NHL 12: Sim Engine Blog

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  • Skeptikal
    Rookie
    • Jul 2008
    • 42

    #1

    NHL 12: Sim Engine Blog


    A new blog has surfaced discussing the new and improved Sim Engine in NHL 12.

    The new Sim Engine was developed entirely in C# (a programming language) which isn’t typically a language used for console game development. Using C# allowed me to quickly set up and prototype various aspects of our new approach without having to worry about integrating it into the consoles until a later date. Anybody familiar with the NHL Development team also knows who Gurndeep Sumal is, our resident stat junkie and all around walking sport encyclopedia. Gurn and I collaborated on prototyping and designing the Sim Engine brick by brick, layer by layer, so that after many months of development, we could prototype any action in a hockey game, and analyze the results using graphical and statistical harness/outputs to ensure we received realistic stats.

    For the full blog, click here.
  • Scottdau
    Banned
    • Feb 2003
    • 32580

    #2
    Re: NHL 12: Sim Engine Blog

    I like what I just read. Hope it really does make the sim stats more close to real life.

    Comment

    • Segagendude
      Banned
      • Aug 2008
      • 7940

      #3
      Re: NHL 12: Sim Engine Blog

      Wow! A wealth of information there that sounds alot more sim than game! Sounding great so far!

      Comment

      • cup4blues
        Rookie
        • Sep 2003
        • 51

        #4
        Re: NHL 12: Sim Engine Blog

        It's great to use attributes in the sim engine but when a sniper has 90 accuracy and an AHL callup has 80 accuracy does it really make a difference?

        Comment

        • RealmK
          Banned
          • Sep 2003
          • 4198

          #5
          Re: NHL 12: Sim Engine Blog

          Hopefully optimistic.

          Comment

          • actionhank
            MVP
            • Jan 2010
            • 1530

            #6
            Re: NHL 12: Sim Engine Blog

            Originally posted by cup4blues
            It's great to use attributes in the sim engine but when a sniper has 90 accuracy and an AHL callup has 80 accuracy does it really make a difference?
            Hopefully the small difference in numbers will equal a big difference in results.
            I can't imagine he's spent all of this time coding it and hasn't made sure it's getting him accurate results.

            Comment

            • theglory
              Rookie
              • Aug 2009
              • 62

              #7
              Re: NHL 12: Sim Engine Blog

              This is great, but if the below average - average player ratings are still iffy it will only really be marginally different then what we already get.

              Comment

              • BlueNGold
                Hall Of Fame
                • Aug 2009
                • 21817

                #8
                Re: NHL 12: Sim Engine Blog

                Damn, that sounds good. The screens look good as well. Notice that the most games played by a goalie was Luongo with 60? Goalie fatigue?

                Of course they leave us with a cliffhanger though, lol. I'm curious what could be so groundbreaking when it comes to the sim engine.

                Also, did anyone catch this?

                1. Game prepares for a Face Off, both teams (assuming it’s not an icing call) have a chance to determine the players on the ice for the coming face off. Each team will field its roster of players based on awareness of the score, face-off circle, and how long the current players have been on the ice. A determination is made as to whether either center behaves in such a way as to require the ref to eject them from the face off, and bring in the left or right winger instead.
                Are we getting face-off ejections in-game too?
                Originally posted by bradtxmale
                I like 6 inches. Its not too thin and not too thick. You get the support your body needs.



                Comment

                • BlueNGold
                  Hall Of Fame
                  • Aug 2009
                  • 21817

                  #9
                  Re: NHL 12: Sim Engine Blog

                  Originally posted by theglory
                  This is great, but if the below average - average player ratings are still iffy it will only really be marginally different then what we already get.
                  Goalies not playing basically every game and the stars producing like they should barring injuries is already a huge change from past years.

                  Hopefully we got some tuning on the award logic too. It annoyed the hell out of me that goalies always won the Conn Smythe and a lot of times the Hart as well.
                  Originally posted by bradtxmale
                  I like 6 inches. Its not too thin and not too thick. You get the support your body needs.



                  Comment

                  • MFarrer74
                    Rookie
                    • Jun 2011
                    • 41

                    #10
                    Re: NHL 12: Sim Engine Blog

                    Getting really excited for this game to come out. I hope it's as good as advertised.

                    Comment

                    • savoie2006
                      R.I.P 2KHockey 2000-2011
                      • Sep 2006
                      • 4657

                      #11
                      Re: NHL 12: Sim Engine Blog

                      I'm curious what the "big win" we have yet to hear about and will change how we play the game.
                      http://rateyourmusic.com/collection/Savoie12/visual/

                      Comment

                      • RM938
                        Rookie
                        • May 2011
                        • 150

                        #12
                        Re: NHL 12: Sim Engine Blog

                        Im guessing the big blog will come tomorrow. hopefully
                        NCAAB: West Virginia Mountaineers
                        NCAAF: West Virginia Mountaineers
                        NHL: Philadelphia Flyers
                        NFL: Philadelphia Eagles
                        MLB: Philadelphia Phillies
                        NBA: Philadelphia 76ers

                        LET'S GO!

                        Comment

                        • BlueNGold
                          Hall Of Fame
                          • Aug 2009
                          • 21817

                          #13
                          Re: NHL 12: Sim Engine Blog

                          Originally posted by RM938
                          Im guessing the big blog will come tomorrow. hopefully
                          Pretty sure it is. The community day guys said they were told to wait until then to post their thoughts/impressions on Be A GM because EA is posting a blog on that tomorrow.
                          Originally posted by bradtxmale
                          I like 6 inches. Its not too thin and not too thick. You get the support your body needs.



                          Comment

                          • savoie2006
                            R.I.P 2KHockey 2000-2011
                            • Sep 2006
                            • 4657

                            #14
                            Re: NHL 12: Sim Engine Blog

                            Another thing...if the new sim engine is based on the attributes and Ea generally has poor attribute ratings(according to fans), then the results will suck too right? That is... unless the big addition is updated attrributes through something like NBA Live had. After all that would be directly connected to the sim engine.
                            http://rateyourmusic.com/collection/Savoie12/visual/

                            Comment

                            • BlueNGold
                              Hall Of Fame
                              • Aug 2009
                              • 21817

                              #15
                              Re: NHL 12: Sim Engine Blog

                              Originally posted by savoie2006
                              Another thing...if the new sim engine is based on the attributes and Ea generally has poor attribute ratings(according to fans), then the results will suck too right? That is... unless the big addition is updated attrributes through something like NBA Live had. After all that would be directly connected to the sim engine.
                              The ratings aren't terrible, it's just (IMO at least) they aren't stretched out enough to create a noticeable difference between stars and 4th liners.

                              But judging from the screenshots the results look pretty good. I'm also guessing either the results are scaled to the ratings they have (so that a forward in the low 70s produces like a bottom 6 forward, since usually low 70 OVR players tend to be those players) or they re-did their ratings like Donny Moore did in Madden 10.
                              Originally posted by bradtxmale
                              I like 6 inches. Its not too thin and not too thick. You get the support your body needs.



                              Comment

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