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Limiting Giveaways & Takeaways

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Old 01-18-2016, 04:11 PM   #1
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Limiting Giveaways & Takeaways

Looking through stats at the end of the preseason, and things look really accurate. Obviously faceoffs taken are going to be skewed too low with shorter periods, but I think most of us would agree that having shots more accurate takes precedence.

The only other issues that I see existing in comparing simmed games to played games are giveaways and takeaways being too high in played games.

Would pass accuracy or pass Interceptions play the biggest role here? Perhaps poke effectiveness and stick lift effectiveness? All of the above?

Thanks for sharing your input!
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