I`m currently playing on Super Star and using tuner v1.01
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***NOTE***
Use tuner - v1.00 or v1.01 (1.02 and 1.03 can be used also)
These are for Super Star or All Star difficulty,...11 min periods. ( 11 mins for BaP goalie )
BaP Goalie - game speed - 3
BaP Skater - game speed - 3
BaGM - game speed - 3
Season - game speed - 3
Playoffs - game speed - 3
PlayNow - Vs style/goalie mode/player lock - game speed - 3
PlayNow ( cpu vs cpu on Super Star )- game speed - 3
...................................(quick settings):
shot aim - manual
line changes - auto - ( I manually change them in game though )
created plays - on /off - ( I don`t use them,your option )
BAP settings - authentic
period length : 11 mins (11 mins - BaP goalie )
off-sides - delayed
icing - on (no-touch icing for CHL, etc)
injuries - on
penalties - 3 - ( 3 for playoffs,season,and BaGM? )
post whistle - authentic/relaxed
penalty time scaling - 1 (it`s helping with shot totals,without making the pp/pk feel too long)
fighting - 100%
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skill level - Super Star/All Star ( BaP goalie - Super Star/All Star )
game style - current
.....................................(general tab)
tuner version - v1.01............( v1.00,v1.02,v1.03,can also be used, I prefer v1.01 )
cpu aid - normal/casual
broken stick freq - 1
game speed - - 3 .......( your choice....I`m currently using - 3 for Season/Playoffs/BaP goalie )
attribute effects - 4 ....( 4 on SuperStar,...6 on AllStar )
fatigue effect - 6/6
fatigue recovery -1/1 (one minute shifts,and recovery isn`t so fast that you don`t have to use your 3rd or 4th lines or 3rd D-line )
puck control - 0/0
player acceleration - 6/5 ... . .....( tuner v1.01,...I`m finding that on SuperStar,the cpu has a significant advantage when using the same setting as human,not fair and effects realism of player attributes )
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.................................................. ..( A.I. ) .
AI learning - 6.......... (I use 6, 0 for BaP goalie )
cpu difficulty - 3 ...(I`m using 3 ,for playoffs...maybe for BaP goalie too)
cpu strategy adj - 4......( 4 for BaP goalie )
BaP strategy adj - 4 .......(4 for BaP goalie )
human strategy - 4 .......( 4 for BaP goalie )
cpu face-off diff - 4.......(I use3 for BaP goalie,cpu vs cpu)
cpu penalties - 6
cpu teammate penalties - 5
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..................................................(Passing)
pass assist - 0
manual passing - On
pass speed - 4
saucer pass - 6
pass accuracy - 0/0
pass reception - 0/0
pass interceptions - 5/5 *( this seems to be creating more shooting )
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.............................................(Shooting)
.........**human/cpu shot & slap shot speed is realistic **
shot accuracy - 2/0 ( 2/0 for BaP goalie )
*you could also use 2/1 if you feel the cpu isn`t good enough

shot power - 5/4 ...........** see note below**
slap shot accuracy - 0/0
slap shot power - 2/2...... **see note below**
one timer accuracy - 0/0 ....
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............................................(Checking)
hitting asst. - 0
aggression - 2/4 ......( 2/4 - BaP goalie)
hitting power - 0/0....
stick lift - 0/0
poke eff. - 0/0 ......( this eliminates the weird/funny/odd puck bounces off of poke checks,and I`m not kidding about weird/funny/stupid/odd/whacked,this setting works very well)
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...................................(Goaltending)
goalie passing - 2....... (this is perfect!)
cover puck - 6........ ( this is perfect, helps with rebound control ! )
goalie screen - 2/5 .......( adjust this for lower cpu screen if you are scoring too muchoff deflections and screens)
goalie reaction speed - 5/2.....( 5/2 for BaP goalie)
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Shot speeds are realistic with the sliders set like this...this is confirmed by using the in-game radar ,in shooting practice......and in game, using the puck trail set on speed,to make sure the cpu players shots were the same as humans in dynamic game situations.
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