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tripping and slashing analysis

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Old 12-08-2018, 01:59 PM   #1
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tripping and slashing analysis

tripping and slashing, here's what I did to it.


Tripping: CPU-1 / Human-1
Slashing: CPU-1 / Human-1


this will cause more freedom of movement, less tripping and slashing, well there we be 'some' slashing penalties and 'very' little tripping, this may change the AI CPU In some sort of way, after several analysis, it was cool and awesome, I noticed some put tripping at 2 or 3, but why not go the extra mile and put it at 1, you might notice difference, like tripping penalties sliced in half.


am also gonna incorporate it my sliders, very soon, after some lengthly test and results, to see if this actually works, so just keep eye out for it, gotta download the new update and rosters and stuff first, been playin' destiny 2 forsaken for good long while now, got side-tracked from NHL 19, sorry about that.

Last edited by SuperGoalies; 12-08-2018 at 02:04 PM.
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