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Cycloniac's TrueSim NHL 16 Sliders

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Old 03-25-2016, 02:44 PM   #1
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Cycloniac's TrueSim NHL 16 Sliders

Cycloniac's TrueSim NHL 16 Sliders

I'm back at it again.

As usual, these sliders are designed to play as realistically and as smoothly as possible. Tweak if necessary. These work well also for coach mode or CPUvCPU games. For added realism, I suggest implementing the authentic team systems I've updated for this season found here: http://www.operationsports.com/forum...amsystems.html

Quick Settings
Camera: True Broadcast
Difficulty: All-Star

Game Style: *CUSTOM* (Start with SIMULATION) - I find simulation to play smoother, and improves the AI's logic when compared with hardcore.

Goalie Camera: High
Period Length: 7 Minutes - EA adjusted their clock speed this year
Rules: NHL
Shootout Camera: True Broadcast


Advanced Settings
Away Line Changes: Auto
Away Shot Aim: Auto
Home Line Changes: Auto
Home Shot Aim: Auto
Gameplay Version: Latest


Rules
Fighting: Max
Icing: Hybrid Icing
Injuries: On
Offsides: Delayed
Penalties: Max
Penalty Time Scaling: 0
Post Whistle Rules: Authentic
Tie Break: 5 Min (3 on 3) then Shootout
Coincidental Penalty Time Scaling: 0

GAMEPLAY SETTINGS

General
Attribute Effects: Max
Broken Stick Frequency: 2
Game Speed: 0
Gameplay Version: Latest
Fatigue Effect (HUM & CPU): 2

Fatigue Recovery (HUM & CPU): 1 - Short shifts, realistic ice times, all four lines are used

Injury Occurrence (HUM & CPU): 2
Player Acceleration (HUM & CPU): 2
Puck Control (HUM & CPU): 3

Checking
Hitting Assistance: 3
Aggression (HUM & CPU): 2
Hitting Power (HUM & CPU): 1
Poke Effectiveness (HUM & CPU): Max - Active sticks, sloppy game
Stick Lift Effectiveness (HUM & CPU): Max

Passing
Manual Passing: OFF (User preference)
Pass Assist: 0 - Raise if too difficult
Pass Speed: 1
Saucer Pass Speed: 0
Pass Accuracy (HUM & CPU): 4 - Better passers stand out
Pass Interceptions (HUM & CPU): 4 - Make smart passes
Pass Reception Ease (HUM & CPU): 0

Shooting
One Timer Accuracy (HUM & CPU): 0
Shot Accuracy (HUM & CPU): 2
Shot Power (HUM & CPU): 3
Slap Shot Accuracy (HUM & CPU): 1
Slap Shot Power (HUM & CPU): 5

AI
AI Learning: 0 - Limits CPU boosting
CPU Difficulty Adjustment: 0 - Limits CPU boosting
CPU Faceoff Difficulty: 4
CPU Penalties: Max
CPU Strategy Adjustment: 3
CPU Teammate Penalties: Max
Fight Difficulty: 4

User Strategy Adjustment: 3 (or 0 if you prefer to handle your strategy adjustments)

Goalies
Goalie Cover Frequency: 5
Goalie Passing: 1
Goalie Reaction: 4
Goalie Screen Effect: 2


Visual Settings
Auto Zoom: Auto
Camera: True Broadcast
Control Indicator: Name
Indicator Size: Small
Fighting Instructions: Off
Goalie Camera: High
Puck Highlight: None or Small
Puck Size: Authentic
Score Clock Overlay: Authentic
Shootout Camera: True Broadcast
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Last edited by Cycloniac; 03-25-2016 at 04:01 PM.
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Old 03-25-2016, 05:58 PM   #2
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Re: Cycloniac's TrueSim NHL 16 Sliders

Nice. We used a lot of the same sliders as yours in '15 so going to see what the diff are between ours. We liked attributes at 6 that yr.

We tried pass acc and interceptions at 4 as well and got mixed results. What about magnetic puck with inceptions at 4.


Do you get a good mix of scores with those shot acc and goalie reaction. We have been not been getting a good mix, so we will give those a sample.

Last edited by robinson; 03-25-2016 at 06:01 PM.
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Old 03-25-2016, 06:12 PM   #3
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Re: Cycloniac's TrueSim NHL 16 Sliders

Quote:
Originally Posted by robinson
Nice. We used a lot of the same sliders as yours in '15 so going to see what the diff are between ours. We liked attributes at 6 that yr.

We tried pass acc and interceptions at 4 as well and got mixed results. What about magnetic puck with inceptions at 4.


Do you get a good mix of scores with those shot acc and goalie reaction. We have been not been getting a good mix, so we will give those a sample.
For the passing, I like the balance of having both interceptions and accuracy at 4. One thing I notice is less of those ridiculous passes through multiple defenders into the slot for one-timers. I see pass percentages between 70 and about 80 percent.

As far as scores, I see good variety, depending on team. I've seen 1-0 games, as well as 6-2 games. I've seen the occasional OT and shootout decided game also.
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Old 03-25-2016, 07:59 PM   #4
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Re: Cycloniac's TrueSim NHL 16 Sliders

Sorry, I don't see where the link is for Team Strategy settings for all 30 teams...
Using the link you provided:
hhttp://www.operationsports.com/forums/ea-sports-nhl/769252-cycloniacs-authentic-teamsystems.html

Please help...Thanks

Last edited by briguy4747; 03-25-2016 at 08:02 PM.
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Old 03-25-2016, 08:02 PM   #5
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Re: Cycloniac's TrueSim NHL 16 Sliders

It didn't take long to like these. These are the happy medium between Northmans and mine. You do make good stuff.

We have slap shot at 4 and hit power at 0. We tried attributes at 6, goalie reac at 4 and pass acc/inter at 4 each before but on patch 1.04 that didn't get god results. On patch 1.05 they do.

Going to use these with a few adjustments and keep my sliders same.

These are a wicked base set for sliders.
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Old 03-25-2016, 08:11 PM   #6
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Re: Cycloniac's TrueSim NHL 16 Sliders

We found/noticed similar results in gameplay.
hardcore/authentic
simulation/relaxed
arcade/anything goes
Its a way to have a combination to finetune game play they way you like.

Last edited by robinson; 03-25-2016 at 08:13 PM.
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Old 03-25-2016, 09:25 PM   #7
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Re: Cycloniac's TrueSim NHL 16 Sliders

Quote:
Originally Posted by briguy4747
Sorry, I don't see where the link is for Team Strategy settings for all 30 teams...
Using the link you provided:
hhttp://www.operationsports.com/forums/ea-sports-nhl/769252-cycloniacs-authentic-teamsystems.html

Please help...Thanks
Here: https://docs.google.com/spreadsheets...#gid=872478791
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Old 03-26-2016, 01:34 PM   #8
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Re: Cycloniac's TrueSim NHL 16 Sliders

Solid set per usual Cycloniac. I played two games, had a 2-1 and 6-3. Good stuff.

I just cant play on 7 minutes and with the speed below anything than default for some reason this year.

I made the speed/acceleration changes and kept everything else how you had it and played a good one as well. Pens 3 Rangers 2 Final. Dominated most the game, but the Rags took over in the last 10 minutes, scored twice and had me scrambling in my zone with their goalie pulled.

All games were quick play games.

I really feel like after playing the Pens schedule up until today, that in BEAGM, sliders are almost worthless. If you don't go into the slider settings from the pause menu, seems like they dont work, and even after that, something just feels off for me.
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