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The TrueSim Roster Project: NHL 22

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Old 12-27-2021, 07:36 PM   #57
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Re: The TrueSim Roster Project: NHL 22

Quote:
Originally Posted by Cycloniac
This is the latest build I am testing

Quick Settings
NHL Experience: I am an expert
Controls: Skill Stick
Difficulty: All-Star
Gameplay Preset: Custom (FULL SIM)
On Ice Trainer: OFF
Shot Aim: Assist


Rules
Game Play Presets: Custom (Full Sim)
Game Style: Custom (Full Sim)
Post Whistle Rules: Authentic
Rules: Custom (NHL)
Fighting: 2
Icing: Hybrid Icing
Injuries: On
Offsides: Delayed
Penalties: 4
Tie Break: 5 min (3 on3) then shootout
Trapezoid Rule: Off
Penalty Time Scaling: 3
Coincidental Penalty Time Scale: 0


Game Settings
Game Play Presets: Custom (Full Sim)
Game Style: Custom (Full Sim)

Period Length: 9 Minutes

Difficulty: All-Star
Camera: True Broadcast
Shootout Camera: True Broadcast or Low
Away Line Changes: Auto
Away Shot Aim: Aim Assist
Home Line Changes: Auto
Home Shot Aim: Aim Assist


Gameplay Sliders

GENERAL
Gameplay Version: v1.00
Game Style – Custom (Full Sim)

Attribute Effects : 7

Broken Stick Frequency : 50
Game Speed : 3
Fatigue Effect : CPU: Max / Human: Max
Fatigue Recovery : CPU: 15 / Human: 15
Injury Occurrence : CPU: 40 / Human: 40

SKATING
Back Skating: 50
Hustle Type : Authentic
Puck Carrier Agility : 75
Puck Carrier Skating: 25
Player Acceleration : CPU: 45 / Human: 45
Skating Speed : CPU: 65 / Human: 65
Skating Agility : CPU: 55 / Human: 55


SHOOTING
One Timer Accuracy : CPU: 10 / Human: 10
Shot Accuracy : CPU: 45 / Human: 45
Shot Power : CPU: 45 / Human: 45
Slap Shot Accuracy : CPU: 55 / Human: 55
Slap Shot Power : CPU: 50 / Human: 50

PASSING
Manual Passing - OFF
Pass Assist : 30
Min Pass Speed: 55
Max Pass Speed: 65
Saucer Pass Speed : 35
Pass Accuracy : CPU: 40 / Human: 40
Pass Interceptions : CPU: Max / Human: Max
Pass Reception Ease : CPU: 30 / Human: 30
Reception Reaction Time : CPU: 25 / Human: 25
Puck Control Rating Effect : CPU: 60 / Human: 60
Puck Speed Reception Effect : CPU: 65 / Human: 65
Pickup Type Effect : CPU: 20 / Human: 20
Bouncing Puck Receptions : CPU: 20 / Human: 20

PUCK CONTROL
Stick In Physics : Stick , Legs and Body
Incidental Contact Puck Loss: Stick, Legs and Body
Incidental Stick Contact Immunity : 0
Puck Control : CPU: 30 / Human: 30
Deking Impact : CPU: 60 / Human: 60
Spin Deke Impact : 35 / Human: 35
Skating Impact : CPU: 40 / Human: 40

GOALIES
Goalie Cover Frequency : 75
Goalie Passing : Max
Goalie Cross Crease Reaction Time : CPU: 60 / Human: 60
Goalie Save Reaction Time : CPU: 40 / Human: 40
Goalie Deflection Reaction Time : CPU: 25 / Human: 25
Goalie Screen Effect : CPU: Max / Human: Max
Goalie Screen Persistence : CPU: 75 / Human: 75

CHECKING
Board Effect Non-Puck Carrier : 1
Board Effect Puck Carrier : 1
Hitting Assistance : 0
Stumble Threshold : 75
Fall and Stumble Fall Ease: 25
Aggression : CPU: 50 / Human: 50
Hitting Power : CPU: 20 / Human: 20
Size Effect : CPU: 35 / Human: 35
Speed Effect : CPU: 35 / Human: 35
Checking/Balance Rating Effect : CPU: 65 / Human: 65
Preparedness Effect : CPU: 20 / Human: 20
Incidental Contact Effect : CPU: 30 / Human: 30
Poke Checking Accuracy : CPU: 0 / Human: 0
Poke Checking Power : CPU: 0 / Human: 0
Stick Lift Effectiveness : CPU: 35 / Human: 35

PENALTIES

CPU Penalties: 50
CPU Teammate Penalties: 50
Tripping: CPU: 80 / Human: 80
Slashing : CPU: 80 / Human: 80
Elbowing : CPU: Max / Human: Max
High Sticking : CPU: Max / Human: Max
Cross Checking: CPU: Max / Human: Max
Boarding : CPU: 60 / Human: 60
Charging : CPU: 50 / Human: 50
Delay of Game : CPU: 55 / Human: 55
Holding : CPU: 65 / Human: 65
Hooking : CPU: 80 / Human: 80
Interference : CPU: 80 / Human: 80

AI
AI Learning: 0
CPU Difficulty Adjustment: 0
CPU Faceoff Difficulty: 65
Fight Difficulty: 50
CPU Strategy Adjustment: 5
User Strategy Adjustment: 0
BAP Strategy Adjustment: 5
I know your sliders are usually geared towards CPU vs CPU, do you think they will work for HUM vs CPU?

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Old 12-27-2021, 08:51 PM   #58
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Re: The TrueSim Roster Project: NHL 22

Are the rosters around 50% done ?
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Old 12-28-2021, 04:45 PM   #59
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Re: The TrueSim Roster Project: NHL 22

Quote:
Originally Posted by puckinwilk
I know your sliders are usually geared towards CPU vs CPU, do you think they will work for HUM vs CPU?

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Yes, and you can tweak if too hard/easy
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Old 12-29-2021, 05:44 AM   #60
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Re: The TrueSim Roster Project: NHL 22

Not to take the focus away from the roster project, but I couldn't find any topic on the slider forum. And I have to say, I was skeptical when I saw the values of your sliders set, but tried it out anyway...and I was VERY PLEASANTLY surprised. Gave the game a whole new feel, saw passing lanes I had never seen before.

I was worried about the 0 pokechecks and 100 interceptions, but everything turned out great, and felt natural. I'm tweaking a couple of things more to my likings in terms of game speed and passing speed, but I strongly urge anyone who, like me, are kinda skeptical about some values to give these a try...you might enjoy it a LOT more than you think at first glance.

...and now, back to our original roster programming.
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Old 12-31-2021, 11:42 AM   #61
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Re: The TrueSim Roster Project: NHL 22

Hey cycloniac. I'm new to the site but I've used your rosters and sliders for mlb the show, you do great work man! I'm currently using a different set of sliders for nhl and the computer just doesn't shoot enough, very rarely breaking 20 per game. Was just curious what the average is with your sliders, or which ones I could adjust to help fix this.
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Old 12-31-2021, 03:37 PM   #62
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Re: The TrueSim Roster Project: NHL 22

Any suggestion on tuning the high cpu passing percentage? Will you do that with your roster edits?
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Old 12-31-2021, 11:58 PM   #63
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Re: The TrueSim Roster Project: NHL 22

Heyo Cycloniac. Current sliders working fantastic FYI - only nitpick I have is the absurdity that is the frequency of interference calls.
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Old 01-02-2022, 07:59 PM   #64
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Re: The TrueSim Roster Project: NHL 22

how close are these to being down. Looking forward to them when they are!
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