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Old 01-20-2021, 03:01 PM   #1
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question to those who write apps for NHL legacy

Question for those who have written apps to edit and mod NHL 2k10 and Legacy or possibly Fifa games. How long did it take you to create this? What was the work involved how stressful?

I have an app dev interested in writing something to edit teams, create/remove players and import and export assets such as sounds graphics.

He thinks 1 to 2 months to decrypt and decompile game files to then allow the mod app(s) to work. Quite prepared to pay some cash as I am a passionate hockey gamer fan.

Last edited by MuzzUK; 01-21-2021 at 04:47 AM.
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Old 01-21-2021, 04:55 AM   #2
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Re: question to those who write apps for NHL legacy

I followed this topic for years until I tried to make edits myself.
https://thebreakaway.net/forums/show...ame-moddable-!

I had to solve the following steps to be able to edit the textures.
1. Extract game files from big archives
2. Decompress extracted files
3. Export rx2 texture files to readable format
4. Import modded textures back to rx2
5. Compress rx2
6. Import modded files to big archive

I had no experience with hex editing and especially programming before but it helped a lot when I asked for help in Xentax forum to compile python plugin for Noesis cross platform tool to extract texture files. I takes 1-2 months for me to compile full compatible script and I become understand how hex editing and programming with files works.
https://forum.xentax.com/viewtopic.php?t=15601

I was lucky because I found the source code for Big File Extractor and especially Noesis and Quickbms helped a lot and without these I wouldn't have succeeded with my tools.

The biggest job is the reverse engineering files. I take me over year to completely understand file structures. Writing my simple tools took some weeks for me.
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Old 01-22-2021, 04:37 PM   #3
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Re: question to those who write apps for NHL legacy

Thanks good to know! Personally think nhl2k10 or NHL10 might be more viable to mod then.
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Old 01-23-2021, 12:52 PM   #4
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Re: question to those who write apps for NHL legacy

Quote:
Originally Posted by MuzzUK
Thanks good to know! Personally think nhl2k10 or NHL10 might be more viable to mod then.
NHL Legacy is way easier to mod than 2K games because the files are already extracted and modded.


There is a lot of research to do for 2K.


How much money do you want to spend? I've been making editors for WWE SVR 2010 and helped out with snowdrifts editor and ported it for NHL2K11.


What do you want to achieve? What time frame? And what budget?
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