10-13-2018, 12:15 PM
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#1
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Rookie
OVR: 1
Join Date: Mar 2003
Location: Airdrie
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INTER1 ROAD TO THE STANLEY CUP ALL STAR SIM SLIDERS
The purpose of these sliders is to give a fun sim game overall. I think i'm onto something here. You will see broken sticks on shots, rolling and bouncing pucks, pucks that will roll off your stick, great goalie play and most imporantly, team AI play from both sides. You will see the CPU with odd man rushes and breakaways if you don't play smart defensively or time your line changes right, but you will also be rewarded with a breakaway and 2 on 1 on the CPU as well, so make them count. Gone is the CPU stick lifting you with ease, and you will earn power plays by cycling the pack and making smart cuts with your players. The board play is awesome with these sliders as well! You will have to play smart hockey for the full 20 minutes. Dump and chase, board play, screen shots from the point etc. Goalies are beatable as well with a great shot. Being in front of the net for a rebound goal is so rewarding. I'm getting OT games, high scoring goals and low scoring games.
These are a work in progress, but i'm very happy with how the game is playing with these currently. If I can get some feedback on these, or thoughts on slider changes, that would be awesome. Enjoy!
Quick Settings
NHL Experience: I am an expert
Controls: Skill Stick
Difficulty: All-Star
Gameplay Preset: Custom (FULL SIM)
On Ice Trainer: OFF
Shot Aim: Manual *
Rules
Game Play Presets: Custom (Full Sim)
Game Style: Custom (Full Sim)
Post Whistle Rules: Authentic
Rules: Custom (NHL)
Fighting: 2
Icing: Hybrid Icing
Injuries: On
Offsides: Delayed
Penalties: 4/4 *
Tie Break: 5 min (3 on 3) then shootout
Trapezoid Rule: On
Penalty Time Scaling: 3
Coincidental Penalty Time Scale: 0
Game Settings
Game Play Presets: Custom (Full Sim)
Game Style: Custom (Full Sim)
Rules: NHL
Period Length: I now play 7 minutes. 7-8 is a must. *
Difficulty: All-Star
Camera: Dynamic Medium
Away Line Changes: Auto (Personal preference)
Away Shot Aim: Manual
Home Line Changes: Auto (Personal preference)
Shot aim: Manual *
Gameplay Sliders
GENERAL
Gameplay Version: v1.01*
Game Style – Custom (Full Sim)
Attribute Effects : 10
Broken Stick Frequency : 37
Game Speed : 2
Fatigue Effect : CPU 78 Human 70 *
Fatigue Recovery: CPU 30 Human: 33 *
Injury Occurence: CPU 53 Human 51 *
SKATING
Back Skating : 45
Hustle Type: Authentic
Puck Carrier Agility: 50
Puck Carrier Skating: 50
Player Acceleration: CPU 45 Human 48 *
Skating Speed: CPU 55 Human 55
Skating Agility: CPU 45 Human 47 *
SHOOTING
One Timer Accuracy : CPU 52 Human 52
Shot Accuracy : CPU 47 Human: 46
Shot Power: CPU: 55 Human 55
Slap Shot Accuracy: CPU 48 Human 48
Slap Shot Power: Cpu 65 Human 65
PASSING
Manual Passing - OFF
Pass Assist : 50
Min Pass Speed: 35
Max Pass Speed: 48
Saucer Pass Speed: 52
Pass Accuracy: CPU 45 Human 45
Pass Interceptions : CPU 83 Human 83
Pass Reception Ease : CPU 35 Human 35
Reception Reaction Time: CPU 25 Human 25
Puk Control Rating Effect: CPU 55 Human 55
Puck Speed Reception Effect: CPU 70 Human 70
Pickup Type Effect : CPU 45 Human 45
Bouncing Puck Receptions: CPU 35 Human 35
PUCK CONTROL
Incidental Contact Puck Loss : Stick , Legs and Body
Incidental Stick Contact Immunity : 0
Puck Control : CPU 25 Human 25
Deking Impact: CPU 35 Human 35
Spim Deke Impact: CPU 65 Human 65
Skating Impact: CPU 45 Human 45
GOALIES
Goalie Cover Frequency : 97
Goalie Passing: 45
Goalie Cross Crease Reaction Time: CPU 45 Human 45
Goalie Save Reaction Time: CPU 65 Human 65
Goalie Deflection Reaction Time : CPU 54 Human 54
Goalie Screen Effect: CPU 75 Human 75
Goalie Screen Persistence: CPU 62 Human 62
CHECKING
Board Effect Non-Puck Carrier : 5
Board Effect Puck Carrier : 30
Hitting Assistance: 25
Stumble Threshold : 25
Fall and Stumble Fall Ease: 25
Aggression : CPU: 65 Human 53 *
Hitting Power : CPU: 35 Human 35
Size Effect : CPU 65 Human 65
Speed Effect : CPU 55 Human 55
Checking/Balance Rating Effect : CPU: 90 Human 90
Preparedness Effect : CPU: 55 Human 55
Incidental Contact Effect : CPU: 42 Human 42
Poke Checking Accuracy : CPU: 25 Human 25
Poke Checking Power : CPU: 45 Human 45
Stick Lift Effectiveness CPU: 35 Human 35
PENALTIES
CPU Penalties: 70 *
CPU Teammate Penalties: 48
Tripping: CPU: 35 Human 35 *
Slashing : CPU: 60 Human 60
Elbowing : CPU: 45 Human 45
High Sticking : CPU: 60 Human 60
Cross Checking: CPU: 60 Human 60
Boarding : CPU: 60 Human 60
Charging : CPU: 60 Human 60
Delay of Game : CPU: 20 Human 35
Holding : CPU: 60 Human 60
Hooking : CPU: 50 Human 50
Interference : CPU: 100 Human 100 (Gotta time your hits and keep them clean)
AI
AI Learning: 6
CPU Difficulty Adjustment: 0
CPU Faceoff Difficulty: 52
Fight Difficulty: 50
CPU Strategy Adjustment: 3
User Strategy Adjustment: 0
BAP Strategy Adjustment: 0
Audio & Visual Settings (Up to you!)
VISUAL
Auto Zoom: Auto
Camera: Dynamic Medium
Camera Perspective: Prefer Up
Control Indicator : Name
Indicator Size: Small
Fighting Instructions: Off
Goalie Camera: High
Puck Highlight: Small
Puck Size: Authentic
Score Clock Overlay: Authentic
Shootout Camera: Medium
On-Ice Trainer
Control Hints: Off
Feedback Hints: Off
Shot Aim Targeting: Off
Goalie Coverage Grid: Off
Shot Lane: Off
Pass Aim Targeting: Off
Pass Suggestions: Off
Offside Warning: Off
Defensive Positioning: Off
Oct 14: CPU aggression to 65 from 60 (This is a game changer. Players that are supposed to hit will. You will be pressured when you shoot and have less time to dance around in the offensive zone, while making the play in your own end a little more nerve wracking)
HUM injury from 53 to 51. Losing a guy or 2 a game so dropped down a few notches. Like the variety of injuries so far however.
Oct 15: CPU penalties now up to 70. Trying to get a few more PP's a game as im averaging 1-2.
CPU fatigue effect 78 and Fatigue recovery down to 30. They should get tired easier and not super human in the offensive zone. Noticed a big difference immediately. They will still catch up to you, but now it's not as quick as before. CPU acceleration down to 45 and ability down to 45. They cant stop and turn on a dime as fast now which is more realistic.
Upped HUM fatigue effect to 70. Gotta change your lines out quicker which is realistic and you will scramble in your own end with tired players more!
Lowered tripping on both sides to 35.
Period length is now at 7 minutes.*
Last edited by Inter1; 10-15-2018 at 11:32 PM.
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