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FIFA 17 OS Community Sliders

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Old 09-26-2016, 03:41 AM   #89
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Re: FIFA 17 OS Community Sliders

I played against Napoli at Professional, Normal Speed, 15 min. They played much more realistic than any other FIFA game in the past. It's for the first time I could see the CPU's midfield is aggressive like never before. They fight for getting the ball. They attacked me aggressively, pushing and pulling and tackling. Playing against them is really really fun this year but realistic simultaneously

CPU's passing is slow with build up play and much more realistic than any other FIFA games. I have not seen those realistic passing animation before. Now, I can safely say that for the first time ever the Passing system of FIFA 17 is outperformed Passing system of PES in all terms. Ball is entirely free and Ball physics is so so realistic and it flows and goes like true real life Football balls.

It's the first time in FIFA ever I could see CPU is trying to shoot like real life Football. They play according to possible space and correct position. also I have never ever seen CPU made that number of shot on my goal like this year. They had 6 shot just in the first half but all of them were realistic using build up play.

Honestly, during my 90 min I had a feeling that I am playing against real life Napoli team and not a Naploi of FIFA :LMAO: It is the first time in the history of FIFA that CPU have errors in their shots even the CPU Shot Error was at Default 50 :P

First Touch was amazing for both User and CPU. I have never ever seen those wonderful First Touch's animation in any previous FIFA yet.

This game is truly shines in any way you would imagine. FIFA 17 is the best, most realistic true representation of beautiful Football game. FIFA 17 it's fun fun fun game OMG what an amazing year for us like hardcore Football gamer

Sure I saw huge difference between a bad player and a good player. I have seen my Juventus players whenever I tried to tackle then my defenders were amazing and they won the balls 3/4 of times unlike my midfielders where they failed sometimes to win back the ball from CPU.

Guys, this game on Professional is heaven. We just need Matt10's effort in Sliders to make CPU a little stronger and nothing else . is playing much more like human, they are aggressive to tackle, fight and win back balls at the same time they are making errors in their First Touch, Pass and Shots

I have played a ton of both FIFA 17 and PES 2017 Demos and then 1 match of Full version of FIFA 17, this is my true rating:

PES 2017 Demo - 7.3/10
I don't want to play a game of Robotic player movements, Lack of enough fouls, Zero fun with any shots, Sluggish player movement and turning, Lack of Player awareness, Outdated Animation, Ugly graphics, No midfield play, No physical fighting, pushing and pulling to win back ball, No Gameplay Sliders to make the game much more realistic, No errors in Shots and Passing no matter how you are trying

FIFA 17 Demo - 8.9/10

FIFA 17 Full version - 9.7/10
FIFA 17 have all of the above I just mentioned for PES. There is only one king of Football game and this year the king is FIFA 17


It's a real shame to see some gaming sites like IGN and Eurogamer which gave PES 2017 a higher rating and FIFA 17 a lower rating. They really don't know how to play Football at first then they don't know how to play FIFA as sim player and also they don't know what Gaming Sliders is... A real shame for them

Last edited by Rebsat; 09-26-2016 at 04:04 AM.
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Old 09-26-2016, 07:29 AM   #90
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Re: FIFA 17 OS Community Sliders

Rebsat,

PLEASE donīt take this the wrong way, you are probably a much better player than i am, but if there is one constant in all FIFA games is that Professional difficulty is not a challenge.

Let me be a bit more specific: IF you play ALL manual (which you didnīt) you could still have a realistic and difficult game on offense, but if you are just an average player (like myself) you can see that itīs almost impossible for the CPU to score on you. And if you play assisted, you will score in bunches.

In the long run, Professional difficulty just isnīt viable for most people here, and that is a shame, because there are good things (you mentioned some) in the dificulty, but if itīs not a bit of a challenge... it just doesnīt hold up in the long run.
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Old 09-26-2016, 07:44 AM   #91
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Re: FIFA 17 OS Community Sliders

Quote:
Guys, this game on Professional is heaven. We just need Matt10's effort in Sliders to make CPU a little stronger and nothing else . is playing much more like human, they are aggressive to tackle, fight and win back balls at the same time they are making errors in their First Touch, Pass and Shots
I fully agree with you ! I play pro me too, and this is definitely the best FIFA ever released for the IA !

In previous years, I found the pro level too easy, without interest, and the champion and legend levels too difficult and unfair.

This year it's just great !!!

ps : I play in full manuel, normal speed, 2x10. Not yet moved the sliders.

Last edited by Grestok; 09-26-2016 at 07:47 AM.
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Old 09-26-2016, 08:13 AM   #92
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Re: FIFA 17 OS Community Sliders

Quote:
Originally Posted by nunogomes
Rebsat,

PLEASE donīt take this the wrong way, you are probably a much better player than i am, but if there is one constant in all FIFA games is that Professional difficulty is not a challenge.

Let me be a bit more specific: IF you play ALL manual (which you didnīt) you could still have a realistic and difficult game on offense, but if you are just an average player (like myself) you can see that itīs almost impossible for the CPU to score on you. And if you play assisted, you will score in bunches.

In the long run, Professional difficulty just isnīt viable for most people here, and that is a shame, because there are good things (you mentioned some) in the dificulty, but if itīs not a bit of a challenge... it just doesnīt hold up in the long run.
It's all fine bro and don't worry. No, I don't agree with you at this point. Professional difficulty was the best one last year and I am sure it will be the best one this year too. Last year both legendary and World Class were broken but the only one which worked was Professional.

I could manage to make this Professional a challenge level just like last year and everyone could do that. It will be done just by adjusting some sliders and nothing else.

Last year I gave CPU's Acceleration 2 value higher than my User Acceleration and gave my User Sprint Speed 2 value higher than CPU Sprint Speed also I tighten Marking for both User and CPU... OMG, What a challenge and fun games I had with FIFA 16

I have set it like below:
Sprint: 47/45
Acceleration: 51/53
Marking 70/70

To proof this I just saw Krebstar's sliders...
Krebstar's Postseason Pro Sliders
http://www.operationsports.com/forum...o-sliders.html
and I just shocked to see that he put the same values for Acceleration just like me with some difference in values for Sprint Speed and Marking...
Sprint: 46/48
Acceleration: 51/53
Marking: 78/78

It might be difficult to understand since you probably don't have the game but when you got your hands on FIFA 17 then test these and see the trick in action and then let me know if Professional is challenge or not?

Today, when I came home then I will try to repeat the same slider adjustment in the above but in FIFA 17 and sure I will post my feedback here

This year's slider adjustment will be really enjoyable since Matt10 is already prepared himself and also we have a complete FIFA game in all terms and I don't see any area broken in this game yet




@Matt10 bro, please look at what Krebstar posted in his sliders for FIFA 16. He is using Professional and me too. It's the best option we have it this year too. It's fun with some adjustment to sliders I am sure we would get FIFA 17 to top top level (Challenging, Realistic and Fun)... The key area is to put Marking at least at 70 and increase it to 78 like Krebstar's one then increase CPU's Acceleration and giving them two value higher than User Acceleration alongside Sprint Speed but for this we have to give User two value higher than the CPU's one. Man, please trust me and try to put all of these into Professional difficulty and then start exploring other areas of this beautiful game

Thank you very much brothers to read my feedback and I am here for any questions
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Old 09-26-2016, 08:38 AM   #93
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Re: FIFA 17 OS Community Sliders

Quote:
Originally Posted by Rebsat
Tonight's Slider Testing:


Professional, Slow Speed, 15 min
Air Balls, Low
Passing Semi, Through Ball Manual
Analog Sprint ON, Legacy Defending
Camera: Height 20, Zoom 0


User/CPU
Sprint: 47/45
Acceleration: 51/53 (giving CPU advantage over User)
Marking: 78/78 (Tightening space and producing alot of midfield battle and increase CPU tackles)


@Matt10 Let me test these and give my feedback...
There's something about changing Sprint and Acceleration that spoils the fun for me. I think it's because when I wasn't used to FIFA 16 yet, I had to make the CPU slower to be able to win and was "shouting" here that this is the only way to balance the game. Then I got better and played with everything on default, even pass error, to make it a bit challenging (but still won the champions cup in 2 to 3 seasons starting with a 72 team...) - and admitted my error in shouting for changing the speed.

With all due respect, I played on Legendary with Sprint at 50/51 and Acceleration at 50/51, and I could still beat the CPU easily. In career mode, our players get good form easier than the CPU players and games become easier. Kick offs are different because there is no player form.

While I did make the CPU slower when I couldn't beat it, I really dislike the idea of making either side slower or faster now. Pass error is the only stat that I can personally tolerate simply because it's not realistic but if 'realistic' means 'easy to beat' then I will even let the weak teams play like Barcelona.


Just making them faster would not be a solution for me just because I am beating the CPU (as it wasn't a solution to make my players faster when I was losing).


I guess my point is that changing a player's speed is not realistic because you are changing the core value of the player. Changing pass error for the CPU is more realistic because out of the box, CPU doesn't pass based on player stats.

Last edited by Sarezar; 09-26-2016 at 08:45 AM.
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Old 09-26-2016, 08:58 AM   #94
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Re: FIFA 17 OS Community Sliders

Quote:
Originally Posted by Sarezar
I guess my point is that changing a player's speed is not realistic because you are changing the core value of the player. Changing pass error for the CPU is more realistic because out of the box, CPU doesn't pass based on player stats.
I don't know how did I forget adjusting User/CPU Pass Error and pass Speed?! Great work bro and thank you for reminding me since I totally forgot two of major sliders in my book
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Old 09-26-2016, 09:33 AM   #95
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Re: FIFA 17 OS Community Sliders

Tonight's Slider Testing:


Professional, Slow Speed, 15 min, Legacy Defending (A must have settings based on Matt10's sliders for FIFA 16 except for Difficulty level)

Air Balls, Low (Help User alot while in defending)
Passing: Semi, Through Ball: Manual
Analog Sprint: ON
User Defender Line: Offside Trap (Help User AI players to press CPU players like real life Football)
Camera: Height 20, Zoom 0 (Giving FIFA 17 the most real life TV Broadcasting just like real Football matches and specifically to replicate watching Live Football on TV from Anfield stadium)


User/CPU
Sprint: 47/45 (I have not seen any jogging animation yet. Thanks God)
Acceleration: 51/53 (Giving CPU advantage over User in speed)
Pass Error: 54/60
Pass Speed: 43/38
Marking: 78/78 (Tightening space, producing alot of midfield battle, make CPU tackles alot and finally increase fouls per half)


@Matt10 Let me test these and give my feedback...

I am sure this year's FIFA game will be much more enjoyable than any other FIFA games and it is a real shame for IGN, Eurogamer and other gaming sites which gave FIFA 17 a lower rating than PES 2017 and I am sure they even don't know how to play real football like we do.

Last edited by Rebsat; 09-26-2016 at 09:40 AM.
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Old 09-26-2016, 09:50 AM   #96
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Re: FIFA 17 OS Community Sliders

Quote:
Originally Posted by Rebsat
Tonight's Slider Testing:


Professional, Slow Speed, 15 min, Legacy Defending (A must have settings based on Matt10's sliders for FIFA 16 except for Difficulty level)

Air Balls, Low (Help User alot while in defending)
Passing: Semi, Through Ball: Manual
Analog Sprint: ON
User Defender Line: Offside Trap (Help User AI players to press CPU players like real life Football)
Camera: Height 20, Zoom 0 (Giving FIFA 17 the most real life TV Broadcasting just like real Football matches and specifically to replicate watching Live Football on TV from Anfield stadium)


User/CPU
Sprint: 47/45 (I have not seen any jogging animation yet. Thanks God)
Acceleration: 51/53 (Giving CPU advantage over User in speed)
Pass Error: 54/60
Pass Speed: 43/38
Marking: 78/78 (Tightening space, producing alot of midfield battle, make CPU tackles alot and finally increase fouls per half)


@Matt10 Let me test these and give my feedback...

I am sure this year's FIFA game will be much more enjoyable than any other FIFA games and it is a real shame for IGN, Eurogamer and other gaming sites which gave FIFA 17 a lower rating than PES 2017 and I am sure they even don't know how to play real football like we do.

This thread is already going to get out of control and be 100 pages before a first set is introduced.

The game isn't even fully released yet, we might get a day one patch, so no sense in posting any test sets, imo. Also there is no way we can play on Pro. That's just insane to think that it would be even possible for the majority of people involved in this OS Community Slider Set. World Class is the lowest I can see being tested, me I prefer Legendary. With 15m halves and Pro I could see myself scoring so many goals sapping an amout of fun out of the game. Unless there is something in the coding that makes Pro harder than Legendary :|

But the big thing is we need people to NOT post "their" slider sets. This is a Community Set driven by Matt10 as he does a ton of the work (no offense to the others who put in a lot of time into this set). I typically wait for his suggestions and then start testing off of that and posting my findings. Otherwise I feel we get 10 different sets going, making it hard to keep on track. Thus resulting in 500 posts of "Which set are we currently using"
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