Attribute Effect Slider: NHL 25

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  • Fiddy
    Twitch/YouTube: Fiddy14
    • Jul 2002
    • 12653

    #1

    Attribute Effect Slider: NHL 25

    This game and dang sliders lol..

    I'm trying to dive back into this for franchise mode etc. But first got to dial in some things for myself.

    First up, attribute effect slider.

    I've had issues even on Superstar, no matter the sliders I just dominate the TOA by double and sometimes triple the CPU. This on attribute effect slider on 0 or even default 5.

    All games below I played as the Pens (Home Team) vs the Bolts.

    I played 3 games with it at 0, dominated TOA, won 2 lost 1.

    I played 3 games with it at 5, dominated TOA, won all 3.

    I played 3 games with it at 10, TOA even two games, one game the CPU doubled me up. WTF? Did they do something with the recent patch/coaching strats and coaches added that made this another difficulty level slider? I mean the Bolts were all over me. Which clearly is a great thing.

    I see varied usage around the forums with this slider and curious as to what everyone else sees with this.
    ------

    Quote on how it works

    Quote:
    Originally Posted by Redshirt_EA

    As a general rule the sliders don't nullify the attribute effects except the Attribute Effect slider (or whatever it is called these days). At zero that one makes everyone the same. At the high end it also makes high attributes get maxed out, so it will squash up the top end players (e.g. 95 will be similar to a 99) while spreading out worse players. The default is set one notch from the top (as on NHL13), so attributes are exaggerated a bit. Dropping it a notch or two below the default will give a more full spread in effective attribute values, when it is in the middle the numbers aren't warped at all.

    So if I understand this correctly, if the attribute effect slider is at 3, then the players will play according to their ratings.


    Quote:
    Originally Posted by Steven547

    So if I understand this correctly, if the attribute effect slider is at 3, then the players will play according to their ratings.

    Originally Posted by Redshirt_EA

    3 counting from 0, yes.
    Last edited by Fiddy; 11-20-2024, 02:26 PM.
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  • bDoddleS
    Rookie
    • Jul 2024
    • 206

    #2
    Re: Attribute Effect Slider: NHL 25

    I had the same sliders and was on AE 10 and I was dominating. I was able to poke check at will. So I saw someone say at a lower AE the CPU would be more aggressive in making moves to avoid my poke check. So I lowered it to 5 again and the CPU went crazy good for a few games. I up it to 7 and it seems more balanced.

    I'm so glad you made this post because a support group would be ideal.
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    • Fiddy
      Twitch/YouTube: Fiddy14
      • Jul 2002
      • 12653

      #3
      Re: Attribute Effect Slider: NHL 25

      Originally posted by bDoddleS
      I had the same sliders and was on AE 10 and I was dominating. I was able to poke check at will. So I saw someone say at a lower AE the CPU would be more aggressive in making moves to avoid my poke check. So I lowered it to 5 again and the CPU went crazy good for a few games. I up it to 7 and it seems more balanced.

      I'm so glad you made this post because a support group would be ideal.
      Funny you mentioned poke checking, I moved poke accuracy down to 0, was able to still poke at will. I even then lowered the poke power to 0, nothing changed.

      Make me go back to my mentality that I'm not too sure all sliders work as intended. Some maybe work more than others, but annoying.

      Of course, I make this post and you responded with a dominating game with AE at 10 and right now I'm in one again with it at 10 and now I'm dominating the Bolts.

      As for the AE effecting the CPU to make moves, they dangle me on any of the AE settings honestly, they just don't do it enough to counter the pokes. Almost have to just have a house rule not to poke as much I guess?

      This game at its core gameplay wise has a solid base, but man tough to get it "just right" because of not knowing if things are working as they should. No other sports game makes me wonder that slider wise.
      Last edited by Fiddy; 11-18-2024, 07:44 PM.
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      • johnnydrum
        Pro
        • Sep 2009
        • 733

        #4
        Re: Attribute Effect Slider: NHL 25

        Hmmmm......Its bizarre that I went back to AE back to 5 (using my reduced attribute roster)
        Still seeing that my poke check is to good, and the Goalies letting the clanger in still.
        Also the hitting...its not great seeing a small player like Matt Poitras level someone much bigger-----Ii tried to raise the Size/Strengh Impact slider (thinking that a rise would mean size would be a factor in any outcome, but I feel it just makes every player hit like Chara)
        The game is soooo close, but so bloody annoying

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        • Fiddy
          Twitch/YouTube: Fiddy14
          • Jul 2002
          • 12653

          #5
          Re: Attribute Effect Slider: NHL 25

          Originally posted by johnnydrum
          Hmmmm......Its bizarre that I went back to AE back to 5 (using my reduced attribute roster)
          Still seeing that my poke check is to good, and the Goalies letting the clanger in still.
          Also the hitting...its not great seeing a small player like Matt Poitras level someone much bigger-----Ii tried to raise the Size/Strengh Impact slider (thinking that a rise would mean size would be a factor in any outcome, but I feel it just makes every player hit like Chara)
          The game is soooo close, but so bloody annoying
          When I went back to 0 and 5 for some games, one thing that stood out to me was how easy passing was. At 10, more missed passes, have to be more accurate with the stick when making a pass etc.

          I used to be big into that Size/Strength set up, along with Puck Control Attribute one. Anything that made the ratings matter I always jacked it up.

          Like you said, now it don't make sense. Doesn't seem to work as intended.
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          • Spragga
            Rookie
            • Jun 2003
            • 233

            #6
            Re: Attribute Effect Slider: NHL 25

            You have to remember it's a combination or difficulty settings and Attribute slider. If I play a game with AE at 10 and all star, the CPU is pretty deadly especially on the PP. If you play on Superstar with AE at 0, it's still hard but it seems to play more real to me. Currently I play with AE at 3 and on superstar. I have also tried pro with AE 10 and AE 0. Both work well also. The best thing about playing with AE on 0 is the players really feel like themselves, like mcdavid really feels faster then everyone else. Much better feeling then on 5 or 10.
            Last edited by Spragga; 11-19-2024, 12:20 PM.

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            • Fiddy
              Twitch/YouTube: Fiddy14
              • Jul 2002
              • 12653

              #7
              Re: Attribute Effect Slider: NHL 25

              Originally posted by Spragga
              You have to remember it's a combination or difficulty settings and Attribute slider. If I play a game with AE at 10 and all star, the CPU is pretty deadly especially on the PP. If you play on Superstar with AE at 0, it's still hard but it seems to play more real to me. Currently I play with AE at 3 and on superstar. I have also tried pro with AE 10 and AE 0. Both work well also. The best thing about playing with AE on 0 is the players really feel like themselves, like mcdavid really feels faster then everyone else. Much better feeling then on 5 or 10.
              I should have mentioned all the above games I posted about where all played on Superstar. I can't play on anything else or the CPU never does anything against me.

              As for you seeing McDavid faster on 0, I don't see that at all. But that's what makes me wonder about this game and its sliders.

              At 0, basically all players are on a level playing field, at 5 all players play to their proper attributes per EA, and at 10 the higher rated players and even attributes play above their ratings, like a 93 overall shot accuracy is now a 99 etc, and lower end attributes play at a much lower level.

              But, this is the only sports game to me where the sliders just don't make no sense and we all see crazy crap happen.
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              • Cycloniac
                Man, myth, legend.
                • May 2009
                • 6501

                #8
                Re: Attribute Effect Slider: NHL 25

                Originally posted by Fiddy
                I should have mentioned all the above games I posted about where all played on Superstar. I can't play on anything else or the CPU never does anything against me.

                As for you seeing McDavid faster on 0, I don't see that at all. But that's what makes me wonder about this game and its sliders.

                At 0, basically all players are on a level playing field, at 5 all players play to their proper attributes per EA, and at 10 the higher rated players and even attributes play above their ratings, like a 93 overall shot accuracy is now a 99 etc, and lower end attributes play at a much lower level.

                But, this is the only sports game to me where the sliders just don't make no sense and we all see crazy crap happen.
                I want to discuss the McDavid point in particular because speed was something I really wanted to focus on very late in the 24 cycle.

                I tested AE at 0, and I actually liked the flow of the game, but I think it worked the way it is described: it makes attribute differences less pronounced. McDavid didn't seem much faster than anyone else.

                This year, I've used it at 10 and I really see the difference in players and teams. Even "minor" things like who's taking penalties - lower discipline guys, you'll see them in the box more.

                I used 5 for years, but I've been liking 10, feels like ratings mean more.
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                • Fiddy
                  Twitch/YouTube: Fiddy14
                  • Jul 2002
                  • 12653

                  #9
                  Re: Attribute Effect Slider: NHL 25

                  Originally posted by Cycloniac
                  I want to discuss the McDavid point in particular because speed was something I really wanted to focus on very late in the 24 cycle.

                  I tested AE at 0, and I actually liked the flow of the game, but I think it worked the way it is described: it makes attribute differences less pronounced. McDavid didn't seem much faster than anyone else.

                  This year, I've used it at 10 and I really see the difference in players and teams. Even "minor" things like who's taking penalties - lower discipline guys, you'll see them in the box more.

                  I used 5 for years, but I've been liking 10, feels like ratings mean more.
                  AE at 10 just even has a nice "feel" compared to 0 and 5 for me as well. Less "sticky" if that makes sense.

                  I also have all agility sliders maxed out combined with default speed/acceleration and default fatigue settings.
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                  • Spragga
                    Rookie
                    • Jun 2003
                    • 233

                    #10
                    Re: Attribute Effect Slider: NHL 25

                    The goalies are more stiff at 10 also, I find they play more realistic with it at 0 or even 1. It's like they have more save animations on these levels, especially at pro.

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                    • Steven547
                      MVP
                      • May 2004
                      • 3796

                      #11
                      Re: Attribute Effect Slider: NHL 25

                      I'm starting to play this game again, and I'm a position lock/coach player. But I find it more difficult this year to get good sliders. For years I've asked what the sliders should be if we want the game to play off the player ratings, or just be an "even" playing field where, again, the player attributes determine the outcome not some sliders. That question to EA always falls on deaf ears.

                      AE at 1 does make the game have a better flow, but the superstars are just "okay".

                      Anyone tried all sliders at 0 to maybe rely on the player ratings?

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                      • BigBadAss33
                        Rookie
                        • Jul 2013
                        • 496

                        #12
                        Re: Attribute Effect Slider: NHL 25

                        Originally posted by Steven547
                        I'm starting to play this game again, and I'm a position lock/coach player. But I find it more difficult this year to get good sliders. For years I've asked what the sliders should be if we want the game to play off the player ratings, or just be an "even" playing field where, again, the player attributes determine the outcome not some sliders. That question to EA always falls on deaf ears.


                        AE at 1 does make the game have a better flow, but the superstars are just "okay".

                        Anyone tried all sliders at 0 to maybe rely on the player ratings?
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                        • Fiddy
                          Twitch/YouTube: Fiddy14
                          • Jul 2002
                          • 12653

                          #13
                          Re: Attribute Effect Slider: NHL 25

                          Originally posted by Steven547
                          I'm starting to play this game again, and I'm a position lock/coach player. But I find it more difficult this year to get good sliders. For years I've asked what the sliders should be if we want the game to play off the player ratings, or just be an "even" playing field where, again, the player attributes determine the outcome not some sliders. That question to EA always falls on deaf ears.

                          AE at 1 does make the game have a better flow, but the superstars are just "okay".

                          Anyone tried all sliders at 0 to maybe rely on the player ratings?
                          I'm a position lock every so many games, play one full etc kind of player.

                          I've been using and adjusting my own usual sliders with NHL 25, I've also been using an "Almost Default" set as well and honestly prefer the gameplay with this set than my usual ones.

                          Why? Last two releases the game is as wonky as ever. Not sure what sliders cause things to go out of whack etc. We all see it.

                          So sticking with almost default settings keeps things in line or I would like to think so. Makes my mind not wander and go into slideritus or mental berserker mode.

                          Only changes Ive made, AE to 10 (or whatever you want), all Agility sliders maxed out at 100, and Hitting Power to 12 (seeing 37 t0 45 hits combined a game). Also trying to figure out the Penalties, but all Penalties Sliders under that tab are all set to 75 right now and I'm seeing 3 to 5 a game combined. Would like to get that to 6 consistently, but it what it is.

                          I'm having very solid games, losing a lot with these (Pens stink lol), Superstar, 7 min periods (these would be good with 6-8 min as well, we all have different play styles).
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                          • SuperGoalies
                            MVP
                            • Apr 2013
                            • 3260

                            #14
                            Re: Attribute Effect Slider: NHL 25

                            I play at attribute effects: 6, for goalie mode, with pass interceptions: CPU: 82 / human: 89.

                            am sorry men I haven't posted anything for while, these patches sent me for loop, now I have to restart be a pro, also I discoverd hidden settings for goalie mode that makes players aggressive.

                            am gonna upgrade my goalie sliders pretty soon.

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                            • bDoddleS
                              Rookie
                              • Jul 2024
                              • 206

                              #15
                              Re: Attribute Effect Slider: NHL 25

                              I feel like I've made my ideal sliders from a skater perspective but can't find the balance for goalies.

                              With 7 min periods I'm getting good/balanced shot totals, TOA for both teams depending on the skill of the team I'm going against.

                              However, the goalie balance I can't find. I go up against HOA caliber goalies while Gibson/Dostal can't seem to get a GA% above 90%.

                              I WONDER if it's because they aren't playing well it's harder for my Ducks goalies to have great games? Is that a thing?

                              Question for you guys does the USER goalie sliders affect your AI goalie or just if you're playing goalie?
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