08-05-2020, 02:28 PM
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#184
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MVP
OVR: 13
Join Date: Sep 2010
Location: Quebec, Canada
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Re: AlTito's NHL 20 Sliders
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Originally Posted by mjavon |
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Hey AlTito! Thanks for all the work putting this set together!
First game trying these out, so small sample size obviously, but I thought I'd share my thoughts here for others. The only difference from the base set (8/4 version) here is I turned Attribute Effects up to 7/10, and on 8 minute quarters-
Overall, I absolutely love how the game feels. Definitely a more realistic feel than my prior set. The puck feels loose and every time it hits something (a leg, a foot, a stick) it reacts accordingly. This loose feel to puck control contributes to a more interesting battle for possession, and NZ play is as crucial as it's ever felt in an NHL game.
Penalties - I think penalties were in an okay spot overall. I took 4, and the CPU took 2 - a little low, but well within reason for a single game. I'll have to play more games to see how it does with a larger sample.
Three of my penalties were very similar though. I initiated board play when the puck was there, the puck left, so I changed players, and the AI was too dumb to let go --> holding. It's too early to tell, but I may lower the holding slider as a result - otherwise I may have to self-legislate board play out of the game, which I prefer not to do. If you subtract the holding penalties from my game, I end up with a grand total of 1 as a team, so when/if I do so, I may have to bump some others up. Again, it was one game, so I'm not planning on making a tweak like that just yet.
The usual suspects, tripping and hooking, weren't called too much, while I still didn't feel like I could get away with spamming poke/stick lift.
Faceoffs
I won 28 of 47 faceoffs (59%). I played as Colorado versus St. Louis, so it may just be a factor of who is facing off against who and their relative faceoff ratings. I'll keep an eye on it, but 59% really isn't that crazy for a single game.
The total number of faceoffs (47) is a bit lower than I'd like, but higher than what I experienced previously. A positive side effect of the loose puck feel is that you end up with more offsides, icings, puck out of play, etc. There were only a few stretches where you'd go 6-7 in-game minutes without a faceoff.
Hits
Hits were 8 to 12. Big hits were rare, but smaller hits separated the player from the puck more often than in the base game, both of which I liked.
Goals
There were only three goals total, but there was some good variety there:
STL 1 - Wraparound by ROR
COL 1 - Net drive by MacKinnon (unfortunate side-effect of loose puck feel is that goals like this one will register as unassisted, when IRL they would be giving out assists. That fraction of a second the opponent touches the puck is considered "possession" by the game, cancelling out any prior touches by the scoring team in regards to an assist. This sucks, but there isn't any slidering you can do to fix that)
STL 2 - PP rebound score for Thomas
Definitely looking forward to implementing a version of these in my franchise mode.
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Thanks for the feedback and the good words! Great to know you liked the game with these sliders as a base.
I made a few more tweaks today, mostly to penalties, so you may want to update your sliders with them.
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