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FIFA 18 OS Community Sliders

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Old 09-30-2017, 09:50 AM   #473
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Re: FIFA 18 OS Community Sliders

Quote:
Originally Posted by fhs2
Guys, almost never plays full manual, so, take it easy.

Burnley x Newcastle (me)

https://mixer.com/FH1S
Lost 1-0. Had a tough time at the start of the game to pass the ball on full manual, but at the end it was a bit better.

It was fun, but i need more practice. Will play one more right now, on the same mixer chanell.

By the way, playing 10 mins WC
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Old 09-30-2017, 10:24 AM   #474
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Re: FIFA 18 OS Community Sliders

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Originally Posted by fhs2
Lost 1-0. Had a tough time at the start of the game to pass the ball on full manual, but at the end it was a bit better.

It was fun, but i need more practice. Will play one more right now, on the same mixer chanell.

By the way, playing 10 mins WC
Lost 3-1 to Bournmouth. Created a little bit more, but struggling with full manual pass. Crossings also are too lobbed IMO.

The game was fun again, just need to get better. I just think my pacey wingers can't get separation when already in front of slower defenders.
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Old 09-30-2017, 10:57 AM   #475
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Re: FIFA 18 OS Community Sliders

Matt,

Would increasing the CPU marking slider result in more fouls given that they are marking their opponents closer?
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Old 09-30-2017, 11:06 AM   #476
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Re: FIFA 18 OS Community Sliders

Matt and co. At default we were seeing cb really attacking the opposing strikers at midfield on longer balls into feet. I feel like I am seeing that less with the sliders. Any thoughts?

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Old 09-30-2017, 11:22 AM   #477
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Re: FIFA 18 OS Community Sliders

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Originally Posted by Velocityy
We saw a lot of great things in this stream tonight. 45 sprint looked great, and as Blue says, didn't feel bad in match. My idea with 52/57 shot error was just simply, we as the user don't need to drastically change shot error compared to the CPU, who is hitting almost everything on target. Wonder what the threshold on shot error for the CPU is. If the values aren't as sensitive, maybe it's as high as 60?
So, where did you leave things relative to the OP?
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Old 09-30-2017, 11:31 AM   #478
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Re: FIFA 18 OS Community Sliders

Long time follower and user of these sliders, first time poster.

I've played several games on OP sliders. Good variety of results (4-4, 1-1, 0-0, 1-0). Using 9 minute halves and lower level teams (Austria Bundesliga). Usually not many fouls per game but that might be a patch issue for EA, not a slider issue? Anyways, great work - appreciate the efforts everyone puts in to making this great game even better.
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Old 09-30-2017, 11:33 AM   #479
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Re: FIFA 18 OS Community Sliders

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Originally Posted by aholbert32
Matt,

Would increasing the CPU marking slider result in more fouls given that they are marking their opponents closer?
Nope. I spent all last night testing things to draw more fouls and marking does very little. In fact it will cause more problems of higher for cbs as they will turn and drop too far back at times near goal as Matt has shown. I think the game speed is placebo as well. The 3 things I have found that help fouls is line settings that give you more opportunities for contact (chance at least....), increasing pressure and aggression tactics, and picking refs with strict card and foul calls. Even with all of that, you will still be hit or miss.
Fact is, game is what it is. I'm tired of trying to make it happen when it is nerfed by devs for most part. Not going to let it ruin the excellent sliders we have going now and fun the rest of the game is. Can hope for patch to help, but not holding my breath.
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Old 09-30-2017, 11:36 AM   #480
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Re: FIFA 18 OS Community Sliders

I agree with what a few people here have posted in regards to speed. I feel there isnít much separation between the real speedsters and those with average pace.


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