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See lessThe upgrade is complete, but you've probably noticed the forums are only showing posts up to about April 8. Posts made after that are still in the process of being moved over, and that should take another week or two. Feel free to start a new thread.
The site might feel a little slow while work continues. ...See more
Capturing video footage of NHL 13 gameplay wasn't allowed at E3, but that didn't stop Gamereactor from doing it.
NHL 13 was an alpha build at E3 and the game releases on September 11th, so they have time to polish it up. From the looks of the video, the 2 gamers had no idea what they were doing, but it does offer the first glimpse of real gameplay.
Now I know why this game has never looked right... there's absolutely no stick handling. The puck is glued to players' sticks, which allows them to swing their sticks in circles on the ice surface without ever losing control of the puck.
Now I know why this game has never looked right... there's absolutely no stick handling. The puck is glued to players' sticks, which allows them to swing their sticks in circles on the ice surface without ever losing control of the puck.
Maybe you are being sarcastic but lets not let them off the hook here they got the skateing down. It should not be too much of a stretch to do the same with the puck. Stick handling goes together with hockey like peas and carrott's
HUGE ISSUE I can see already that disturbs me (outside of the magnetized puck to the stick):
Pucks are flying with laser like precision when passed and they are STICKING TO THE PLAYER'S STICK - Sorry, but this is a load of crap. The puck never bounces off a stick, even when it's rifled to a player 5 feet away from him with max power behind the pass.
If this is what EA believes to be an improvement, I'm sorry but this is an utter joke. There is NOTHING in that video that tells me things will improve. Maybe sliders can fix things - but we've been down this road before where slider tweaks for PASSING mean very little.
Not trying to be mean about this, but even you guys that love hockey would have to admit this looks really bad right now... I have no hope whatsoever after reviewing this video clip. The speed of guys flying through the offensive zone is bothersome as well... Oh well...
HUGE ISSUE I can see already that disturbs me (outside of the magnetized puck to the stick):
Pucks are flying with laser like precision when passed and they are STICKING TO THE PLAYER'S STICK - Sorry, but this is a load of crap. The puck never bounces off a stick, even when it's rifled to a player 5 feet away from him with max power behind the pass.
If this is what EA believes to be an improvement, I'm sorry but this is an utter joke. There is NOTHING in that video that tells me things will improve. Maybe sliders can fix things - but we've been down this road before where slider tweaks for PASSING mean very little.
Not trying to be mean about this, but even you guys that love hockey would have to admit this looks really bad right now... I have no hope whatsoever after reviewing this video clip. The speed of guys flying through the offensive zone is bothersome as well... Oh well...
It's still in ALPHA Software build. EA still has to add hitting physics, as well as tune, polish, and de-bug the game before September comes. Obviously there is going to be some hiccups in the game right now and frankly no one was allowed to film/record gameplay at E3 because of this. Relax, there is still 1 1/2 - 2 months of tuning left.
Maybe you are being sarcastic but lets not let them off the hook here they got the skateing down. It should not be too much of a stretch to do the same with the puck. Stick handling goes together with hockey like peas and carrott's
Right on a console with 512 megs of ram, and where they have to strike a balance between the casuals and sim fans. Look I'd love to see pucks bouncing all over the place too. And have a sloppy game but at the end of the day, you also want the game to be fun and playable without being frustrating to play.
HUGE ISSUE I can see already that disturbs me (outside of the magnetized puck to the stick):
Pucks are flying with laser like precision when passed and they are STICKING TO THE PLAYER'S STICK - Sorry, but this is a load of crap. The puck never bounces off a stick, even when it's rifled to a player 5 feet away from him with max power behind the pass.
If this is what EA believes to be an improvement, I'm sorry but this is an utter joke. There is NOTHING in that video that tells me things will improve. Maybe sliders can fix things - but we've been down this road before where slider tweaks for PASSING mean very little.
Not trying to be mean about this, but even you guys that love hockey would have to admit this looks really bad right now... I have no hope whatsoever after reviewing this video clip. The speed of guys flying through the offensive zone is bothersome as well... Oh well...
It's an alpha build and we can tweak sliders as you know. I swear to God some of you people just like to bitch for the sake of it. Then at the same time you'll see an NBK2k video that looks to play the same as it has for 3-4 years now and act like it's gods gift to sports games. In other words, haters gonna hate.
I was impressed. The Kings had a tough time gaining the zone, and that Devils goal looked really nice. I'm not really worried about the pass reception right now, as there is a slider for that (and I didn't think it was that big of an issue in the first place). Game looks really good
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To be honest...there really wasn't anything in the vid that overly impressed me. But I suppose if your looking for that, you'll probably end up a bit disappointed.
But like Sega mentioned, hopefully the sliders will be effective enough to customize the gameplay to our liking. And ya...it is really the first raw gameplay vid we've seen. So at this point, I'm not too concerned.
Right on a console with 512 megs of ram, and where they have to strike a balance between the casuals and sim fans. Look I'd love to see pucks bouncing all over the place too. And have a sloppy game but at the end of the day, you also want the game to be fun and playable without being frustrating to play.
Yep RealmK...what you speak is the simple truth, imo.
The balancing act between casual/sim will most likely always be there. The sliders/game levels are there for a reason...hopefully they'll all work well, to give all of us at least something close to what we as individuals are looking for.
To be honest...there really wasn't anything in the vid that overly impressed me. But I suppose if your looking for that, you'll probably end up a bit disappointed.
But like Sega mentioned, hopefully the sliders will be effective enough to customize the gameplay to our liking. And ya...it is really the first raw gameplay vid we've seen. So at this point, I'm not too concerned.
Honestly I'm not at all worried, we're looking at a build that's months away from being done with sliders that more than likely aren't touched and certainly aren't tweaked to be sim.
Now if we get the demo and are able to tweak sliders and all the passes are still tape to tape? Sure then I'll get on my horse about it.
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