REALISTIC SLIDERS FOR FIFA 22 NEXTGEN - Specially prepared for FUMA controls.

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  • Serchenko9
    Banned
    • Jan 2014
    • 186

    #1

    REALISTIC SLIDERS FOR FIFA 22 NEXTGEN - Specially prepared for FUMA controls.

    Tired of trying different "sliders" for FIFA 22?

    Tired of tweaking values ​​every week? this means that you are never sure if the result of the match is your merit or the merit of the "sliders".

    My friend Bubi (@Bubi_ISSPRO on twitter), expert and scholar of offline play and football (soccer) tactics, has been preparing this set of "sliders" for several weeks and has achieved the most realistic match rhythm and player behavior and pace you have ever seen in the FIFA saga.

    If you understand Spanish (or simply to enjoy), head over to Bubi's YouTube channel where you can see the explanatory video on how he has prepared the sliders and another one with tips to adapt to the game, which can basically be summarized as "play as if it were real football, not a videogame."

    Here are links to his channel, twitter account, some of my videos of the game with his set of "sliders" and the "sliders" themselves. If you dare to try them, comment to see how it went!

    Greetings to all.

    Bubi's channel https://www.youtube.com/channel/UCJZ..._hmOn_YBgsVHVg
    Bubi's twitter

    My channel, full of gameplay videos with this set of "sliders".


    10 MINUTES per half is the minimum recommended. DIFFICULTY world class. SPEED normal.

    USER/CPU

    Sprint speed 0/0
    Acceleration 41/41 after last patches
    Shot Error 67/55
    Pass Error 52/54
    Shot Speed 58/56
    Pass Speed 6/6
    Injury Frequency 75/75
    Injury Severity 25/25
    GK ability 58/58
    Marking 70/70
    Run Frequency 11/11
    Line Height 58/58
    Line Length 50/50
    Line Width 50/50
    FB Positioning 50/50
    First Touch Error 0/0
    User Power Bar 42

    Don't freak out with some low values, they all work together, so stick to this exact numbers as strange as they seem, and enjoy.
    Last edited by Serchenko9; 12-07-2021, 01:45 PM.
  • christosbalt
    Rookie
    • Sep 2021
    • 71

    #2
    Re: REALISTIC SLIDERS FOR FIFA 22 NEXTGEN - Specially prepared for FUMA controls.

    From the day that fifa 22 launched, I am trying different sets, my personal sets, looking for the best in terms of realism, actually trying to find my sweet spot. In the OS community sliders I was suggesting the 55 sprint and 48 acc on slow speed cause of the CB jockey issue, not in terms of realism. When I saw the values of this set I freaked out! But when you play it, it is charming! Especially the player movement is the best for realism I have played! I suggest to anyone plays this set, give at least 5 games to get used to it because it is really slow when we compare it to other sets.

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    • Serchenko9
      Banned
      • Jan 2014
      • 186

      #3
      Re: REALISTIC SLIDERS FOR FIFA 22 NEXTGEN - Specially prepared for FUMA controls.

      Originally posted by christosbalt
      From the day that fifa 22 launched, I am trying different sets, my personal sets, looking for the best in terms of realism, actually trying to find my sweet spot. In the OS community sliders I was suggesting the 55 sprint and 48 acc on slow speed cause of the CB jockey issue, not in terms of realism. When I saw the values of this set I freaked out! But when you play it, it is charming! Especially the player movement is the best for realism I have played! I suggest to anyone plays this set, give at least 5 games to get used to it because it is really slow when we compare it to other sets.
      Thanks for sharing it mate! That's exactly what you feel using this set, it's weird at the beginning but as you adjust your mind to the pace it plays wonderful. Enjoy!

      Comment

      • fideco
        Rookie
        • Sep 2015
        • 282

        #4
        Re: REALISTIC SLIDERS FOR FIFA 22 NEXTGEN - Specially prepared for FUMA controls.

        Sorry, in my opinion the value of 42 (acceleration) is too low, the stamina is never depleted
        Players are never tired even after three games during the week
        Poor realistic...
        So a very important tactical element is missing: substitutions and turnover
        Anyway thanks for the work done and for sharing the set.

        Comment

        • christosbalt
          Rookie
          • Sep 2021
          • 71

          #5
          Re: REALISTIC SLIDERS FOR FIFA 22 NEXTGEN - Specially prepared for FUMA controls.

          Originally posted by fideco
          Sorry, in my opinion the value of 42 (acceleration) is too low, the stamina is never depleted
          Players are never tired even after three games during the week
          Poor realistic...
          So a very important tactical element is missing: substitutions and turnover
          Anyway thanks for the work done and for sharing the set.
          I agree with you, that's one problem of this set. But we have to choose between stamina depletion or realistic player reaction.

          Comment

          • Serchenko9
            Banned
            • Jan 2014
            • 186

            #6
            Re: REALISTIC SLIDERS FOR FIFA 22 NEXTGEN - Specially prepared for FUMA controls.

            Originally posted by fideco
            Sorry, in my opinion the value of 42 (acceleration) is too low, the stamina is never depleted
            Players are never tired even after three games during the week
            Poor realistic...
            So a very important tactical element is missing: substitutions and turnover
            Anyway thanks for the work done and for sharing the set.
            Yeah at the beginning it's the sensation it gives because of the lesser frequency of runs at full speed, anyway you will feel the tiredness before reaching the yellow bar as you felt it with more acceleration sets, because your player will reach his top speed slowly as the minutes go on.
            With this set you can play with a pressing formation during all the game like in real football. With other sets you can only use the front pressure for a few minutes before your players are literally empty of stamina. My point is, in real football you can maintain a good coordinated press during most of the game so for me it's more realistic this way that having the full team dead at half time.

            This is how my team ends the first game I've played today using strong pressure (idk the English translation, the one your players make when a bad first touch happens) and defensive instructions to my wingers. I had to change the RB and right CMF because they were beginning to be sluggish when defending.

            I see your point, but with this set stamina works ok IMO, you will have to rotate players if you want to keep your team happy anyway..
            Cheers
            Last edited by Serchenko9; 11-08-2021, 10:36 AM.

            Comment

            • Serchenko9
              Banned
              • Jan 2014
              • 186

              #7
              Re: REALISTIC SLIDERS FOR FIFA 22 NEXTGEN - Specially prepared for FUMA controls.

              One more game against Atlético de Madrid, a much more challenging game that made my players run back a lot of times because of Atleti's high pace game.
              Min 58 and Atleti had to substitute Suarez, he must be dead at that point with Atleti's high press formation.

              My team was pretty tired too at that point.
              I was using strong press formation and balanced build up and attack.


              The game ended with this clutch goal of a heavily tired Benzema while some players are almost without any stamina due to the high paced game. It was a helluva game



              https://twitter.com/Serchenko9/statu...31965935816708

              As you can see, stamina works OK, you just need to tweak your tactics to get the maximum effort of your players.

              Comment

              • christosbalt
                Rookie
                • Sep 2021
                • 71

                #8
                Re: REALISTIC SLIDERS FOR FIFA 22 NEXTGEN - Specially prepared for FUMA controls.

                Thanks for sharing this set mate. It's the only set that I have stuck with it. Unfortunately I don't understand Spanish so I can't understand the explanation video by Bubi, I follow you both on Twitter and use the translation to understand. I made some personal preference changes, pass speed 10,first touch 86,cpu shot error 58 and testing higher marking values. My only issue is the CB jockey, it seems only to be solved with 55 sprint but it is to high for realism even on slow. Are you seeing the issue also?
                Last edited by christosbalt; 11-11-2021, 06:01 AM.

                Comment

                • XCristiano1992
                  Just started!
                  • Aug 2015
                  • 4

                  #9
                  Re: REALISTIC SLIDERS FOR FIFA 22 NEXTGEN - Specially prepared for FUMA controls.

                  Just wanted to let you know that I really enjoy this slider set, as a 15 year PES player!

                  Comment

                  • DavisAC12
                    Pro
                    • Nov 2015
                    • 532

                    #10
                    Re: REALISTIC SLIDERS FOR FIFA 22 NEXTGEN - Specially prepared for FUMA controls.

                    Really curious about these. I’m quite hesitant on World Class this year, it just always seems too easy especially when it comes to winning headers. However I’ve just been in a cycle of testing and overthinking this whole year when it comes to sliders.

                    We all want realism, I’m hoping that this may help in that.

                    Has anyone tried these with 15min halves, or legendary difficulty?

                    Comment

                    • Serchenko9
                      Banned
                      • Jan 2014
                      • 186

                      #11
                      Re: REALISTIC SLIDERS FOR FIFA 22 NEXTGEN - Specially prepared for FUMA controls.

                      Originally posted by christosbalt
                      Thanks for sharing this set mate. It's the only set that I have stuck with it. Unfortunately I don't understand Spanish so I can't understand the explanation video by Bubi, I follow you both on Twitter and use the translation to understand. I made some personal preference changes, pass speed 10,first touch 86,cpu shot error 58 and testing higher marking values. My only issue is the CB jockey, it seems only to be solved with 55 sprint but it is to high for realism even on slow. Are you seeing the issue also?
                      Hi mate, the only changes I have made in order to try minimize the CB jockey was with higher marking values. I tried 100, but high pressing teams like Liverpool defend like man to man marking and once you beat one guy, it's pretty easy to get in front of their goalie.

                      I'm trying 85 now, but not sure if this would solve the CB issue. Anyway, it's far less common than I've seen it with other sliders sets.

                      This is what they do with 85 https://www.youtube.com/watch?v=D2Ol...nnel=Serchenko

                      Originally posted by XCristiano1992
                      Just wanted to let you know that I really enjoy this slider set, as a 15 year PES player!
                      I'm glad to read that, mate! Long live to PES in our hearts..

                      Originally posted by DavisAC12
                      Really curious about these. I’m quite hesitant on World Class this year, it just always seems too easy especially when it comes to winning headers. However I’ve just been in a cycle of testing and overthinking this whole year when it comes to sliders.

                      We all want realism, I’m hoping that this may help in that.

                      Has anyone tried these with 15min halves, or legendary difficulty?
                      Hi mate, keep in mind that these sliders are prepared for FUMA controls, so, for me, it's kind of too much playing FUMA against a higher AI than World Class. Based on my FUMA experience, WC is OK. For the duration IDK, I have scored more than 6 goals in some games playing 10 minutes halves, so maybe 15 it's too long.
                      Cheers
                      Last edited by Serchenko9; 11-15-2021, 01:24 PM.

                      Comment

                      • DavisAC12
                        Pro
                        • Nov 2015
                        • 532

                        #12
                        Re: REALISTIC SLIDERS FOR FIFA 22 NEXTGEN - Specially prepared for FUMA controls.

                        Originally posted by Serchenko9
                        Hi mate, the only changes I have made in order to try minimize the CB jockey was with higher marking values. I tried 100, but high pressing teams like Liverpool defend like man to man marking and once you beat one guy, it's pretty easy to get in front of their goalie.

                        I'm trying 85 now, but not sure if this would solve the CB issue. Anyway, it's far less common than I've seen it with other sliders sets.

                        This is what they do with 85 https://www.youtube.com/watch?v=D2Ol...nnel=Serchenko


                        I'm glad to read that, mate! Long live to PES in our hearts..


                        Hi mate, keep in mind that these sliders are prepared for FUMA controls, so, for me, it's kind of too much playing FUMA against a higher AI than World Class. Based on my FUMA experience, WC is OK. For the duration IDK, I have scored more than 6 goals in some games playing 10 minutes halves, so maybe 15 it's too long.
                        Cheers


                        I appreciate the reply! I too am a FUMA user, have been for a number of years now. Currently playing on legendary with 55 pass error and 75 shot error. However sliders have been so erratic this year… I will def try these when I get home. Thanks again for the reply!


                        Sent from my iPhone using Operation Sports

                        Comment

                        • Serchenko9
                          Banned
                          • Jan 2014
                          • 186

                          #13
                          Re: REALISTIC SLIDERS FOR FIFA 22 NEXTGEN - Specially prepared for FUMA controls.

                          Looks like 85 marking works pretty good to avoid CBs jockey.

                          Liverpool CBs run back to chase my forwards although they are not able to reach them due to the difference in speed and momentum.

                          https://www.youtube.com/watch?v=jDlG...nnel=Serchenko

                          https://www.youtube.com/watch?v=pZuq...nnel=Serchenko

                          Comment

                          • Serchenko9
                            Banned
                            • Jan 2014
                            • 186

                            #14
                            Re: REALISTIC SLIDERS FOR FIFA 22 NEXTGEN - Specially prepared for FUMA controls.

                            Due to the sudden increase in game speed after the last patch, I had to lower the acceleration to 40 to feel again the weight of the players. I will assess whether to lower it even more after a few games.

                            Comment

                            • Serchenko9
                              Banned
                              • Jan 2014
                              • 186

                              #15
                              Re: REALISTIC SLIDERS FOR FIFA 22 NEXTGEN - Specially prepared for FUMA controls.

                              Current state of the gameplay with the last adjustments (No CBs jockey, no frantic gameplay, noticeable weight of the players and stamina depletion):

                              Bundesliga 1: https://www.youtube.com/watch?v=7UPu...nnel=Serchenko

                              Bundesliga 2 (last game before promoting): https://www.youtube.com/watch?v=6OZN...nnel=Serchenko

                              Premier League (Charity Shield game) https://www.youtube.com/watch?v=pfkd...nnel=Serchenko

                              The gameplay is pretty awesome right now, I'm so happy with it.
                              Last edited by Serchenko9; 11-19-2021, 09:27 AM.

                              Comment

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