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MikeyMayhems NHL 17 Realism Sliders

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Old 09-24-2016, 09:00 PM   #9
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Re: MikeyMayhems NHL 17 Realism Sliders

How’s it going? Seeing anything needing to be tweaked?
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Old 09-24-2016, 09:41 PM   #10
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Re: MikeyMayhems NHL 17 Realism Sliders

I haven't got as many games in as I would like. I'm thinking fatigue recover needs to go way down just to prevent the cpu from going super saiyan, another thing I'm trying is superstar difficulty with game speed down to 1.

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Old 09-24-2016, 10:33 PM   #11
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Re: MikeyMayhems NHL 17 Realism Sliders

Quote:
Originally Posted by mikeymayhem
I haven't got as many games in as I would like. I'm thinking fatigue recover needs to go way down just to prevent the cpu from going super saiyan, another thing I'm trying is superstar difficulty with game speed down to 1.

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Tell us what you find on this. I liked it at first and then when I had to reset everything I hanvt got enough sample in. Working.
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Old 09-26-2016, 09:34 PM   #12
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Re: MikeyMayhems NHL 17 Realism Sliders

Quote:
Originally Posted by robinson
Tell us what you find on this. I liked it at first and then when I had to reset everything I hanvt got enough sample in. Working.
At first it felt alright but over time iI really didn't like. I feel if you mess with the game speed slider to much it throws a lot of different things out of wack, Mostly the Cpu reaction to whats going on.
I've got quite a few more games under my belt and feel like I'm really starting to understand these sliders a bit more (For the most part anyways)
I'm going to be updating my sliders right away on page 1 since I have fine tuned and come up with new discoveries.
I'm still a bit stumped on the goalies and hitting but for right now I think I'll leave them the way I have set up until any major error is found.
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Old 09-27-2016, 05:08 AM   #13
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Re: MikeyMayhems NHL 17 Realism Sliders

I'll try to test these out in the next day or 2.
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Old 09-27-2016, 01:52 PM   #14
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Re: MikeyMayhems NHL 17 Realism Sliders

Quote:
Originally Posted by northmen24
I'll try to test these out in the next day or 2.
Sounds good to me man. I wonder what tinkering with the attribute effect does this year. The only thing stopping me is that you would have to overhaul everything afterwards.

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Old 09-29-2016, 12:03 PM   #15
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Re: MikeyMayhems NHL 17 Realism Sliders

Quote:
Originally Posted by mikeymayhem
At first it felt alright but over time iI really didn't like. I feel if you mess with the game speed slider to much it throws a lot of different things out of wack, Mostly the Cpu reaction to whats going on.
I feel like game speed is the most important slider. I think if people concentrate on that one first, and get that where the game feels like the right speed, then they can start tweaking the others. It is the most important slider for "game feel," and if you get that right, the rest will fall into place.
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Old 09-29-2016, 06:55 PM   #16
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Re: MikeyMayhems NHL 17 Realism Sliders

Quote:
Originally Posted by mikeymayhem
At first it felt alright but over time iI really didn't like. I feel if you mess with the game speed slider to much it throws a lot of different things out of wack, Mostly the Cpu reaction to whats going on.
I've got quite a few more games under my belt and feel like I'm really starting to understand these sliders a bit more (For the most part anyways)
I'm going to be updating my sliders right away on page 1 since I have fine tuned and come up with new discoveries.
I'm still a bit stumped on the goalies and hitting but for right now I think I'll leave them the way I have set up until any major error is found.

(superstar) Same thing we found. It was much better we we tried it then after awhile not sure if it was a hair less good.

Quote:
Originally Posted by northmen24
I'll try to test these out in the next day or 2.

Trying these now.

Quote:
Originally Posted by mikeymayhem
Sounds good to me man. I wonder what tinkering with the attribute effect does this year. The only thing stopping me is that you would have to overhaul everything afterwards.

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We have been using game speed at 0 for a few yrs now. Will ck this out maybe the sliders are diff now.


It does seem like a lot of the sliders work better then they did before, so where we had thing on 0 or max you might be able to use a 1/etc. when it wasn't good before.
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