Dump 'N Cheese: Dead Attributes in EASHL

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  • RaychelSnr
    Executive Editor
    • Jan 2007
    • 4845

    #1

    Dump 'N Cheese: Dead Attributes in EASHL



    For the past few weeks, the talk on some of the various hockey forums has been about attributes, and whether they have any effect on our beloved OTP pros. Speed and acceleration have been the most talked about attributes, but let's not forget about the numerous goalie attributes that we have no real info on.

    Speed

    When the first discussions about the speed attribute started, I was slightly skeptical when people would talk about how the most expensive attribute in the game was not worth upgrading. As someone who mostly plays defense for my EASHL club, I have never put much stock in speed because I play positional defense and rarely have to skate hard in any situation, but it still sounded wrong. Nevertheless, I boosted my 65 speed to see if I felt any difference.

    A couple of OTP games later I was writing an email to the rest of my club to say, "remove the points you spent on speed and put them in balance and strength for a more balanced player; you won't regret it." If you only play OTP and cherry pick a lot, you might need an increase to 90 speed. But if you play as a team and move the puck by passing, you won't notice a difference.

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  • GrandMaster B
    Rookie
    • Nov 2004
    • 469

    #2
    Or how about getting rid of the online boosts all together and actually earn attributes by playing the game. But then how would EA make any more money? They could charge for jersey or equipment or rink DLC packs instead. Let people earn their attributes online instead of buying them. Everyone starts out with the same level player and as you play every game, you earn points which can be used for your players attributes. Similar to offline.
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    • TDKing
      MVP
      • Feb 2003
      • 1845

      #3
      Re: Dump 'N Cheese: Dead Attributes in EASHL
      I don't think ratings make enough of a difference in any mode in this game even with that slider. One of my gripes for many years now.
      As far as EASHL, I question the whole way they match up teams. There is no way my lousy squad should ever be matched up against some of the better teams in the league.
      Thanks for the tip on speed. I'm going to test this out later this weekend.

      Comment

      • jyoung
        Hall Of Fame
        • Dec 2006
        • 11132

        #4
        Re: Dump 'N Cheese: Dead Attributes in EASHL

        I play a tough guy center with:

        9" skates

        65 speed
        65 acceleration
        90 agility
        99 endurance
        99 strength
        98 balance
        Hustling all game long basically produces the same effect as having 90+ speed and acceleration.

        But because endurance is cheaper to upgrade than speed/acceleration, you can spend the extra points on strength and balance.

        Comment

        • cptnclutch28
          Pro
          • Feb 2011
          • 141

          #5
          Ok well then besides the speed and acceleration attributes what are other attributes that dont have any affect on how your player plays? I have seen my player do different things because of the fact that I have better ratings in certain areas but for the fact that I dont have anything but my pro card yet my guy just isnt statistically that good. That being said within the games that I have played I still have good numbers compared to those that have boosted their players.
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          • kayto
            Rookie
            • Feb 2003
            • 40

            #6
            I think this year acceleration is more important then speed...so between the two take more acc!!

            Comment

            • Fiddy
              Twitch/YouTube: Fiddy14
              • Jul 2002
              • 12673

              #7
              Re: Dump 'N Cheese: Dead Attributes in EASHL

              lol.. just tested this out prior to the Pens game.

              he is correct, speed means nothing.

              bumping acceleration may help a bit, but i left it alone and didnt notice much of a difference. hilarious!!
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              • Sakuraba19
                Rookie
                • Jun 2010
                • 71

                #8
                I never put boost on my player and don't see the difference...pretty sure the +5 stuff is a money-grabbing piece of **** from EA.

                Comment

                • toocool031074
                  Rookie
                  • Feb 2011
                  • 1

                  #9
                  The main question I have is does your weight and height play any role into how your player plays? I got my defenceman at 6'5" and 235.

                  Comment

                  • Fiddy
                    Twitch/YouTube: Fiddy14
                    • Jul 2002
                    • 12673

                    #10
                    Re: Dump 'N Cheese: Dead Attributes in EASHL

                    you know whats funny. after finding this out, we must have played about 15 teams built like this..

                    so our team and the team we were playing basically set the same.

                    it actually played a better game of hockey. it felt like we were playing an updated version of NHL 10. meaning, the stupid ea physics played no factor so to speak. no head over heal checks etc. just hard nosed, stand a guy up type checks etc.

                    cant believe im gonna say this, but the games win or lose were actually enjoyable.. lol
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                    • jyoung
                      Hall Of Fame
                      • Dec 2006
                      • 11132

                      #11
                      Re: Dump 'N Cheese: Dead Attributes in EASHL

                      Originally posted by toocool031074
                      The main question I have is does your weight and height play any role into how your player plays? I got my defenceman at 6'5" and 235.
                      Taller, heavier players will shoot harder, but are less accurate with their shots. They are also less agile.

                      Smaller, lighter players shoot accurately, but lack power. They are naturally agile.

                      Comment

                      • Money99
                        Hall Of Fame
                        • Sep 2002
                        • 12695

                        #12
                        Re: Dump 'N Cheese: Dead Attributes in EASHL

                        Originally posted by wEEman33
                        Taller, heavier players will shoot harder, but are less accurate with their shots. They are also less agile.

                        Smaller, lighter players shoot accurately, but lack power. They are naturally agile.
                        Which is disappointing. I'm pretty sure Mario Lemieux was quite agile as was Yashin, Jagr and Lindros.

                        Being small doesn't mean you're automatically a speedster (see Kyle Wellwood) while being large doesn't mean you're skating in mud. Same goes with shot attributes.
                        Paul Kariya's tiny but he developed a shot that was both hard, accurate and heavy.

                        This whole size concept was introduced in NHL06 and needs to be reconsidered for NHL12.

                        Comment

                        • Qb
                          All Star
                          • Mar 2003
                          • 8797

                          #13
                          Re: Dump 'N Cheese: Dead Attributes in EASHL

                          So I re-worked my attributes after reading this... I was a TWF with 83spd/85acc/90agl and 80bal/90end/85str. Played a game with 70spd/acc and massive str/bal, which suits my game quite well -- crash the net, set up screens, work the corners, etc. I can't say I had too much trouble keeping up, although I did go back and add some acceleration as I felt a touch to sluggish.

                          I had a feeling it wouldn't hurt too much, as I was already a hustle monster with low-80s speed and regularly caught up to or blew by people coming late as the center. I just have to be a little smarter in my angles now, but it appears lower speed is not an issue if you know how to use hustle and play a more positional game. I actually like it, as I often felt speed was too emphasized in 10/11 OTP, where as I was able to play more a power game in 09 when it was hard to have higher ratings in most categories.

                          Good work, Juha.
                          Last edited by Qb; 02-28-2011, 02:06 PM.

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                          • Fiddy
                            Twitch/YouTube: Fiddy14
                            • Jul 2002
                            • 12673

                            #14
                            Re: Dump 'N Cheese: Dead Attributes in EASHL

                            agility is broke as well.. im even starting to believe accuracy dont work either.

                            QB, take out anything you have in agility and even speed man.. if you have any points left over from getting 99 balance, 99 strength, and 99 endurance, then add them to acceleration..

                            i have been sniping lights out with default 60 wrist shot accuracy and 95 power.. its hilarious!!

                            i bet EA doesnt even know what works and doesnt..
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                            • milesizdead
                              Rookie
                              • Jun 2010
                              • 150

                              #15
                              Originally posted by Qb
                              So I re-worked my attributes after reading this... I was a TWF with 83spd/85acc/90agl and 80bal/90end/85str. Played a game with 70spd/acc and massive str/bal, which suits my game quite well -- crash the net, set up screens, work the corners, etc. I can't say I had too much trouble keeping up, although I did go back and add some acceleration as I felt a touch to sluggish.

                              I had a feeling it wouldn't hurt too much, as I was already a hustle monster with low-80s speed and regularly caught up to or blew by people coming late as the center. I just have to be a little smarter in my angles now, but it appears lower speed is not an issue if you know how to use hustle and play a more positional game. I actually like it, as I often felt speed was too emphasized in 10/11 OTP, where as I was able to play more a power game in 09 when it was hard to have higher ratings in most categories.

                              Good work, Juha.
                              No worries, I am just a messenger

                              Others took the plunge before me. Hopefully if we´re vocal enough EA would return the effect of attributes for us. Two teams full of PFs gets old after a while, and I really would like to use a playmaker again without sitting on my *** all game long
                              No Cheese, No Glitching, SimHockeyRules!

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