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FIFA 18 professional sliders

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Old 04-15-2018, 05:47 AM   #105
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Re: FIFA 18 professional sliders

Quote:
Originally Posted by ricardodc
Hi fideco!

About shots, my preference goes to shot speed 50. At 49 many CPU shots are unrealistically slow. 50 also helps long shots. Besides shot error and players attributes, I think FT error also contributes to the accuracy of shots. So, you should play with both shot error and FT error to find the best combo to make total shots/shots on target near 40%.

Ciao!
Sent from my ASUS_Z00AD using Operation Sports mobile app
Hi Ricardo
As you know, F.T error is part of physical balance between Player and cpu on Professional
* Speed 46/49
* Acceleration 48/49
* F.T. 63/63
It also ensures spectacular randomness to the gameplay: i don't want for now to change it..
tweaking shot speed as suggested is my preference for now
I'l look into shot error as well
Ciao amico !
Cheers
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Old 04-16-2018, 02:20 AM   #106
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Re: FIFA 18 professional sliders

Hi all,
small update to my Professional Sliders set
  • Tweaked shot speed from 49 to 50
  • Reason: cpu low ratio between shots / shots on target
Now cpu does not miss easy goals
The combo Shot Speed-Shot error-G.K. ability works better
--------------------------
Professional Difficulty 10/15 min H.T. Slow Patch 1.11 Set Beta A
Pass-Shot-Cross Semi, ThroughBall-Lob Ball Manual, AnalogSprint On

Sprint 46/49 -------> at 46/49 your players will be more responsive
please test also 45/49 if you note some ADD
Acceleration 48/49 --> a small gap, necessary to keep the cpu competitive
Shot Error 50/47 -----> previous cpu value was 48: on Professional cpu misses easy goals too often
Pass Error 55/54 ---> cpu shows more variety
Shot Speed 50/50 ---> tweaked from 49/49 to default value
Pass Speed 37/33 --->Low value for CPU to slow down gameplay and avoid driven passes
Injury Freq 50/50
Injury Sev. 15/15
GK Ability 50/50 ---> default value: i don't see superman saves..
Marking 54/54 -> tight player's value to encourage more tackles..he upper limit for Cpu is 55: raise it more and cpu players will follow your players getting out of position
Run Freq 5/5 --->low value: the cpu is too attacking minded...please try also 5/7
Height 57/55 --> high values: more density in the midfield
Length 28/37 ---> low values to compensate Height, both teams lines will be more compact, C.M. and D.M. get more involved into midfield
Width 50/50 ---> default value: the players do not go out of position
Fullbacks 5/5 -->to be linked with Run Frequency...They will support attacking runs, but the priority is to defend and cover
First Touch 63/63 ---> the CPU sometimes must make mistakes, bad ball control, like us.. High values like these, will make the difference between poor and star players
-------------------
That's all for now, keep in mind that it's a work in progress
Your feedback will be greatly appreciated
Cheers
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Old 04-16-2018, 02:10 PM   #107
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Re: FIFA 18 professional sliders

Quote:
Originally Posted by fideco
Hi all,
small update to my Professional Sliders set
  • Tweaked shot speed from 49 to 50
  • Reason: cpu low ratio between shots / shots on target
Now cpu does not miss easy goals
The combo Shot Speed-Shot error-G.K. ability works better
--------------------------
Professional Difficulty 10/15 min H.T. Slow Patch 1.11 Set Beta A
Pass-Shot-Cross Semi, ThroughBall-Lob Ball Manual, AnalogSprint On

Sprint 46/49 -------> at 46/49 your players will be more responsive
please test also 45/49 if you note some ADD
Acceleration 48/49 --> a small gap, necessary to keep the cpu competitive
Shot Error 50/47 -----> previous cpu value was 48: on Professional cpu misses easy goals too often
Pass Error 55/54 ---> cpu shows more variety
Shot Speed 50/50 ---> tweaked from 49/49 to default value
Pass Speed 37/33 --->Low value for CPU to slow down gameplay and avoid driven passes
Injury Freq 50/50
Injury Sev. 15/15
GK Ability 50/50 ---> default value: i don't see superman saves..
Marking 54/54 -> tight player's value to encourage more tackles..he upper limit for Cpu is 55: raise it more and cpu players will follow your players getting out of position
Run Freq 5/5 --->low value: the cpu is too attacking minded...please try also 5/7
Height 57/55 --> high values: more density in the midfield
Length 28/37 ---> low values to compensate Height, both teams lines will be more compact, C.M. and D.M. get more involved into midfield
Width 50/50 ---> default value: the players do not go out of position
Fullbacks 5/5 -->to be linked with Run Frequency...They will support attacking runs, but the priority is to defend and cover
First Touch 63/63 ---> the CPU sometimes must make mistakes, bad ball control, like us.. High values like these, will make the difference between poor and star players
-------------------
That's all for now, keep in mind that it's a work in progress
Your feedback will be greatly appreciated
Cheers
Testing the set (15 min, with my CTTs):



I hope it helps in your quest.

Ciao!
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Old 04-16-2018, 02:32 PM   #108
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Re: FIFA 18 professional sliders

Hi all,
here is a nice clip:
a cpu long range shot, saw yesterday after tweaking "shot speed" from 49 to 50 ...
It was for sure a coincidence ...
Btw i wonder what 's the reason that pushes the CPU to make a long range shot: they are so unusual
Cheers


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Old 04-16-2018, 02:36 PM   #109
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Re: FIFA 18 professional sliders

Quote:
Originally Posted by ricardodc
Testing the set (15 min, with my CTTs):



I hope it helps in your quest.

Ciao!
Hi Ricardo,
thank you so much, i'll watch your video very carefully
Btw 'im very pleased that you are back in play
I'll link your video on the most popular Italian Forum by fans of Fifa (Sliders and Tactics), the section that i usually follow..
Ciao amico mio!
p.s.
video linked:
https://forum.everyeye.it/invision/i...#entry19345776

Last edited by fideco; 04-16-2018 at 02:45 PM.
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Old 04-18-2018, 03:23 AM   #110
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Re: FIFA 18 professional sliders

Hi fideco!

In my yesterday test I was getting destroyed by CPU (1-5 vs QPR and 0-3 vs Sunderland both at home). Was largely outshot by them. I felt my players were systematically late to most events. Next opportunity I will try Sprint speed 46/48 to try to balance things a little better for me.

I will also try User shot error 51 (I play manual shots and want a little more randomness to the shots).

Ciao amico!

Sent from my ASUS_Z00AD using Operation Sports mobile app
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Old 04-18-2018, 05:26 AM   #111
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Re: FIFA 18 professional sliders

Quote:
Originally Posted by ricardodc
Hi fideco!

In my yesterday test I was getting destroyed by CPU (1-5 vs QPR and 0-3 vs Sunderland both at home). Was largely outshot by them. I felt my players were systematically late to most events. Next opportunity I will try Sprint speed 46/48 to try to balance things a little better for me.

I will also try User shot error 51 (I play manual shots and want a little more randomness to the shots).

Ciao amico!

Sent from my ASUS_Z00AD using Operation Sports mobile app
Hi Ricardo
In my opinion Sprint Speed 46/48 is a proper attempt
i'd suggest also tightening Player Marking
55/54
please let me know how it goes
i'll give it a try only on W.K.
Ciao amico!
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Old 04-20-2018, 02:36 PM   #112
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Re: FIFA 18 professional sliders

Quote:
Originally Posted by fideco
Hi Ricardo
In my opinion Sprint Speed 46/48 is a proper attempt
i'd suggest also tightening Player Marking
55/54
please let me know how it goes
i'll give it a try only on W.K.
Ciao amico!
Hi fideco!

Here's the test with the following...

USER/CPU
46/48 Sprint Speed
48/49 Acceleration
51/47 Shot Error
55/54 Pass Error
50/50 Shot Speed
37/33 Pass Speed
50/50 Injury Frequency
15/15 Injury Severity
50/50 GK Ability
55/54 Marking
05/05 Run Frequency
CTTs Line Height
CTTs Line Length
CTTs Line Width
CTTs FB Positioning
63/63 FT Control



Much more balanced (for my skill level). With 46/49 I lost 1-5 with 6-20 total shots.

Keep in touch!
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