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FIFA 18 OS Community Sliders

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Old 09-12-2017, 02:31 PM   #1
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FIFA 18 OS Community Sliders

Welcome to another year of the Operation Sports Sliders thread. This is a collaboration space for us to work on a set together, and build off of the experiences that this year's version of FIFA presents. Yes, we are aware of the updates that EA releases, and will adapt as required. We are focused on providing a sim/realistic experience. This thread moves FAST, so please refer to this original post if you need the current sliders, or sliders that are in beta for testing.

Since most of the time we are testing the values of previous sets, you will see the same value twice if it is currently in beta testing status. This will be marked red in this format: "BetaV3" (Beta Version 3). There will be an explanation of the values as well as the credits when sets are finalized.

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12/10/17: 1.07 update Updated OP and released video for 1.07 update slider set.
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Version 6.2B becomes Version 6, which to those outside of this forum will know it as the 1.07 update. Good work everyone. Enjoy, and remember to adjust whatever value you see fit!



FIFA 18 Operation Sports Sliders | Version 6 (1.07 Update)
World Class/Legendary, 10-15 Mins, Slow Speed
as of 12/10/17


Sprint Speed - 50/50 - Had to bump this up because the lower sprint and acceleration were in part in creating the 1) slidey animation and 2) the backpedal, followed by forward pedal.

Acceleration - 50/50 - See above for sprint. Also wanted true fatigue back. Animations seem much smoother as well since putting these back to 50.

Shot Error - 50/50 - Too many posts hit before, even on 51. Still happens, but can't go under 50.

Pass Error - 55/55 - As suggested, we bumped this up from 52 and it's great to see the CPU being more humanized, but definitely not losing its attacking prowess or variety in play.

Shot Speed - 50/50 - Same as above for Shot Error. Feel like I saw a lot more backward save animations with the higher shot speed.

Pass Speed - 50/50 - Big difference here. Yes, driven pass will be attempted, but not always successful. Takes some getting used to as well, but at least it keeps the ball alive and passing feels less labored now than before.

Injury Frequency - 64/64 - less players walking off the pitch, and more recovering from injuries. Credit to @mark0r .

Injury Severity - 4/4 - still plenty of severe injuries and variety of injuries. Credit to @mark0r .

GK Ability - 50/50 - Had to get this back to 50. Honestly, I feel that the GK animations must be in sync with the shot speed + error chosen. This is why I feel the GK made so many more saves at a lower value. They would be late in reacting, yet somehow still get their gloves to the ball.

Marking - 50/50 - Happy to bump this back up to a normal value of 50/50. No issues with positioning, and no over/under marking with weird animations.

Run Frequency - 20/22 - As suggested, moved this down from 50/52, but keeping the 2 pt discrepancy for the CPU. This allows them get the crosses in and also promotes the same variety before. Overall, good balance with this lower run frequency - and of course seeing plenty of runs.

Height- 55/55 - This had to go down from 65. With it at 65, it was too easy to get from defensive third to defensive third. The midfield was bypassed too easily, especially with the pass speed + length, etc. The real key with this value was also to help the crossing game. This now allows the CPU and User runs to be more timed into the box, and that can result in crosses into space, versus crosses that loop up in the air lazily and meet someone's head...head on.

Length- 40/40 (previous 45/40) - Had to drop this back down to an even level. Think the 40/45 was working nicely, but eventually the CPU just started to get past the length too often. Now, evened out again, like version 5, there is a lot more midfield play. Building numbers defensively and offensively is real key now.

Width- 60/60 - Anytime we raise width, there is always a concern that it's going to be too wide, and players won't stay goal-side. Well, FIFA is already designed to be more narrow, so raising the width here, relative to the height + length, just works. They real key was to ensure that the marking was less...magnetic. Noticed on 50 width that the players were just falling over eachother, and performing that weird backpedal/forwardpedal animation. At 60 width, we're now in a great spot, and there's also no need for a discrepancy since the HLW are all the same.

FB Positioning - 50/50 - FB's were getting up the pitch too quickly, and running into the midfield, not to mention being able to be found very easily with a switch ball.

FT Control - 65/65 - Had some hesitation with this suggestion, but upon review, it's great. You just never know what can happen. Elite players are humanized still, but not so much that it inhibits their class. The pass speed at 50 also keeps the ball alive, and when the CPU chooses a unrealistic driven pass, the recipient's first touch will determine the next action versus just automatically able to turn or pass off to a runner. Happy with this.

****************************

Best way to provide feedback: Here are some questions you can ask yourself, and answer for us...
What made it so easy?
What made it so hard?
What do you think should happen? (Animation, player attitude, etc)
****************************

Our Number 1 RULE: PLEASE DO NOT POST YOUR OWN SLIDER SET. The base is posted here in the Original Post, please provide feedback and suggested tweaks (and why) from it directly. Thank you.


Referee List

Thanks to jamesbeaver and hunkerdownuga for providing this list of Referees in FIFA. Fouls are a hot topic, as always, for any soccer video game; and there seems to be a big correlation of Fouls to Referee strictness:

Code:
 NAME                     CARD STRICTNESS  FOUL STRICTNESS 
-----------------------------------------------------------
 Abdulmajeed Al-Reshedi   Lenient          Strict          
 Afonso Secretario        Average          Strict          
 Afonso Soveral           Average          Strict          
 Alessandro Vecchioccina  Strict           Average         
 Alexey Borochovsky       Strict           Average         
 Alvaro Arias Romera      Strict           Average         
 An-Jol Park              Strict           Strict          
 Andriy Markinov          Average          Strict          
 Ansgar von Hauenstein    Strict           Strict          
 Baptiste Alacoque        Strict           Average         
 Benoit Taillade          Average          Strict          
 Buk-Choi Choi            Strict           Lenient         
 Daniel Soengas Bello     Average          Strict          
 Dario Nuessli            Average          Strict          
 Derek Milborrow          Strict           Average         
 Dietmar Schonlebe        Strict           Average         
 Dobroslav Dzmura         Strict           Average         
 Dong-Kyoo Choi           Average          Strict          
 Elias Monteiro Flavio    Strict           Average         
 Ernesto Colombano        Strict           Average         
 Esben Schjonberg         Average          Strict          
 Eufemio Lafranchi        Strict           Average         
 Fabrice Madoulet         Strict           Average         
 Francisco Caldejos       Strict           Lenient         
 Fuad Al-Rishani          Strict           Strict          
 Gokberk Topaloglu        Strict           Average         
 Greg O’Millend           Strict           Lenient         
 Guido Pantaloncini       Average          Strict          
 Guilherme Santoso        Strict           Average         
 Gustavo Apollonio        Average          Strict          
 Henry McDillon           Strict           Average         
 Heribert Allmaier        Strict           Strict          
 Ian Lowcroft             Strict           Average         
 Ignacio Muniz Villate    Strict           Strict          
 Ireneusz Iglikowski      Strict           Strict          
 Jascha Zurheide          Average          Strict          
 Jefferson Robertford     Strict           Average         
 Joep Druppers            Average          Strict          
 Klemens Pilegaard        Strict           Strict          
 Lasse Lagerroth          Strict           Average         
 Lauro Leopardi           Strict           Strict          
 Loic Dacquigny           Strict           Strict          
 Ludger Falck             Strict           Average         
 Lukas Papwick            Average          Strict          
 Lutz Gersthofer          Strict           Average         
 Luuk Hoebacke            Strict           Average         
 Manuel Rui Barbosa       Strict           Strict          
 Nikodem Dworaczyk        Strict           Strict          
 Ozgur Ozturkmek          Average          Strict          
 Pat Framlow              Strict           Lenient         
 Pedro Orteguilla         Strict           Strict          
 Philippe Daboussier      Average          Strict          
 Pim Ploegmakers          Average          Strict          
 Pim van Tillburgh        Average          Lenient         
 Ramon Alcanto            Average          Strict          
 Rodolfo Costinha         Strict           Average         
 Shane McDonnelly         Average          Strict          
 Steffen Schwurbel        Strict           Average         
 Thorvald Oedegaard       Strict           Lenient         
 Torjus Loken             Strict           Average         
 Valente Larrazabal       Strict           Strict          
 Viggo Toksvig            Strict           Average         
 Wesley Vangorten         Strict           Average         
 Wilson Mountland         Average          Strict          
 Xavier Aguilar Ramirez   Strict           Strict          
 Zachariasz Krzywicki     Average          Strict
Previous Beta Sets & Findings/Notes :

Spoiler


Official Previous Versions:

Spoiler



*If you would like to be included in this list, please post your Twitch info*

https://go.twitch.tv/matt10l
- Nightbot is actived, type into the chat !sliders , and the current set will be displayed

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Old 09-12-2017, 02:40 PM   #2
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Re: FIFA 18 OS Community Sliders

Ball is still small and delay on the buttons only played 2 games tho lol


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Old 09-12-2017, 02:44 PM   #3
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FIFA 18 OS Community Sliders

Positioning is good, game looks good, feels nice on the ball, also the car stayed back with the instruction for a change


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Last edited by Aaron458f; 09-12-2017 at 03:05 PM.
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Old 09-12-2017, 03:08 PM   #4
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Re: FIFA 18 OS Community Sliders

Quote:
Originally Posted by Aaron458f
Ball is still small and delay on the buttons only played 2 games tho lol


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That's disappointing, but expected. Not enough people thought it was an issue. Out of sight, out of mind, I guess :P

Quote:
Originally Posted by Aaron458f
Positioning is good, game looks good, feels nice on the ball, also the car stayed back with the instruction for a change


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Nice to hear the CDM (I'm assuming that's what you meant?) staying back. Hopefully CTT's are working well so krebs can do his magic.
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Old 09-12-2017, 03:11 PM   #5
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Re: FIFA 18 OS Community Sliders

Also, in case anyone asks, the demo doesn't seem to have sliders, but we can at least start addressing what to look at if need to. Good to play default as well as the goal is always stay close to default, unless absolutely something stands out.
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Old 09-12-2017, 03:13 PM   #6
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Re: FIFA 18 OS Community Sliders

Yeah meant cdm auto correct lol @matt10


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Old 09-12-2017, 03:49 PM   #7
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Re: FIFA 18 OS Community Sliders

Quote:
Originally Posted by Aaron458f
Ball is still small


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This is a bummer. Esp considering I saw in a Madden patch they addressed the size of the ball.

Playing pes demo really made me see how small the ball in FIFA is.

Frustrating, but can't wait to get my hands on it tonight

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Old 09-12-2017, 04:39 PM   #8
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Re: FIFA 18 OS Community Sliders

What, two weeks before Christmas and you've already flipped out the shopping list for dinner. hah

No condemnation though,
i like the excitement.
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