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Occam's NHL 24 and NHL 25 Sliders

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Old 11-29-2024, 08:14 PM   #1
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Occam's NHL 24 and NHL 25 Sliders


Occam's NHL 24 and NHL 25 Sliders

Hey everyone,

After some time away from sliders due to personal tragedies in my extended family, I’m back to share a set I’ve been working on. These sliders are built to make NHL 24 and NHL 25 feel as close to real hockey as possible, specifically for **6-minute periods on All-Star difficulty**.

I’ve focused on creating a realistic flow, where skating, passing, puck battles, and goaltending behave like they do in the NHL. These settings aren’t designed to make things easier or harder—they’re meant to reflect what happens on the ice.

I’ve spent a lot of time fine-tuning details like puck control, skating agility, and AI reactions. These sliders work best for players who want the game to feel authentic and simulation-like without unnecessary flair or gimmicks.

Below are the full settings. Feel free to share your thoughts or adjustments—your feedback is always welcome.



Sliders and Settings

Game Settings
- Period Length: 6 minutes
- Difficulty: All-Star

General
- Gameplay Version: Latest
- Attribute Effects: 10/10
- Broken Stick Frequency: 67
- Broken Glass: On
- Game Speed: 0/6
- Fatigue Effect: 35
- Fatigue Recovery: 20
- Injury Occurrence: 25

Skating
- Back Skating: 75
- Puck Carrier Agility: 80
- Puck Carrier Skating: 80
- Player Acceleration: 55
- Skating Speed: 85
- Skating Agility: 85

Shooting
- One Timer Accuracy: 30
- Shot Accuracy: 42
- Shot Power: 50
- Slap Shot Accuracy: 45
- Slap Shot Power: 55

Passing
- Manual Passing: On
- Pass Assist: 0
- Min Pass Speed: 30
- Max Pass Speed: 75
- Saucer Pass Speed: 50
- Pass Accuracy: CPU 0 | HUM 50
- Pass Interceptions: 50
- Pass Reception Ease: 50
- Reception Reaction Time: 50
- Puck Control Rating Effect: 80
- Puck Speed Reception Effect: 50
- Pickup Type Effect: 50
- Bouncing Puck Receptions: 50

Puck Control
- Stick In Physics: Stick, Legs And Body
- Incidental Contact Puck Loss: Stick, Legs And Body
- Incidental Stick Contact Immunity: 25
- Puck Control: 70
- Deking Impact: 50
- Spin Deke Impact: 55
- Skating Impact: 20

Goalies
- Goalie Cover Frequency: 25
- Goalie Passing: 45
- Goalie Cross Crease Reaction Time: 40
- Goalie Save Reaction Time: 50
- Goalie Deflection Reaction Time: 45
- Goalie Screen Effect: 80
- Goalie Screen Persistence: 50

Checking
- Board Effect Non-Puck Carrier: 5
- Board Effect Puck Carrier: 5
- Hitting Assistance: 0
- Stumble Threshold: 15
- Fall And Stumble Fall Ease: 25
- Aggression: 0
- Hitting Power: 15
- Size Effect: 55
- Speed Effect: 55
- Checking/Balance Rating Effect: 50
- Preparedness Effect: 35
- Incidental Contact Effect: 25
- Poke Checking Accuracy: 55
- Poke Checking Power: 50
- Stick Lift Effectiveness: 57

Penalties
- CPU Penalties: 25
- CPU Teammate Penalties: 25
- Tripping: 35
- Slashing: 40
- Elbowing: 20
- High Sticking: 25
- Cross Checking: 35
- Boarding: 15
- Charging: 15
- Delay of Game: 20
- Holding: 30
- Hooking: 40
- Interference: 30

AI
- AI Learning: 4/6
- CPU Difficulty Adjustment: 0/6
- CPU Faceoff Difficulty: 50
- Fight Difficulty: 50
- CPU Strategy Adjustment: 3/6

Sound Settings (T.V. Broadcast)
- Master Volume: 9/10
- Coach Calls Volume: 2/10
- Arena Announcer Volume: 5/10
- Arena Music Volume: 6/10
- Commentary Volume: 8/10
- Crowd Volume: 8/10
- Goal Horn Volume: 7/10
- SFX Volume: 7/10



Let me know how these play out for you and if there’s anything you think could be improved. These sliders are the result of a lot of time and effort, and I hope they give you the same enjoyment they’ve given me. Thanks for reading.
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“The proof of the pudding is in the eating.”- William Camden

Last edited by Occam; 11-29-2024 at 09:30 PM.
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Old 11-29-2024, 08:34 PM   #2
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Re: Occam's NHL 24 and NHL 25 Sliders

Sorry about a typo and a few omissions in the original post. Here are the corrections:

Puck Control Rating Effect: 80
Puck Speed Reception Effect: 60
Pickup Type Effect: 55
Bouncing Puck Reception: 45
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Old 11-29-2024, 08:52 PM   #3
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Re: Occam's NHL 24 and NHL 25 Sliders

What camera do you use?
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Old 11-29-2024, 09:08 PM   #4
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Re: Occam's NHL 24 and NHL 25 Sliders

Quote:
Originally Posted by TopSide83
What camera do you use?

I have to be honest—I primarily play CPU vs. CPU. For that, I use True Broadcast with the authentic puck size and all meters and bars turned off, except for player names.

For user vs. CPU gameplay, the most realistic camera is generally Dynamic Medium. It provides a good balance between visibility and an authentic on-ice perspective, allowing you to see the action while staying immersed in the gameplay. If you’re looking for a more TV-style presentation, True Broadcast works well, but it can take some getting used to for manual control.

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Old 11-29-2024, 09:29 PM   #5
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Re: Occam's NHL 24 and NHL 25 Sliders

Hey everyone,

I’m making a few tweaks to fine-tune the puck handling dynamics for better realism:

Reception Reaction Time: 50
Puck Speed Reception Effect: 50
Pickup Type Effect: 50
Bouncing Puck Receptions: 50
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