Ok guys i have tried several sliders and played like 30 games. Everyone so close but something missing to make realistic and fun. Not too easy, not too hard.
These are good on Broadcast View too (as i tested the first 20 on that)
Best for 5 minute periods (if you want longer periods, adjust shot accuracy and lower speed of game.
I am ol school but like realistic games
This fixes penalties and makes more even between user and CPU
This also helps reduce slashing penalties when user shoots (so annoying)
Allows you to pass the same as computer and realistic
Allow for some one timers
Thanks Lowe, TNK, and Tito for your awesome sliders ....this is combined plus mine
Quick Settings
Hybird Controls
5min periods
Rules
All regular stuff
Penalties: 4
Penalty Time Scaling: 2
Coincidental Penalty Time Scale: 1
Game Settings
5 mins
PRO
Gameplay Sliders
GENERAL
Gameplay Version: Latest
Attribute Effects : 7
Broken Stick Frequency : 33
Game Speed : 3
Fatigue Effect : CPU: 60 / Human: 60
Fatigue Recovery : CPU: 50 / Human: 65
Injury Occurrence : CPU: 53 / Human: 63
SKATING
Back Skating: 50
Hustle Type : Authentic
Puck Carrier Agility : 55
Puck Carrier Skating : 55
Player Acceleration : CPU: 50 / Human: 50
Skating Speed : CPU: 50 / Human: 50
Skating Agility : CPU: 45 / Human: 45
SHOOTING
One Timer Accuracy : CPU: 49 / Human: 49
Shot Accuracy : CPU: 54 / Human: 54
Shot Power : CPU: 50 / Human: 50
Slap Shot Accuracy : CPU: 47/ Human: 47
Slap Shot Power : CPU: 50 / Human: 50
PASSING
Manual Passing - OFF
Pass Assist : 85
Min Pass Speed: 35
Max Pass Speed: 65
Saucer Pass Speed : 50
Pass Accuracy : CPU: 4 / Human: 65
Pass Interceptions : 50 / Human: 65
Pass Reception Ease : CPU: 35 / Human: 45
Reception Reaction Time : CPU: 57 / Human: 57
Puck Control Rating Effect : CPU: 55 / Human: 55
Puck Speed Reception Effect : CPU: 55 / Human: 55
Pickup Type Effect : CPU: 60 / Human: 60
Bouncing Puck Receptions : CPU: 50 / Human: 50
PUCK CONTROL
Incidental Contact Puck Loss : Stick , Legs and Body
Incidental Stick Contact Immunity : 5
Puck Control : CPU: 30 / Human: 45
Deking Impact : CPU: 40 / Human: 45
Spin Deke Impact : 50 / Human: 50
Skating Impact : CPU: 45 / Human: 45
GOALIES
Goalie Cover Frequency : 90
Goalie Passing : 46
Goalie Cross Crease Reaction Time : CPU: 43 / Human: 43
Goalie Save Reaction Time : CPU: 46 / Human: 46
Goalie Deflection Reaction Time : 50 / Human: 50
Goalie Screen Effect : CPU: 60 / Human: 60
Goalie Screen Persistence : CPU: 60 / Human: 60
CHECKING
Board Effect Non-Puck Carrier : 40
Board Effect Puck Carrier : 20
Hitting Assistance : 45
Stumble Threshold : 50
Aggression : CPU: 45 / Human: 50
Hitting Power : CPU: 50 / Human: 50
Size Effect : CPU: 48 / Human: 48
Speed Effect : CPU: 40 / Human: 40
Checking/Balance Rating Effect : CPU: 85 / Human: 85
Preparedness Effect : CPU: 51 / Human: 51
Incidental Contact Effect : CPU: 45 / Human: 45
Poke Checking Range : CPU: 5 / Human: 5
Poke Checking Accuracy : CPU: 30 / Human: 30
Poke Checking Power : CPU: 50 / Human: 50
Stick Lift Effectiveness CPU: 33 / Human: 35
PENALTIES
CPU Penalties: 76
CPU Teammate Penalties: 50
Tripping: CPU: 60/ Human: 45
Slashing : CPU: 60 / Human: 10
Elbowing : CPU: 50 / Human: 50
High Sticking : CPU: 60 / Human:45
Cross Checking: CPU: 60 / Human: 50
Boarding : CPU: 60 / Human: 50
Charging : CPU: 60 / Human: 50
Delay of Game : CPU: 55 / Human: 50
Holding : CPU: 60 / Human: 50
Hooking : CPU: 60 / Human: 50
Interference : CPU: 80 / Human: 75
AI
AI Learning: 1-2 ( i put one but put higher for more challenge)
CPU Difficulty Adjustment: 0 (if too easy move this up)
CPU Faceoff Difficulty: 25 (i suck at faceoffs)
Fight Difficulty: 45
CPU Strategy Adjustment: 3
User Strategy Adjustment: 3
BAP Strategy Adjustment: 0