All right let me try and tackle this one item at a time.
The Draft
You are right in your assumption that each team picks a player in each of the five rounds. Now, there are instances where a team can trade a draft pick for a player. Say the NY Rangers traded their 2nd round draft pick to the Detroit Red Wings for some random player. Now Detroit controls that pick and will get to choose in the Rangers' place.
Who Should I Draft?
There are two schools of thought when drafting in the first round:
- Pick the best available player you can get
- Pick the best available player of need
I play as the NY Rangers so I went into the draft knowing I didn't have many pure scorers in my organization but I have good young defensemen so I can focus on trying to pick up a good offensive player. I believe my Rangers had the 21st pick in the draft, so try to pick a player who has a lot of those green lines next to their numbers.
The green, yellow, and red lines identify how accurate your scouting is (which you can upgrade.) Green means it's reliable and you can count on it, yellow means it's around that number, and red means it could be that number or it might not even be close.
My main focus is trying to pick a person with speed, agility, and decent wrist power & acc. in the first round. I want my first round pick to be a
Sniper or a
Playmaker, because they're more rare than a Grinder, who you can pick up anywhere on Free Agents for cheap.
As you get into later rounds try to pick players in positions of need. (e.g. need defensemen, pick one!) Don't be afraid to take a chance in the later rounds because most likely they won't amount to anything anyway, so it's low-risk high-reward
What To Do With The Players You Drafted
Next you need to sign them. Use some discretion here, don't feel like you need to sign those you just drafted. Finally, you can look at their final attribute ratings as well as their potential ratings in Offense, Defense, and Athleticism. Try to sign those with high-ceilings, with A's and B's in those categories (to find their potential ratings check their attributes and they should be shown at the top-right of the screen.)
Your top pick should be rated anywhere from 72 and up overall. I've had guys come in at 79 OVR and other first round flops at 69 OVR. But, make sure you look at the potential rating and sign the players who give you the best chance to succeed a few years down the road when you call them up.
Those you sign should definitely be given two-way contracts so they can be moved up to the big club and back down to the farm club without having to go through waivers*. Unless you have a glaring need for this player on your big club, in no way, shape, or form should they be on your club, they need to be on your minor league team for "seasoning".
Things to Remember
- Scouting is important! Be sure to change up your scouting assignments, never trust the computer to do it for you. You can receive GM Points to upgrade your Scouting Dept., Assistant Coaches, Medical Staff, and Pro Scouts. For example, you can scout Forwards in Canada for five weeks and receive 10 points to use towards an upgrade.
- You can trade draft picks to help your position in the draft or trade your picks away to land someone better if this year's class isn't that good.
*Waivers means every team as a chance to sign the player being sent back down to the minors without a 2-way contract. I believe the order of the teams is determined by last year's draft. So if the Islanders picked first in the draft, they would also have first dibs on the player being sent down. If they pass on the player it goes to the next team, and so on and so forth. If the player is not claimed he will be back on your minor league team [farm club]
I hope this helped you out a little bit!