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  • #1
    Bixer
    Rookie
    • Nov 2015
    • 246

    FIFA 18 Nintendo Switch users


    The place to discuss slider settings for the Switch version of FIFA 18!

    Still getting a surprising amount of life out of my copy. My career modes have usually fallen flat by about May but this year as it stands I'm still playing it so much I may not even buy FIFA 19 immediately.

    Latest update - 9th October

    Here's what I'm currently using/testing;

    Slow speed, 8 minute halves

    User/CPU
    Sprint Speed - 48/48
    Acceleration - 48/48
    Shot Error - 56/56
    Pass Error - 56/56
    Shot Speed - 53/53
    Pass Speed - 44/44
    Injury Frequency - 99/99
    Injury Severity - 71/71
    Goalkeeper Ability - 20/20
    Marking - 50/50
    Run Frequency - 50/50
    Line Height - 83/83
    Line Length - 30/30
    Line Width - 45/45
    Fullback Position - 100/100
    First Touch Control Error - 60/60


    Sprint Speed/Acceleration - Still fine-tuning these, but I'm pretty certain somewhere between 47 and 49 for both is the sweet spot. It's trying to find that consistent balance of not making play feel too zippy, but similarly not having it feel like your players are trying to turn in a swamp. You also want to reduce that dreaded jogging animation as much as possible too, which seems more directly linked to Sprint Speed.

    Shot Error - Personal preference here really, but I find that both teams tend to get too high a shot accuracy % much lower than this. While of course overall you want to encourage lots of shooting opportunities, it's not realistic to have every single one be on target.

    Pass Error - This is essentially to stop the unrealistic tiki taka from the CPU. You want a balance where the CPU aren't able to just pass through you as if you aren't there, but similarly once they get into crossing positions they're still able to create good chances - as opposed to them constantly just accidentally hoofing the ball out of play, which is what happens if you put this much higher.

    Shot Speed - Helps good chances feel more lethal and reduces that 'trickle shot' you occasionally seem to get when trying to shoot under pressure.

    Pass Speed - Similarly tied in to not making play feel too zippy, but as per the Sprint Speed/Acceleration sliders, you don't want it to feel like the ball's rolling through a swamp either. Pretty certain 44 or 45 is right here, I can't ever see it changing beyond that now.

    Injury Frequency/Severity - If you check here at pretty much any point in a season - https://www.physioroom.com/news/engl...jury_table.php - you'll see that every club will usually have at least 1 or 2 injuries at any given time, some as many as 7 or 8. If you're finding that you have a full 35+ man squad that's fit and healthy most weeks, then that's just not realistic. This will change from user to user and how aggressive your playing style is, but with Frequency at 99 and Severity at 71 I've found a good balance of usually having at least a few of my players injured, but most fit again within 2-4 weeks. If you're finding too many serious injuries, a slight decrease in Injury Severity from 71 to 70 makes quite a big difference.

    Goalkeeper Ability - Goalkeepers are superhuman at default and the commentary lines about the goalkeeper having an outstanding game or being impossible to beat etc crop up far too frequently. This has gradually been getting lower and lower and somewhere between 15-20 feels right. You want all shooting opportunities to feel dangerous (which is also the reason for the slight increase in Shot Speed), which is exactly why in real life you'll see a goalkeeper screaming at his defence if they give an outfield player too much space outside the box to take a shot - even if they hoof it over the bar. This in turn increases the need for actual defending, as you know you can't just rely on your keeper to save every single shot from outside the box. Bear in mind too, that if the aim of the game is to make it as realistic as possible, you want the occasional clanger or mistake from the keeper. Not too many, but just think about how often they happen in real life - way more than they seem to in FIFA. Definitely a personal preference slider though, if you feel plenty of chances are still going in at 50, then more power to you. If you're uncomfortable with lowering this slider so much, then increasing Shot Error slightly can have a similar effect.

    Marking/Run Frequency - Every year I try tinkering with these thinking that I can make them better, yet every year I always end up just putting them back to default after realising they're incredibly sensitive and affect way more than is even immediately noticeable. From now on I think I'm going to make a point of saving myself the headache and just accept that these sliders shouldn't be touched, default works just fine for both.

    Line Height - At default, both defences will just sit in their own half doing absolutely nothing while their team has the ball. This just isn't what happens in real life. Defences should try and press slightly further up the pitch to both force opposition attackers into offside positions but also to provide some actual support to the midfield when needed. It's a lazy/broken way of defending in football games where you don't have those same precise nuances in your attackers, but if they behaved that way in real life then they'd just be exposing themselves to way too many long shots. After gradually lowering down from the extreme of 99, 83 feels like a really good balance. Even as high as 80, I still too regularly find that I'll break into what looks like space in midfield, only to find the 4 CPU defenders then just sat hovering outside the box as I get closer, which just isn't realistic. If you find you're getting way too many offside calls in a game (although at least 3 or 4 per team is probably normal), then just gradually decrease this 1 point at a time until it stops feeling excessive.

    Line Length/Line Width - Experimenting with this at the moment. An easy trap to fall into with FIFA is that the game will often just fall back to end to end action, ultimately due to its aim at a more casual/arcade-y audience. That's obviously exciting, but for a more realistic experience you want the game to feel like a bit more of a midfield battle at times too. I'm trying lowering both of these in an attempt to keep teams a little more compact throughout and fundamentally reducing the amount of free space in midfield, which is what's required to prevent either team from simply bypassing the midfield at times.

    Full Back Positioning - Even at 99 I found my fullbacks sometimes seemed reluctant to drive into space on the wings when the occasion allowed, which I think may have actually been part of my mistaken frustrations with the Run Frequency slider previously. I've realised that the difference been 99 and 100 in a lot of sliders can be massive and almost like an on/off switch at times, so 100 here prompts my fullbacks to make use of space of their own accord and prevents me from having to spam the left trigger to get them to make a run.

    First Touch Control Error - A sensitive slider as unfortunately this seems to negatively affect you way more than it does the CPU, however you want an increase over default here to help keep the ball feeling like a separate entity that can potentially be won back at any opportunity.
    Last edited by Bixer; 10-09-2018, 06:55 AM.
  • #2
    matt2053
    Rookie
    • Feb 2009
    • 317

    Re: FIFA 18 Nintendo Switch users


    Re: FIFA 18 Nintendo Switch users

    I'd be very interested in this too! I love playing FIFA on my Switch, it's so much better than expected.

    Comment

    • #3
      Switched_17
      Rookie
      • Sep 2017
      • 91

      Re: FIFA 18 Nintendo Switch users


      Re: FIFA 18 Nintendo Switch users

      I've been testing just about every legendary set available. Really wish there was a set that went off player stats not adjusting this or that.

      I wonder what would happen with everything to zero, would it make the stats drive the game????

      Comment

      • #4
        Bixer
        Rookie
        • Nov 2015
        • 246

        Re: FIFA 18 Nintendo Switch users


        Re: FIFA 18 Nintendo Switch users

        Originally posted by Switched_17
        I've been testing just about every legendary set available. Really wish there was a set that went off player stats not adjusting this or that.

        I wonder what would happen with everything to zero, would it make the stats drive the game????
        Give it a try and let us know!

        I've been slowly tweaking my sliders for the past month or so and I think I'm on the verge of coming up with a set I'm happy enough with.

        I really like the fact the Switch version doesn't seem to get any patches, so when and work you do on sliders isn't just completely eradicated after a few weeks.

        Comment

        • #5
          stlducks
          MVP
          • Mar 2010
          • 2888

          Re: FIFA 18 Nintendo Switch users


          Re: FIFA 18 Nintendo Switch users

          How is the game on the switch? I've been thinking about buying it but I already play it on the PS4. I'd like to play everything on the switch and possibly sell the PS4 since it's only used for FIFA now.

          Is the switch version good? I only play career so not interested in online aspects.
          Current careers:
          Enough is Enough | Buying Tottenham (FC 25)

          Comment

          • #6
            Bixer
            Rookie
            • Nov 2015
            • 246

            Re: FIFA 18 Nintendo Switch users


            Re: FIFA 18 Nintendo Switch users

            Originally posted by stlducks
            How is the game on the switch? I've been thinking about buying it but I already play it on the PS4. I'd like to play everything on the switch and possibly sell the PS4 since it's only used for FIFA now.

            Is the switch version good? I only play career so not interested in online aspects.
            I similarly only play Career Mode so the Switch version is absolutely perfect for me.

            That said, if you've now played and like the PS4 version, the Switch version will likely feel a little different. The Switch version is still based on the Ignite engine I believe which was used for FIFA 14 -16, whereas obviously 17 and 18 on other consoles now use the Frostbite engine. As someone who really didn't like FIFA 17 and so just kept playing 16 for an extra year, I would say that the Switch version does feel like an upgraded version of FIFA 16.

            Whereabouts are you based? I only ask as FIFA 18 is currently as low as £22.99 on Amazon which is a bit of a steal. You could give it a go and then probably just sell it for your money back or more on eBay or something?

            Comment

            • #7
              Switched_17
              Rookie
              • Sep 2017
              • 91

              Re: FIFA 18 Nintendo Switch users


              Re: FIFA 18 Nintendo Switch users

              Originally posted by Bixer
              Give it a try and let us know!

              I've been slowly tweaking my sliders for the past month or so and I think I'm on the verge of coming up with a set I'm happy enough with.

              I really like the fact the Switch version doesn't seem to get any patches, so when and work you do on sliders isn't just completely eradicated after a few weeks.
              What does your set look like?

              Comment

              • #8
                spideurmane
                Rookie
                • Oct 2008
                • 14

                Re: FIFA 18 Nintendo Switch users


                Re: FIFA 18 Nintendo Switch users

                I too am quite interested to see what your switch sliders look like... been looking for a good set for a long time :-)

                Comment

                • #9
                  stlducks
                  MVP
                  • Mar 2010
                  • 2888

                  Re: FIFA 18 Nintendo Switch users


                  Re: FIFA 18 Nintendo Switch users

                  Originally posted by Bixer
                  I similarly only play Career Mode so the Switch version is absolutely perfect for me.

                  That said, if you've now played and like the PS4 version, the Switch version will likely feel a little different. The Switch version is still based on the Ignite engine I believe which was used for FIFA 14 -16, whereas obviously 17 and 18 on other consoles now use the Frostbite engine. As someone who really didn't like FIFA 17 and so just kept playing 16 for an extra year, I would say that the Switch version does feel like an upgraded version of FIFA 16.

                  Whereabouts are you based? I only ask as FIFA 18 is currently as low as £22.99 on Amazon which is a bit of a steal. You could give it a go and then probably just sell it for your money back or more on eBay or something?
                  I am in Iowa, I looked around and it's $40 most places. Which is still cheaper than a new game.
                  Current careers:
                  Enough is Enough | Buying Tottenham (FC 25)

                  Comment

                  • #10
                    Switched_17
                    Rookie
                    • Sep 2017
                    • 91

                    Re: FIFA 18 Nintendo Switch users


                    Re: FIFA 18 Nintendo Switch users

                    Originally posted by Bixer
                    Give it a try and let us know!

                    I've been slowly tweaking my sliders for the past month or so and I think I'm on the verge of coming up with a set I'm happy enough with.

                    I really like the fact the Switch version doesn't seem to get any patches, so when and work you do on sliders isn't just completely eradicated after a few weeks.
                    What does your set look like?

                    Comment

                    • #11
                      Olly84
                      Just started!
                      • Feb 2018
                      • 1

                      Re: FIFA 18 Nintendo Switch users


                      Re: FIFA 18 Nintendo Switch users

                      Would be great if you could share your sliders!

                      Comment

                      • #12
                        jrose57
                        MVP
                        • Dec 2007
                        • 3521

                        Re: FIFA 18 Nintendo Switch users


                        Re: FIFA 18 Nintendo Switch users

                        share sliders plz!

                        Comment

                        • #13
                          spideurmane
                          Rookie
                          • Oct 2008
                          • 14

                          Re: FIFA 18 Nintendo Switch users


                          Re: FIFA 18 Nintendo Switch users

                          Please, sliders :-)

                          Comment

                          • #14
                            Bixer
                            Rookie
                            • Nov 2015
                            • 246

                            Re: FIFA 18 Nintendo Switch users


                            Re: FIFA 18 Nintendo Switch users

                            Sorry for the delay! Been away on holiday the past week For those interested, these are the sliders I'm currently using with some extra explanations below. Not quite 100% just yet, but I feel I'm getting relatively close...

                            I'm playing on Legendary, Normal game speed, mostly assisted controls but with Shot and Cross on Semi and Lob Pass on Manual. I'd previously played on full Manual when playing FIFA on PS4, but I just found that too many easy passes were going astray on the Switch version. I'd also previously been used to playing on Slow, but animations just feel a little too sluggish on the Switch.


                            User/CPU:

                            Sprint Speed - 50/49
                            Acceleration - 49/49
                            Shot Error - 41/41
                            Pass Error - 57/57
                            Shot Speed - 56/56
                            Pass Speed - 55/55
                            Injury Frequency - 99/99
                            Injury Severity - 71/71
                            Goalkeeper Ability - 26/26
                            Marking - 42/42
                            Run Frequency - 65/65
                            Line Height - 62/62
                            Line Length - 47/47
                            Line Width - 75/75
                            Fullback Position - 50/50
                            First Touch Control Error - 45/45



                            Sprint Speed - I just feel that on 50/50 the CPU has a very slight advantage, so knocking them down 1 point makes this feel a little fairer.

                            Acceleration - Similarly the CPU players seem to have more stamina than your own, so the lower this setting goes, the less of a discrepancy there'll be. Tempted to drop this further down to 48.

                            Shot Error/Shot Speed/Goalkeeper Ability - Putting these together as they're all linked. These are just the settings I've found with 8 minute halves that allow both teams to have a reasonable amount of chances actually converted. I like realistic scorelines like 2-0, 2-1, 1-1 etc which I seem to be getting mostly with this combination. Shots just feel way too slow at default and similarly Goalkeepers are far too perfect. When you watch real football, how often do you hear 'The keeper should've done better there'? Superhuman goalkeepers who never make a single mistake isn't realistic.

                            Pass Error/Pass Speed - Again, these two are fairly linked. This will come down to personal preference and whether or not you're using Manual controls, but with Assisted and Pass Error on 57 I'm finding that both teams are finishing each game with around a 70-80% pass completion, which I like. Pass Speed at default also just feels so sluggish and like you're playing on a waterlogged pitch. The ball needs a bit more 'zip' than you get at default, although I am considering trying this slightly lower at maybe 54 or 53.

                            Injury Frequency/Injury Severity - I've long been an advocate of more injuries on this forum. Just look at https://www.physioroom.com/news/engl...jury_table.php. Crystal Palace have as many as 13 injuries at the moment, but most other teams also still have at least 3 or 4. To have an entirely fully fit squad for more than a couple of games at a time is incredibly rare, so if you're finding yourself in that situation more often than not then you need to increase your Injury Frequency slider if you want the game to be more realistic. I find that Injury Severity at 71 helps keep most injures around the 1-3 week mark, which again is probably most common, but this also comes down to personal preference.

                            Marking - This is also slightly linked to the line settings, but players are a little too aggressive at default and will run out of position too often to close down attackers. Still experimenting with this to find the right value, but 40 feels too passive whereas 50 feels too aggressive, so I'm getting there.

                            Run Frequency - This is one setting I'm struggle to settle on, so I'd certainly appreciate any feedback for this one. Again, slightly linked to line settings, but I feel like around this figure is probably what most resembles something realistic. Players seldom stand around waiting for the ball and attackers should be making plenty of attempts to run into space. With my line settings I feel like the game is too static with this at default. As Line Length is lowered, I feel you need to increase Run Frequency.

                            Height - Again, still tweaking here, but getting close. At default the defenders all sit far too deep, whereas in reality you want them higher to both close the space in between midfield and to try and force the opposition into offside positions.

                            Length - Personal preference and only a slight tweak here, but length-wise I feel like teams generally stay a little tighter than FIFA have them at default. I did have this at 45 for a while, but my defensive midfielders and centre backs seemed to be overcrowding one area too often.

                            Width - The opposite here and width-wise FIFA is way too narrow out of the box. Such narrow attacking is far too easy to defend and you want both teams to try and stretch the opposition as much as possible. Still not perfect and I'm not completely settled on this figure, but if anything I think I'd try this higher before I tried it lower.

                            Fullback Positioning - Fine as is really. With a higher Run Frequency your fullbacks should still overlap when given the chance.

                            First Touch Control Error - Professional footballers don't struggle to trap a simple pass as often FIFA seem to suggest on default, so a slight lowering here works better I find.



                            Again, quite a few of these settings are a work in progress, so I'd definitely be keen to hear some feedback and if any of you guys have found anything that works slightly better!
                            Last edited by Bixer; 02-28-2018, 11:36 AM.

                            Comment

                            • #15
                              eagletal88
                              Rookie
                              • Jul 2007
                              • 69

                              Re: FIFA 18 Nintendo Switch users


                              Re: FIFA 18 Nintendo Switch users

                              Awesome slider set.

                              I tried them last night and I loved how zippy the passes were. Amazing how much these slider sets can change the game. I was about to give up on the Switch version, but now it has new life! Thanks!

                              Comment

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