Passing accuracy for CPU solved!

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  • supersonician
    Rookie
    • Feb 2018
    • 165

    #1

    Passing accuracy for CPU solved!

    Just wanted to post a quick message regarding the passing accuracy slider on NHL22. It’s not as it seems!

    I, like everyone else on operation sports, has assumed the slider represents the accuracy of passing... because well that's what it's called! BUT IT ISNT!

    It actually represents the amount attributes and circumstances will influence the likelihood of the pass success rate.

    So I can hear you saying 'RIGHT, so what does that mean Ian'

    Well it means to get the CPU (and human) to be less accurate we need to INCREASE the slider, not decrease as we've been doing.

    So in the new version of my sliders coming tomorrow to our discord group (FMDG) you'll see the CPU /HUM accuracy number higher!!

    I’ve done testing today and I’ve got the CPU’s accuracy as low as 65%, so finally we can get our accuracy as the HUM and the CPU aligned!

    Enjoy guys and happy times fitting this into your sliders

    Ian
  • leafsfan67
    Pro
    • Mar 2020
    • 617

    #2
    Re: Passing accuracy for CPU solved!

    Originally posted by supersonician
    Just wanted to post a quick message regarding the passing accuracy slider on NHL22. It’s not as it seems!

    I, like everyone else on operation sports, has assumed the slider represents the accuracy of passing... because well that's what it's called! BUT IT ISNT!

    It actually represents the amount attributes and circumstances will influence the likelihood of the pass success rate.

    So I can hear you saying 'RIGHT, so what does that mean Ian'

    Well it means to get the CPU (and human) to be less accurate we need to INCREASE the slider, not decrease as we've been doing.

    So in the new version of my sliders coming tomorrow to our discord group (FMDG) you'll see the CPU /HUM accuracy number higher!!

    I’ve done testing today and I’ve got the CPU’s accuracy as low as 65%, so finally we can get our accuracy as the HUM and the CPU aligned!

    Enjoy guys and happy times fitting this into your sliders

    Ian
    You maybe on to something,read an article on explanations on sliders.Said the higher the value to more circumstances and attributes effect the pass accuracy success.

    Comment

    • supersonician
      Rookie
      • Feb 2018
      • 165

      #3
      Re: Passing accuracy for CPU solved!

      Originally posted by leafsfan67
      You maybe on to something,read an article on explanations on sliders.Said the higher the value to more circumstances and attributes effect the pass accuracy success.
      Yep it’s mad.

      I’ve tested it all weekend now and 100% it works.

      Comment

      • leafsfan67
        Pro
        • Mar 2020
        • 617

        #4
        Re: Passing accuracy for CPU solved!

        Originally posted by supersonician
        Yep it’s mad.

        I’ve tested it all weekend now and 100% it works.
        I noticed that if you put penalties default or maxed it doesn't make a difference

        Comment

        • 4N63L
          Rookie
          • Dec 2008
          • 46

          #5
          Re: Passing accuracy for CPU solved!

          Hmm… Interesting. I’ll try it later.

          Comment

          • supersonician
            Rookie
            • Feb 2018
            • 165

            #6
            Re: Passing accuracy for CPU solved!

            Originally posted by 4N63L
            Hmm… Interesting. I’ll try it later.
            What results did you get?

            Comment

            • 4N63L
              Rookie
              • Dec 2008
              • 46

              #7
              Re: Passing accuracy for CPU solved!

              Originally posted by supersonician
              What results did you get?
              With pass accuracy at CPU/HUM 100/95 It still happens that CPU has 90-95% pass effectiveness.

              Allstar level

              Comment

              • leafsfan67
                Pro
                • Mar 2020
                • 617

                #8
                Re: Passing accuracy for CPU solved!

                Originally posted by 4N63L
                With pass accuracy at CPU/HUM 100/95 It still happens that CPU has 90-95% pass effectiveness.

                Allstar level
                I noticed that as well.At 0 is still better.

                Comment

                • supersonician
                  Rookie
                  • Feb 2018
                  • 165

                  #9
                  Re: Passing accuracy for CPU solved!

                  Yep same. Guess it’s not the smoking gun I thought.

                  I’m still getting 90% on zero as well???

                  Anyone managed to get it down?

                  Comment

                  • leafsfan67
                    Pro
                    • Mar 2020
                    • 617

                    #10
                    Re: Passing accuracy for CPU solved!

                    Originally posted by supersonician
                    Yep same. Guess it’s not the smoking gun I thought.

                    I’m still getting 90% on zero as well???

                    Anyone managed to get it down?
                    I get 90 if set for 0 or 100 doesn't make a difference.Frustating.Like I've said I think some sliders do f all.I have penalties set on default and 100% and it doesn't make a difference

                    Comment

                    • Al_Tito13
                      MVP
                      • Sep 2010
                      • 1167

                      #11
                      Re: Passing accuracy for CPU solved!

                      The CPU is less accurate at 0 but the difference is really minimal, they are still pretty accurate even at 0. The huge difference this year compared to years past is the way the pass % stat is calculated.

                      It will be counted as a complete pass from the moment the puck hit the player. It can be in its skates, it can be a bobbled pass after hitting the stick, it will still be viewed as a complete pass. Before, a pass had to be received cleanly to be counted as completed. This year, the puck has to miss the player completely to be incomplete.

                      So, a 90% completion this year would possibly be 75% last year. I personally simply ignore that stat this year, as long as the gameplay on the ice feels good, that's the most important thing.

                      Comment

                      • leafsfan67
                        Pro
                        • Mar 2020
                        • 617

                        #12
                        Re: Passing accuracy for CPU solved!

                        Originally posted by Al_Tito13
                        The CPU is less accurate at 0 but the difference is really minimal, they are still pretty accurate even at 0. The huge difference this year compared to years past is the way the pass % stat is calculated.

                        It will be counted as a complete pass from the moment the puck hit the player. It can be in its skates, it can be a bobbled pass after hitting the stick, it will still be viewed as a complete pass. Before, a pass had to be received cleanly to be counted as completed. This year, the puck has to miss the player completely to be incomplete.

                        So, a 90% completion this year would possibly be 75% last year. I personally simply ignore that stat this year, as long as the gameplay on the ice feels good, that's the most important thing.
                        Yep same here, having lots of fun.

                        Comment

                        • supersonician
                          Rookie
                          • Feb 2018
                          • 165

                          #13
                          Re: Passing accuracy for CPU solved!

                          Originally posted by Al_Tito13
                          The CPU is less accurate at 0 but the difference is really minimal, they are still pretty accurate even at 0. The huge difference this year compared to years past is the way the pass % stat is calculated.

                          It will be counted as a complete pass from the moment the puck hit the player. It can be in its skates, it can be a bobbled pass after hitting the stick, it will still be viewed as a complete pass. Before, a pass had to be received cleanly to be counted as completed. This year, the puck has to miss the player completely to be incomplete.

                          So, a 90% completion this year would possibly be 75% last year. I personally simply ignore that stat this year, as long as the gameplay on the ice feels good, that's the most important thing.
                          Ah that explains it then. Pretty annoying but I agree with you both, it’s how it plays which is the fun part.

                          Comment

                          • northmen24
                            MVP
                            • Oct 2006
                            • 1086

                            #14
                            Re: Passing accuracy for CPU solved!

                            We just have to ignore the pass % stat. As far as I am concerned is if the scoring chances and shots are realistic then the pass completion percentage is what it is. And really doesn’t effect the game.
                            Games streamed on Twitch: https://m.twitch.tv/northmen_24

                            Comment

                            • Steven547
                              MVP
                              • May 2004
                              • 3797

                              #15
                              Re: Passing accuracy for CPU solved!

                              In my opinion, the CPU is boosted (not ice tilt) this year when playing the hum on BAP or Position Lock. I've been wondering the same thing about pass accuracy and have played games with it at 0 and 100. Both games where 90% + in accuracy for CPU.

                              However, use the SAME sliders you're using, but watch a CPU v CPU game. It's night and day, plus, the pass accuracy drops to a realistic level. The CPU v CPU game you see should be the same game you play when HUM v CPU.

                              I played as the Alumni team with Gretzky, Messier, etc vs Arizona. Using position lock as well for D. Arizona (with a 78 goalie rating) was winning 2-1 after the first?? They could poke check with no issue, skate faster, etc. They played like superstars and their pass accuracy was 93.5% after the first period.

                              Restart and switch the game on CPU v CPU, and AZ gets killed by Gretzky and team. Madden has a switch in the options to level the playing field with ratings. I honestly think that is in this game now.

                              Comment

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