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Jay IronHook's PRO STAR Sliders for NHL 19

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Old 02-20-2019, 10:24 PM   #49
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Re: Jay IronHook's PRO STAR Sliders for NHL 19

Quote:
Originally Posted by rhouserjr0614
New patch and tuner!


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I just tried the *next* (meaning this weekends upcoming release) PRO STAR in the post-update & newest 1.04 tuner environment. It seemed to work flawlessly. So we're still on schedule for this weekend.

I just read the new 1.04 tuner notes & it makes sense. The key changes were back-skating speed & AI penalties. Unfortunately, they still haven't fixed the slashing from behind issue. But overall, a decent update.

What's coming up?
- Those of you who didn't like passing accuracy at 0 will be happy. I found a great formula that gives us passing realism without the random wayward passes the 0 value produces.
- The goalie sliders are moved from FULL SIM to new custom settings, so those of you who want more rebound & screening goal opportunities should see improvement.
- Implementing some increased Attribute Effects, which has a big effect on All Star gameplay & CPU strategic setups (will explain later).
- Pro difficulty players should be able to play All-Star difficulty now. Without the artificial perfection & repetitive plays you'd see by default.

It's going to be a pretty significant update! Using the next few days to test over some games. Then Sunday you guys can get the upgrade too!
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Old 02-21-2019, 02:43 PM   #50
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Re: Jay IronHook's PRO STAR Sliders for NHL 19

Interested to see where you go with the changes, Jay. Played a few games with these and I like the overall feel. I think loosening up the goalies a touch to get some more net play would be a great addition.

I'll admit I'm starting to experiment with some changes, mainly with the skating, to make play on the rush more dynamic. EA's full sim tuning feels a little flat to me. I like to see the ability to catch a defender flat-footed on a turnover or beaten outside with speed.

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Old 02-21-2019, 02:56 PM   #51
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Re: Jay IronHook's PRO STAR Sliders for NHL 19

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Originally Posted by Armor and Sword
Play 10 minutes and you will see plenty of penalties. 6 minutes is not enough time. If you are anal about shots on goal.....then..well...it is what it is. I am not..I want to feel and play realistic game and 10 minute period to me are a must with this set.

Thing is you can't get hung up on every stat. We all have to remember we are playing a video game in the end. Other than shots on goal being high in all my games....everything else is on point and feels great.
I am not hung up on stats. Was just pointing out my game had none at 6min for everyone to know. I will definitely try 10 min.

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Old 02-21-2019, 03:30 PM   #52
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Re: Jay IronHook's PRO STAR Sliders for NHL 19

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Originally Posted by Qb
Interested to see where you go with the changes, Jay. Played a few games with these and I like the overall feel. I think loosening up the goalies a touch to get some more net play would be a great addition.

I'll admit I'm starting to experiment with some changes, mainly with the skating, to make play on the rush more dynamic. EA's full sim tuning feels a little flat to me. I like to see the ability to catch a defender flat-footed on a turnover or beaten outside with speed.
The goalies are definitely "loosened" in the next update. It'll be more fun, because after making the initial save...there will be occasional rebounds that you can capitalize on if you traffic the net.

I also agree with you on speed. I felt in the older release of mine, the CPU defense could easily jump ahead of your breaking out player & overpower him. Then there were some problems with close-range passing that could ruin 2-on-1 breakaways. Both problems are solved now, and you'll get that "dynamic" speed without the "unreal arcade" feel.

I actually solved the passing problem 5 minutes ago. So one more test game, and I'm thinking tomorrow morning I'll post the new PRO STAR before leaving home.

Quote:
Originally Posted by Hunkerdown
I am not hung up on stats. Was just pointing out my game had none at 6min for everyone to know. I will definitely try 10 min.
@Hunkerdown, when I release the new sliders tomorrow, I'd like you to test them in 6 minute periods. I don't play that way, and it'd be nice to get feedback from someone who plays in that mode. I think the new goalie, passing, and rebound improvements should help you in 6 minute mode.
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Old 02-21-2019, 03:50 PM   #53
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Re: Jay IronHook's PRO STAR Sliders for NHL 19

So this update is for the new patch and tuner 1.04 correct?
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Old 02-21-2019, 03:53 PM   #54
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Re: Jay IronHook's PRO STAR Sliders for NHL 19

Cool, looking forward to it. I had a few of those frustrating passing moments for sure.

In my last game, I ended with backskating @ 0, puck carrier skating @ 95, accel @ 47, and skating speed @ 65 (IIRC). Somewhat surprisingly, it wasn't as wide open as you might think. I slightly raised stumble threshold and incidental contact, so defenders could use body position to slow down an attacking player with momentum. In 3v3 OT, there were a few breakaways and odd-mans, as there should be. Intriguing results, but I want to play through full games to see how it holds up.
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Old 02-21-2019, 04:57 PM   #55
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Re: Jay IronHook's PRO STAR Sliders for NHL 19

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Originally Posted by Armor and Sword
So this update is for the new patch and tuner 1.04 correct?
Yes. Compatible with game patch 1.55 & tuner 1.04:
https://www.operationsports.com/nhl-...-details-here/

As I said earlier, none of the changes EA made conflicted with the next PRO STAR changes.
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Old 02-21-2019, 06:41 PM   #56
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Re: Jay IronHook's PRO STAR Sliders for NHL 19

I 100% agree in changing up all the areas youíve been working l on. This set has been a blast so far and I canít wait too see what youíve come up with.

Iím not getting many goals and Iím hoping the passing creates better opportunities instead of just shots.

Iíll have one game thatís a goal fest and the rest will be 2-1 3-1.

Anyways youíve crushed everything else so hereís hoping😝
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