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  • #1
    The EVHL
    Pro
    • Nov 2014
    • 803

    Attribute/Slider Research Thread


    Hi Everyone,

    I've been wanting to start this thread for awhile now but just haven't had the time. With all of the different slider sets, opinions on how to play the game, and the obvious differences between what people believe virtual hockey should feel like, I wanted to start a thread that discusses attribute and global slider research so that people can more easily understand what results us slider-makers are trying to achieve when we set sliders/attributes a certain way.

    I think this will be extremely helpful for people stuck between difficulty levels as this may help them make a slider/global attribute change to get x to be more/less effective which could solve the issues they're running into. This could also be a good thread to challenge "accepted" values for certain sliders either based out of routine or simply not enough testing on a particular slider.

    This discussion is open to anything and everything (x-factors included) as I am currently on NHL 20 but have done my fair share of tweaking and testing on NHL 22 as well. I'll kick us off with one of my more recent discoveries in NHL 20 that should carryover to its successors based on how I feel the slider works.

    First Attribute I'd like to discuss today:
    "preparedness effect" slider under the "checking" tabs.

    Use case for diving in:
    This series has always had a hard time in allowing "little bumps" to exist in contexts where they should without those same little bumps plaguing things such as breakaways. I want to try and mitigate this to achieve more dynamic hitting outcomes to reward body positioning when in the right spot (small checks on a rush) without always being bumped from behind when I have a step on the CPU.

    Values I usually see:
    50-55/100

    Value I'm using:
    95/100

    My Results:
    My test games with this slider set to 95 have had some really encouraging results so far. The biggest concern for many is probably the "ragdoll" hits but I'd like to report that I haven't seen really any more ragdolls that what I already would've expected before making this change. If you or the CPU skates into a check while deking, you're going to get absolutely blown up.

    The highlight of my findings so far though have actually been the low-speed hits and the ability to brush off hits in a realistic fashion. Holding out RS is considered to be "not as prepared' from my testing, this means you can't use it as an avoidance crutch against an aggressive CPU defender. We all know the CPU can be over-aggressive and take some bad angles into a check, this slider will allow them to have more success in hitting you which makes the game harder (obviously a good thing if you're looking for a "pro-star" experience). This also means that you can deliver effective but small checks when the CPU decides to sprint into you on the rush while holding their stick out. This also means that using "protect the puck" when you see a hit coming that you do absorb the hit effectively which is a big win. One other win is that skating normally when you have a step on a defender you don't seem very susceptible to the small bumps/checks which allows you to actually gain a 2-3 step gap on a defender with patience, then go into your RS moves on a breakaway.

    Overall, I've found that this has been a very good win so far. It has not lead to a ton of crazy big checks, but it has lead to a much more effective small checking game. All while also bring more balance than I was expecting in terms of puck carriers getting to absorb hits when appropriate. Is it perfect? no. But it's been a worthwhile exploration that is now a permanent fixture on my slider set.
    Last edited by The EVHL; 06-05-2023, 04:14 PM.
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  • #2
    Occam
    Rookie
    • Sep 2022
    • 270

    Re: Attribute/Slider Research Thread


    Re: Attribute/Slider Research Thread

    Interesting stuff! I know I’ll be following along.
    "Perfection is achieved not when there is nothing more to add, but when there is nothing left to take away." – Antoine de Saint-Exupéry

    "Creativity takes courage." – Henri Matisse

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    • #3
      PernellKarl076
      MVP
      • Dec 2019
      • 1382

      Re: Attribute/Slider Research Thread


      Re: Attribute/Slider Research Thread

      Great stuff and great read there buddy 😀👍

      I’m ON board… For everyone that knows me around here, you know that the more realistic it is for me, the better.

      That being said, I thought that I had my HITTING portion in the game where I wanted. BUT, there’s always room for improvement, right ? Right now, I’m actually trying to get a 20 minutes slider set going 😳 I know, I’m crazy, but yeah…

      I’m gonna bite and take my 15 minutes slider set to the playing field and put the "preparedness effect" at 95 to the test… Stay Tuned 😀
      PernellKarl076 NHL25 Slider Set
      HOCKEY is the GREATEST sport on earth
      If you know, you know !
      Follow me on your favourite TUBE (Videos backstories often in my Slider Thread)

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      • #4
        The EVHL
        Pro
        • Nov 2014
        • 803

        Re: Attribute/Slider Research Thread


        Re: Attribute/Slider Research Thread

        Originally posted by PernellKarl076
        Great stuff and great read there buddy ����

        I’m ON board… For everyone that knows me around here, you know that the more realistic it is for me, the better.

        That being said, I thought that I had my HITTING portion in the game where I wanted. BUT, there’s always room for improvement, right ? Right now, I’m actually trying to get a 20 minutes slider set going �� I know, I’m crazy, but yeah…

        I’m gonna bite and take my 15 minutes slider set to the playing field and put the "preparedness effect" at 95 to the test… Stay Tuned ��
        Let me know how it goes! I've found I can jack incidental contact up to 100/100 now and I see a much more variable and dynamic "small hit" checking game which has been really fun to see!

        Also need to add some x-factor stuff too. I think you have a few of those "global" changes you make right? In 22, I loved putting gold back skating x-factors on all Dmen to show how much better high-level D are at skating backwards than forwards. I'll need to post that one.
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        • #5
          HeadCoach2.0
          Pro
          • Jan 2023
          • 755

          Re: Attribute/Slider Research Thread


          Re: Attribute/Slider Research Thread

          I will be following this thread also as we head onwards to NHL 24.

          Let's definitely keep this going forward.

          Comment

          • #6
            PernellKarl076
            MVP
            • Dec 2019
            • 1382

            Re: Attribute/Slider Research Thread


            Re: Attribute/Slider Research Thread

            Originally posted by HipNotiiC_x
            Let me know how it goes! I've found I can jack incidental contact up to 100/100 now and I see a much more variable and dynamic "small hit" checking game which has been really fun to see!

            Also need to add some x-factor stuff too. I think you have a few of those "global" changes you make right? In 22, I loved putting gold back skating x-factors on all Dmen to show how much better high-level D are at skating backwards than forwards. I'll need to post that one.

            Hey HipNotiiC !

            What do you know, Incidental Contact has been at 99 for the past 2 weeks and I’m loving it 😆 I’m still testing a bunch of stuff on my side so I haven’t made changes to my slider thread yet…

            I thought that Preparedness Effect at 95 was gonna be hectic… Especially in 23, but I’m proud to say that this is now a permanent fixture as well 👍😀 Yes I’ve seen a bit more of the rag doll effect, but nothing too major like I thought it would… My Hitting Power and Hitting Assist have always been at 0, so the difference it does by having these 2 sliders in the hitting department on the high side doesn’t affect it too much and it adds more of the ORGANIC gameplay and RANDOMNESS that I love 😀

            As far as XFACTORS and such, yeah, I’ve done a bunch of changes, especially when I came back to NHL22 and found out that the DMEN were zombies and let on the curb side by EA… A couple of people including GetThePuckOut can attest to this, lol ! Made so many changes in my roster to bring these DMen up to par it’s not even funny….

            If you wanna know my exact formula, let me know 😀

            I’ll post a few clips shortly of my experience with these 2 sliders on the higher side of things.

            Peace !
            Last edited by PernellKarl076; 06-07-2023, 02:04 PM.
            PernellKarl076 NHL25 Slider Set
            HOCKEY is the GREATEST sport on earth
            If you know, you know !
            Follow me on your favourite TUBE (Videos backstories often in my Slider Thread)

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            • #7
              The EVHL
              Pro
              • Nov 2014
              • 803

              Re: Attribute/Slider Research Thread


              Re: Attribute/Slider Research Thread

              Originally posted by PernellKarl076
              Hey HipNotiiC !

              What do you know, Incidental Contact has been at 99 for the past 2 weeks and I’m loving it 😆 I’m still testing a bunch of stuff on my side so I haven’t made changes to my slider thread yet…

              I thought that Preparedness Effect at 95 was gonna be hectic… Especially in 23, but I’m proud to say that this is now a permanent fixture as well 👍😀 Yes I’ve seen a bit more of the rag doll effect, but nothing too major like I thought it would… My Hitting Power and Hitting Assist have always been at 0, so the difference it does by having these 2 sliders in the hitting department on the high side doesn’t affect it too much and it adds more of the ORGANIC gameplay and RANDOMNESS that I love 😀

              As far as XFACTORS and such, yeah, I’ve done a bunch of changes, especially when I came back to NHL22 and found out that the DMEN were zombies and let on the curb side by EA… A couple of people including GetThePuckOut can attest to this, lol ! Made so many changes in my roster to bring these DMen up to par it’s not even funny….

              If you wanna know my exact formula, let me know 😀

              I’ll post a few clips shortly of my experience with these 2 sliders on the higher side of things.

              Peace !
              Great to hear it worked! I think it pairs super nicely with incidental contact being very high!

              Karl, this thread is open to the public if you want to do your own write-ups about global x-factor applications. That's the intent of thread. Any of slider makers that do some interesting experiments that lead to positive results are free to give a quick synopsis in the hopes that others can find use of these values in their own sliders.
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              • #8
                HeadCoach2.0
                Pro
                • Jan 2023
                • 755

                Re: Attribute/Slider Research Thread


                Re: Attribute/Slider Research Thread

                I played a game with the preparedness slider at 95.

                I feel that this rewards you for good defensive positioning because sometimes even when you are in good position the CPU just bounces off of your check.

                Just like others have said it has a very subtle effect. I noticed that on two different instances I absolutely flattened somebody with a check. As long as the CPU difficulty is high enough you will have a hard enough time putting any type of check on the CPU.

                Your good hits will now be more effective and the same will happen for the CPU hits against you.

                Comment

                • #9
                  The EVHL
                  Pro
                  • Nov 2014
                  • 803

                  Re: Attribute/Slider Research Thread


                  Re: Attribute/Slider Research Thread

                  Originally posted by HeadCoach2.0
                  I played a game with the preparedness slider at 95.

                  I feel that this rewards you for good defensive positioning because sometimes even when you are in good position the CPU just bounces off of your check.

                  Just like others have said it has a very subtle effect. I noticed that on two different instances I absolutely flattened somebody with a check. As long as the CPU difficulty is high enough you will have a hard enough time putting any type of check on the CPU.

                  Your good hits will now be more effective and the same will happen for the CPU hits against you.
                  Glad to hear! Yeah, this was exactly my experience. With incidental contact at 100/100, cutting to the middle is much harder as I feel like I’m constantly being bumped and harassed and falling which is how it should feel when cutting to a congested middle part of the ice!

                  Thanks for the feedback all, please feel free to present any research you’ve all done! Let’s make this a great resource!
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                  • #10
                    HeadCoach2.0
                    Pro
                    • Jan 2023
                    • 755

                    Re: Attribute/Slider Research Thread


                    Re: Attribute/Slider Research Thread

                    I have a question that the thread can build on.

                    What precisely does the attribute slider do?

                    I mean I get the general idea of it but how EXACTLY is that going to affect my game?

                    I saw on another thread some months ago where someone said if you have it set on 5 that it neutralizes the affect that the attributes have on players. Is that true?

                    I currently have mine set to 8. I use the Lightning.

                    So if I set that slider to zero that would mean that Hedman Kucherov and Stamkos would all play just like regular players and their abilities would not be so prevalent? Is that correct? Am I getting that right?
                    Last edited by HeadCoach2.0; 06-09-2023, 06:56 AM.

                    Comment

                    • #11
                      PernellKarl076
                      MVP
                      • Dec 2019
                      • 1382

                      Re: Attribute/Slider Research Thread


                      Re: Attribute/Slider Research Thread

                      Originally posted by HeadCoach2.0
                      I have a question that the thread can build on.

                      What precisely does the attribute slider do?

                      I mean I get the general idea of it but how EXACTLY is that going to affect my game?

                      I saw on another thread some months ago where someone said if you have it set on 5 that it neutralizes the affect that the attributes have on players. Is that true?

                      I currently have mine set to 8. I use the Lightning.

                      So if I set that slider to zero that would mean that Hedman Kucherov and Stamkos would all play just like regular players and their abilities would not be so prevalent? Is that correct? Am I getting that right?

                      Hey Coach !

                      I tried really hard to find a post where I came up with an answer from someone from EA on this but I couldn’t find it 😫

                      I’m gonna give my 2 cents of what I remembered and think of how it works…

                      If you put attribute slider at 5, it means that the players play to their real ratings all across the board.

                      Going higher will give them a boost, albeit on the good side and on the bad side of ratings. Meaning an AllStar player with an Overall rating of 94 will play better than 94 and a guy with an 76 OVR will be a bit lowered if that makes sense.

                      I started my Slider set for 23 on 5, but after lots and lots of testing, I set it at 8… I see a way better gap between very good players and the rest. I’m very happy with it at 8 and never looked back.

                      Also, with the way players are rated by the game, maybe at 5 you won’t see that much of a difference between the players…

                      At 0 or close to it, player gap will almost be negated…
                      PernellKarl076 NHL25 Slider Set
                      HOCKEY is the GREATEST sport on earth
                      If you know, you know !
                      Follow me on your favourite TUBE (Videos backstories often in my Slider Thread)

                      Comment

                      • #12
                        The EVHL
                        Pro
                        • Nov 2014
                        • 803

                        Re: Attribute/Slider Research Thread


                        Re: Attribute/Slider Research Thread

                        Originally posted by HeadCoach2.0
                        I have a question that the thread can build on.

                        What precisely does the attribute slider do?

                        I mean I get the general idea of it but how EXACTLY is that going to affect my game?

                        I saw on another thread some months ago where someone said if you have it set on 5 that it neutralizes the affect that the attributes have on players. Is that true?

                        I currently have mine set to 8. I use the Lightning.

                        So if I set that slider to zero that would mean that Hedman Kucherov and Stamkos would all play just like regular players and their abilities would not be so prevalent? Is that correct? Am I getting that right?
                        Great question! From my understanding, it kind of warps the "bell curve" of ratings. In terms of grades, think of it this way:

                        AE 0:
                        All students are C students regardless of how well they score

                        AE 5:
                        The most evenly distributed range of students. Obviously there will be many C students, decent amount of B and D students, and you'll see the occasional A and F students sprinkled in.

                        AE 10:
                        We've removed the C students and told them to be either B or D students. There are many A and F students as well, maybe even more A and F students than B and D.

                        So yeah, the more you go closer to 10, the more you start seeing "haves" and "have nots" and the closer you get to 0, the more you see "why am I adjusting anyone's attributes?" haha. Important thing to note, this AE slider affects all attributes individually. So a 95 overall player with 40 passing is going to be an atrocious passer. Like, he'll look like a timbit trying to make a 5 foot pass. On the contrary, a 65 overall player with 99 shot accuracy will be a maybe even more dominate goal scorer than Ovechkin/Gretzky haha. So don't pay too much attention to the overall, this AE slider is applied granularly to every individual attribute.

                        Everyone has their own opinion on how this should work. When I played with default rosters, I was always an AE 8-10 kind of guy like Karl. Once I started making my own league/rosters I actually switched to 5/10 then made my differences via attributes rather than the AE sliders.

                        So my advice would be to up this a little if you're using EA's rosters and are wanting to see true player separation as the default rosters don't have much separation between player attributes. If you're using custom rosters with actual attribute separation, you'll want to move this closer to 5/10 (I would never go below 5/10). So play around with your game, see if you're noticing stars too much or too little (play 5/10 games to get a feel) then make an adjustment and track your observations.
                        Last edited by The EVHL; 06-09-2023, 12:24 PM.
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                        An offline esport sim league where you can watch every game live on Twitch to earn progression points for your avatar!

                        Find league standings, scores, and replays here:
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                        • #13
                          HeadCoach2.0
                          Pro
                          • Jan 2023
                          • 755

                          Re: Attribute/Slider Research Thread


                          Re: Attribute/Slider Research Thread

                          Originally posted by PernellKarl076
                          Hey Coach !

                          I tried really hard to find a post where I came up with an answer from someone from EA on this but I couldn’t find it 😫

                          I’m gonna give my 2 cents of what I remembered and think of how it works…

                          If you put attribute slider at 5, it means that the players play to their real ratings all across the board.

                          Going higher will give them a boost, albeit on the good side and on the bad side of ratings. Meaning an AllStar player with an Overall rating of 94 will play better than 94 and a guy with an 76 OVR will be a bit lowered if that makes sense.

                          I started my Slider set for 23 on 5, but after lots and lots of testing, I set it at 8… I see a way better gap between very good players and the rest. I’m very happy with it at 8 and never looked back.

                          Also, with the way players are rated by the game, maybe at 5 you won’t see that much of a difference between the players…

                          At 0 or close to it, player gap will almost be negated…
                          Thanks for the explanation. I see what you are saying. Anything above 5 will make the Superstars play more like stars and separate themselves from the regular NHL player. That would make it more important for you to have a deeper team to take advantage of multiple good players.

                          Tanner Jeannot is on my 3rd-4th line with a rating of like 78. This is why he has yet to score one single goal during my season and I am like 30+ games in. With the setting at 8 he would be playing at less than 78. That explains why his checking and board play as been good BUT he is non existent on offense.

                          Comment

                          • #14
                            HeadCoach2.0
                            Pro
                            • Jan 2023
                            • 755

                            Re: Attribute/Slider Research Thread


                            Re: Attribute/Slider Research Thread

                            Originally posted by HipNotiiC_x
                            Great question! From my understanding, it kind of warps the "bell curve" of ratings. In terms of grades, think of it this way:

                            AE 0:
                            All students are C students regardless of how well they score

                            AE 5:
                            The most evenly distributed range of students. Obviously there will be many C students, decent amount of B and D students, and you'll see the occasional A and F students sprinkled in.

                            AE 10:
                            We've removed the C students and told them to be either B or D students. There are many A and F students as well, maybe even more A and F students than B and D.

                            So yeah, the more you go closer to 10, the more you start seeing "haves" and "have nots" and the closer you get to 0, the more you see "why am I adjusting anyone's attributes?" haha. Important thing to note, this AE slider affects all attributes individually. So a 95 overall player with 40 passing is going to be an atrocious passer. Like, he'll look like a timbit trying to make a 5 foot pass. On the contrary, a 65 overall player with 99 shot accuracy will be a maybe even more dominate goal scorer than Ovechkin/Gretzky haha. So don't pay too much attention to the overall, this AE slider is applied granularly to every individual attribute.

                            Everyone has their own opinion on how this should work. When I played with default rosters, I was always an AE 8-10 kind of guy like Karl. Once I started making my own league/rosters I actually switched to 5/10 then made my differences via attributes rather than the AE sliders.

                            So my advice would be to up this a little if you're using EA's rosters and are wanting to see true player separation as the default rosters don't have much separation between player attributes. If you're using custom rosters with actual attribute separation, you'll want to move this closer to 5/10 (I would never go below 5/10). So play around with your game, see if you're noticing stars too much or too little (play 5/10 games to get a feel) then make an adjustment and track your observations.
                            You know something I thought I was crazy when I was looking at some of the attributes of the Lightning players and was noticing how similar the numbers are despite the ratings difference.

                            When NHL 24 comes out I will am going to use custom rosters. I am convinced that they work better now.

                            Thanks for this information. It seems that this slider is the one thing that EA got right the first time. It allows you to control how effective the players are across the board. It is actually pretty genius to be honest.

                            I may do some experimentation with the slider to see how it affects the gameplay.

                            Comment

                            • #15
                              PernellKarl076
                              MVP
                              • Dec 2019
                              • 1382

                              Re: Attribute/Slider Research Thread


                              Re: Attribute/Slider Research Thread

                              Originally posted by HipNotiiC_x
                              Great question! From my understanding, it kind of warps the "bell curve" of ratings. In terms of grades, think of it this way:

                              AE 0:
                              All students are C students regardless of how well they score

                              AE 5:
                              The most evenly distributed range of students. Obviously there will be many C students, decent amount of B and D students, and you'll see the occasional A and F students sprinkled in.

                              AE 10:
                              We've removed the C students and told them to be either B or D students. There are many A and F students as well, maybe even more A and F students than B and D.

                              So yeah, the more you go closer to 10, the more you start seeing "haves" and "have nots" and the closer you get to 0, the more you see "why am I adjusting anyone's attributes?" haha. Important thing to note, this AE slider affects all attributes individually. So a 95 overall player with 40 passing is going to be an atrocious passer. Like, he'll look like a timbit trying to make a 5 foot pass. On the contrary, a 65 overall player with 99 shot accuracy will be a maybe even more dominate goal scorer than Ovechkin/Gretzky haha. So don't pay too much attention to the overall, this AE slider is applied granularly to every individual attribute.

                              Everyone has their own opinion on how this should work. When I played with default rosters, I was always an AE 8-10 kind of guy like Karl. Once I started making my own league/rosters I actually switched to 5/10 then made my differences via attributes rather than the AE sliders.

                              So my advice would be to up this a little if you're using EA's rosters and are wanting to see true player separation as the default rosters don't have much separation between player attributes. If you're using custom rosters with actual attribute separation, you'll want to move this closer to 5/10 (I would never go below 5/10). So play around with your game, see if you're noticing stars too much or too little (play 5/10 games to get a feel) then make an adjustment and track your observations.

                              Great explanation HipNotiiC 👍😀

                              But, there’s always a BUT with EA… I bolded the part on where I kinda disagree, but you’ll feel the same I guess… I remember not too long taking 2 teams and changing all players attributes for PASSING and putting them at their lowest (I think it’s 36) and at the same time putting the Passing Accuracy Slider in the passing section at it’s lowest also… IT DID ABSOLUTELY NOTHING, lol !

                              This is one of the reasons why we could never achieve a 20 minutes slider set that plays like the real thing… So many sliders that do NOTHING and players attributes also that does NOTHING…

                              In the best world, for me, would be to get rid of the Attributes Effect altogether… That and make a game where every sliders and attributes work as intended…

                              Lots of sliders do work tho (thank god) and that’s why I was able to get a very good 15 minutes slider set gameplay wise…

                              I will post a video this weekend that is gonna break EA… It makes no sense… The thing that bothers me, is that I truly enjoy 23 regardless, but sooooo many things wrong under the hood… I’m talking about EA's NHL for the past 20 years, not just 23…
                              PernellKarl076 NHL25 Slider Set
                              HOCKEY is the GREATEST sport on earth
                              If you know, you know !
                              Follow me on your favourite TUBE (Videos backstories often in my Slider Thread)

                              Comment

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