I'm back at it again!
I finally convinced myself to grab NHL 15, and have been working on sliders that bring the best out of a game that already has a solid foundation gameplay-wise. I use this set for coach mode/CPUvCPU games, but I'm sure that it can be used as a good starting place for your own sets. I also recommend setting the team strategies before each game - which is admittedly annoying, but worth it - with my custom AI settings seen here:
http://www.operationsports.com/forum...amsystems.html
IMPORTANT NOTE: The sliders seem to change by themselves; this is a known glitch. Before you start each game, PAUSE it and review your slider settings to ensure that they are correct!
If you appreciate my work, I am now gratefully accepting donations.
https://www.paypal.com/cgi-bin/websc...if%3aNonHosted
SLIDERS
Difficulty: All-Star
Period Length: 10 Minutes
Off sides: Delayed
Icing: Hybrid
Injuries: On
The Break: 5 Min (4 on 4) Then Shootout
Penalties: Maxed
Post Whistle Rules: Authentic
Penalty Time Scaling: 3
Tuner: V1.01
Game Style: Hardcore (changes to custom)
Broken Stick Frequency: 2
Game Speed: 1 - Excellent pace and flow, works in accordance with the acceleration slider.
Attribute Effects: Maxed - Increased player seperation, and hitting is toned-down
Fatigue Effect: 2
Fatigue Recovery: 1
These fatigue settings both distribute ice time appropriately between lines, and keep gameplay smooth.
Injury Occurrence: 3
Puck Control: 3 - Helps to decrease that magnetic puck feeling, works in accordance with the checking sliders.
Player Acceleration: 2
AI Learning: 0 - Limits unnecessary and artificial boosting by AI.
CPU Difficulty Adjustment: 0 - Same as above.
CPU Strategy Adjustment: 3 - Teams change their strategies gradually based on how the game is going, just like in the NHL. If a team is down by 2 goals going into the 3rd, expect it to come out aggressively. Conversely, if a team has a late lead, expect it to be play more conservatively, dumping the puck in more and making safer line changes.
Human Strategy Adjustment: 3 (or 0 if you want to change strategies yourself)
CPU Faceoff Difficulty: 4
CPU Penalties: Maxed
CPU Teammate Penalties: Maxed
Pass Assist: 0
Manual Passing: Off
Pass Speed: 1
Saucer Pass Speed: 0
These passing speeds work in accordance with game speed.
Pass Accuracy: 4 - Player attributes and game circumstances matter when passing! If you try passing through traffic with a scrub, expect bad things to happen.
Pass Reception Ease: 0
Pass Interceptions: 0 - Helps reduce magnetic pucks
Shot Accuracy: 1
Shot Power: 4
Slap Shot Accuracy: 2
Slap Shot Power: 3
One-Timer Accuracy: 1
Hitting Assistance: 3
Aggression: 5
Hitting Power: 1 - Hits are less overpowered
Stick Lift Effectiveness: Maxed - Helps create a sloppier game, and helps with stick-related penalties.
Poke Effectiveness: Maxed - Same as above.
Goalie Passing: 1
Goalie Cover Puck Frequency: 5
Goalie Screen Effect: 2
Goalie Reaction Speed: 3