08-15-2016, 11:04 AM
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#46
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Pro
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Re: FIFA 17 Career Mode Features Revealed
After doing some reading on Madden 17's Franchise features it is clear that the development team over there has really listened to the community and has included features that gamers have been asking for in franchise modes for years.
The Big Decisions and Play the Moments systems and the recognition that there are people out there who want to play a season in a weekend is HUGE.
Full customization in Franchise modes is back and solves a litany of issues and creates a world of options. What a great 'sandbox' approach and kudos to that development team for identifying the desire and providing the platform. Personalized immersion is so important to gamers and now Madden players can play their game, their way. MLB The Show has known this from the beginning - it's just too bad their game is baseball b/c try as I might I can't sustain the same enthusiasm with baseball as I can with other sports (having said that my Show franchise is in the year 2028...).
After buying Madden for decades I strayed away from the game once options were lost and I just couldn't 'work around' the 'work arounds' anymore as developers forced me to play one way. And that one way would have me restarting an entire franchise b/c some rookie in real life would break out and in my franchise mode he'd be stuck on the bench for ten years... same thing happened with the NHL series... and both titles, after years of faithful purchase (and by years I mean since their inception) I finally stopped buying them. It seemed games weren't meant for me anymore. But desperate for a sports gaming experience, and after enjoying the World Cup soccer games, I got into FIFA and have purchased the last three and played them a ton.
But once again I've come to a point where I need the developers to meet me halfway. I have a photo of a Team Canada line-up and every single player's last name is Occean. At this point I just have to expect more - it's just such a simple addition that solves so many issues in one fell swoop: Player progression where it's better to find kids and loan them and then trade them away so they can develop better than you could ever train them, training glitches where you stagnate physical growth if you train them too soon, CPU transfer logic where they have two 50 million keepers, CPU depth charts that are weak, CPU generated workrates that are nonsensical, created players that have silly attributes, CPU generated players that all have the same name, CPU generated players that look exactly the same, the loss of those beautifully rendered faces after five years of franchise play, contract issues, budget work arounds and glitches, appearance glitches (winter kits lost if you edit)... so much of what you do as a player is try to ignore or try to work around issues with the game. And I get it, I do, making great games is complicated. But all you have to do EA is let the gamer help you make their personal experience better by giving the player access and permission to customize. There's an expression, "You don't give a kid a toy and then tell him how to play with it." You're a toymaker, EA - don't limit how we play.
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