Nothing worth noting, honestly. Sticking with Set #2 and testing the tweaks in the organized fashion.
FYI, usually in my streams, I am testing every other settings to learn thresholds. It's not exciting as I restart matches numerous times. My focus is seeing animations and combatting issues.
I want to make sure we're all staying on track with the testing, in this case, Test #2.
This is where we are currently with Set # 2, Test # 2
After testing the majority of last night, and a bit in the morning, I have determined that marking needs to go down. The number that makes the most sense is 52.
I determined it being 52 by starting to burst from kick off, and seeing how soon the midfielder engages. This is not an arbitrary number, but is one that will work best with the Current Set #2. It would be different if you had HLW different, not to mention run frequency and FB Positioning, etc.
So relative to Set # 2, marking at 52 works the best. I was reluctant to drop from 78, but the animations I started seeing were reminding me of PES' "freak out" defense", which made huge gaps in the defense open.
Listed below are the requested tweaks to test. I am still looking at other values, simply ran out of time. Will be on again later today around 4PM CST.
Sliders Status: Set 2 - Tweaks
Test Number: #2 (10/4/16)
Difficulty Level: Pro, World Class, Legendary
Slider Values:
- Decrease Marking from 78/78 to 52/52 (Matt10)- Less ADD (Attention Deficit Defending) by defending team.
- Decrease FT Control from 65/65 to 55/55 (Matt10)- I felt with the higher FT that the game just went into overdrive, very fast-paced, no additional physicality either. It seems as the FT is lowered, the CPU "tries" to actually get the ball and has a good chance of making a good tackle or bad tackle. The decrease of Marking should assist in this. Please test openly as I know there is a preference for higher FT, but I've learned we need to be more open to making changes that are away from our slider comfort zone .
Confirmed Values: From Test # 1
- Pass Error from 60 will be changed to 57- Good crosses from CPU, more build up from CPU.
- Shot Speed will be changed from 50 to 49- More dynamic shots, speed, rising shots, good variety without adjusting shot error.
Dropped Values: From Test # 1
- Decrease User Injury Frequency to 1 - Felt this was a bit of a placebo as the DAA continued to show up.
- Decrease User Injury Severity to 1 - Felt this was a bit of a placebo as the DAA continued to show up.
Things to Look into/Possible areas:
- Acceleration discrepancy, 47/49 (Josam27o7).- Could help more with bursting, some physicality. Good feedback so far.
- FT Control 99 (Rachel93). - More realistic touches dependent on skill level, more stand out by stand out players. Personal preference, but something to look into as it is gaining momentum.