|
Quote: |
|
|
|
|
Originally Posted by ricardodc |
|
|
|
|
|
|
|
|
Disappointing, to say the least...
Adding that to other big gameplay issues (OP CPU crosses/headers, etc), It looks like I will not buy FIFA 19. I don't believe any future patch will correct these problems...
I will probably post my estimated teams custom tactics anyway (already started it).
Cheers!
Sent from my ASUS_Z00AD using Operation Sports mobile app
|
|
|
|
|
|
I have to agree unless there was an oversight in their implementation this year that would make a correction easy to turn on (not saying it would work), they won't correct this with a patch. As I've mentioned if you do the two -controller method you could set up your opponent with game plans in advance then when it is logical switch to them, implement that game plan and they'd stay on it. So if it makes sense to bring in a striker for a CDM and go 4-3-3 late, you could have that pre-set, then just make the switch manually (not sure if they would eventually sub in the striker or if you should do it yourself (?)). It isn't ideal but it is something I will try. Whatever background information Ricardo can provide for teams is most welcome.
I just don't think we're there yet with the human intuition and decision making in these games. Madden I've heard doesn't have a sense of urgency down 2 scores with 6 minutes to go, doesn't use time outs as you'd expect an NFL coach to use; the Show doesn't use bullpens the way you'd expect, and doesn't adjust well when you get to the playoffs for bullpen use. Tactics even at a high level would seem to be easy to implement on a 'use this or use that' basis based on the score, time left, etc. Then there are subtle things that would be harder like if Southampton were level with Man City in the 85th minute, I'd expect them to sit back to draw a point. Whereas if they were playing Notts county, I'd expect they may try for a win if at home, draw on the road. This just may not be something they can implement with ease still working off older coding.