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Mapping of sliders that produce , during my investigations

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Old 03-02-2019, 07:32 PM   #1
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Mapping of sliders that produce , during my investigations

Gameplay Sliders


General Settings


Attribute Effects <---
Broken Sticks Freq <---
Game Speed
Fatigue Effect
Fatigue Recovery
Injury <---


SKATING


Back Skating
Hustle Type:
Puck Carrier Agility <---
Puck Carrier Skating- <---
Player Acceleration-
Skating Speed
Skating Agility


SHOOTING


One-Timer Accuracy <---
Shot Accuracy <---
Shot Power <---
Slap Shot Accuracy <---
Slap Shot Power <---


PASSING


Manual Passing
Pass Assist <---
Min Pass Speed
Max Pass Speed
Saucer Pass Speed
Pass Accuracy <----
Pass Interceptions <---
Pass Reception Ease <---
Reception Reaction Time <---
Puck Control Rating <---
Puck Speed Reception <---
Pickup Type Effect <---
Bouncing Puck Reception <---


PUCK CONTROL


Incidental Contact Puck Loss
Incidental Stick Contact Immunity
Puck Control <---
Deking Impact <---
Spin Deke Impact <---
Skating Impact- <---


GOALIES


Goalie Cover Frequency
Goalie Passing
Goalie Cross Crease <---
Goalie Save Reaction <--
Goalie Deflection <---
Goalie Screen Effect <---
Goalie Screen Persistence <---


CHECKING


Board Effect Non-Puck Carrier<----
Board Effect Puck Carrier<---
Hitting Assistance
Stumble Threshold <---
Fall And Stumble Fall Ease <---
Aggression <---
Hitting Power
Size Effect <---
Speed Effect
Checking/Balance Rating <---
Preparedness <---
Incidental Contact <----
Poke Checking Accuracy <---
Poke Checking Power <---
Stick Lift Effectiveness <---


PENALTIES


CPU Penalties <---
CPU Teammate Penalties <---
Tripping <---
Slashing <---
Elbowing <---
High Sticking <---
Cross Checking <---
Boarding <---
Charging <---
Delay of Game <---
Holding <---
Hooking <---
Interference <---


AI


AI Learning <---
CPU Difficulty Adjustment <---
CPU Faceoff Difficulty <---
Fight Difficulty <--
CPU Strategy Adjustment <---
User Strategy Adjustment
BAP Strategy Adjustment


these are my initial investigations on what sliders have effect on actual gameplay, that might produce AI CPU Superhuman abilities, some of them u need to lower in order to win, if too high, the AI CPU becomes a beast.


I know stick lift has something to do with take aways, I once lowered this by god I was scoring goals.


poke checking has to do with pass interceptions, with cutting off pass, if its high AI CPU gonna intercept passes like mad, if lower might get through that stick gallery.


pass accuracy has something to do with shooting and passing, if its low more shots and high more passes from AI CPU.


it becomes that NHL 06 slider shoot or pass frequency

Last edited by SuperGoalies; 03-02-2019 at 07:39 PM.
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Old 03-02-2019, 07:58 PM   #2
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Mapping of sliders u need to look out for with AI CPU Advantages

Gameplay Sliders


General Settings


Attribute Effects <---
Broken Sticks Freq <---
Game Speed
Fatigue Effect
Fatigue Recovery
Injury


SKATING


Back Skating
Hustle Type:
Puck Carrier Agility
Puck Carrier Skating-
Player Acceleration-
Skating Speed
Skating Agility


SHOOTING


One-Timer Accuracy <---
Shot Accuracy
Shot Power
Slap Shot Accuracy
Slap Shot Power


PASSING


Manual Passing
Pass Assist
Min Pass Speed
Max Pass Speed
Saucer Pass Speed
Pass Accuracy
Pass Interceptions
Pass Reception Ease
Reception Reaction Time
Puck Control Rating <---
Puck Speed Reception <---
Pickup Type Effect
Bouncing Puck Reception


PUCK CONTROL


Incidental Contact Puck Loss
Incidental Stick Contact Immunity
Puck Control <---
Deking Impact
Spin Deke Impact
Skating Impact


GOALIES


Goalie Cover Frequency
Goalie Passing
Goalie Cross Crease
Goalie Save Reaction
Goalie Deflection
Goalie Screen Effect
Goalie Screen Persistence <---


CHECKING


Board Effect Non-Puck Carrier
Board Effect Puck Carrier
Hitting Assistance
Stumble Threshold
Fall And Stumble Fall Ease
Aggression <---
Hitting Power
Size Effect <---
Speed Effect
Checking/Balance Rating <---
Preparedness <---
Incidental Contact
Poke Checking Accuracy
Poke Checking Power <---
Stick Lift Effectiveness <---


PENALTIES


CPU Penalties <---
CPU Teammate Penalties <---

Tripping <---
Slashing <---
Elbowing
High Sticking
Cross Checking
Boarding
Charging
Delay of Game
Holding
Hooking
Interference <---

AI


AI Learning <---
CPU Difficulty Adjustment <---
CPU Faceoff Difficulty
Fight Difficulty <--
CPU Strategy Adjustment <---
User Strategy Adjustment
BAP Strategy Adjustment


these ones I found by accident and stuff, while experimenting with sliders.


one timer accuracy is actually the one timer frequency (controls how many one timers u face)


goalie persistence is what makes AI CPU and Human Goalie better at goal tending


ones I marked here are dangerous ones, ones that will implode your game and make u loose a lot.


interference penalties had this at 95 and for some reason I was getting called penalties, but it also produced a nice 4-7 penalties, sometimes when I used it, AI CPU hardly getting called for interference, its love-hate relationship I have with this some times works well, sometimes my be a pro or franchises implode to losses.

Last edited by SuperGoalies; 03-02-2019 at 08:26 PM.
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