Where does everyone stand on targeting realistic stats with a good set of sliders? For other sports games, stats can really help by providing targets, and in some franchises (like NBA 2K, my favorite) it is possible to dial in a set that produces an authentic box score. Is it impossible to do so in FIFA? And is it by design? Specifically:
*I simply can not get CPU Pass % to average less than 88-90% over a multiple game stretch. The best (lowest) I can get is an occasional 82-84% that I can't get the CPU to reproduce with any consistency. Almost as if (I've seen it suggested) the CPU decision making is affected by their increased pass error due to a slider adjustment, as if they are permanently dialed in to 90%
*I like to aim for 10-15 shots per side per match, and I can get that with 15 minute halves. However tackles per side are a little north of 30 a game, which is too high. If I lower the half length to 10 minutes, I can get tackles within range but then I'm short on shots per game.
*It makes sense that shots and tackles are more or less a function of time (different from pass % and shot on target %), so then let's discuss that we can't play a game on 45 minute halves. NOT saying I would want to. But I think that, in conjunction with my point above, it begs the question as to what is the "correct" half length to produce realistic numbers.
*Of course these things can all be left to personal preference, which is why we have sliders in the first place. However, I'm looking for an experience that can ORGANICALLY produce realistic variations in shorelines, if that makes sense. My current set plays nicely, but only produces 0,1 or sometimes 2 goals per team each game (in 15 minute halves mind you) and I'm playing in the MLS where 3, 4, even 5 goals does happen once in a blue moon.
Thoughts?
*I simply can not get CPU Pass % to average less than 88-90% over a multiple game stretch. The best (lowest) I can get is an occasional 82-84% that I can't get the CPU to reproduce with any consistency. Almost as if (I've seen it suggested) the CPU decision making is affected by their increased pass error due to a slider adjustment, as if they are permanently dialed in to 90%
*I like to aim for 10-15 shots per side per match, and I can get that with 15 minute halves. However tackles per side are a little north of 30 a game, which is too high. If I lower the half length to 10 minutes, I can get tackles within range but then I'm short on shots per game.
*It makes sense that shots and tackles are more or less a function of time (different from pass % and shot on target %), so then let's discuss that we can't play a game on 45 minute halves. NOT saying I would want to. But I think that, in conjunction with my point above, it begs the question as to what is the "correct" half length to produce realistic numbers.
*Of course these things can all be left to personal preference, which is why we have sliders in the first place. However, I'm looking for an experience that can ORGANICALLY produce realistic variations in shorelines, if that makes sense. My current set plays nicely, but only produces 0,1 or sometimes 2 goals per team each game (in 15 minute halves mind you) and I'm playing in the MLS where 3, 4, even 5 goals does happen once in a blue moon.
Thoughts?
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