleration 52/51
Shot Error 54/54
Pass Error 47/52
Shot Speed 48/48
Pass Speed 51/51
Injury Freq 77/77
Injury Severity 17/17
GK Ability 39/39
Marking 62/62
Run Freq. 35/30
Height 40/40
Length 60/60
Width 48/48
Fullbacks 45/45
First Touch 37/40

Last edited by ISS72; 09-05-2016 at 05:45 AM.
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Old 09-17-2016, 08:48 AM   #5
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Re: ISS72's Semi-World Class Sliders

FIFA 16 Xbox 360/PS3/Last Gen Sliders


While I wait for 17, I've found a nice alternative to the Dynamic Camera, Tele, zoomed in.
I didn't want to change my last set too much, as I love the way the CPU mixes up it's game and tries long balls and long shots. But I've upped injuries and first touch error. With the increased FT and zoomed in camera, the set plays very differently, games can be scrappy affairs, with poor touches leading to lots of random moments.
Player individuality stands out so much more with these camera/slider settings, whether it's pace, ball control or strength. (Players feel more weighty in general.) My favourite moment from using this set was my player fighting off and bundling his way past two smaller players in midfield and leaving them both on the floor looking injured!

Camera: Tele, Height: 0 Zoom: 20
World Class, 7 Minutes
Slow, Semi, Legacy Defending

User/Cpu

Sprint 51/50
Acceleration 52/51
Shot Error 54/54
Pass Error 47/52
Shot Speed 48/48
Pass Speed 51/51
Injury Freq 87/87*
Injury Severity 7/7*
GK Ability 34/34*
Marking 62/62
Run Freq. 30/25*
Height 40/40
Length 60/60
Width 48/48
Fullbacks 45/45
First Touch 57/60*

**Please Note**
I enjoy playing friendly games with the wide variety of teams in the game. If you just play with the top teams, you won't get the most out of this set.

Last edited by ISS72; 09-17-2016 at 11:45 AM.
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