SIM-BIN Sliders, Attributes at 9 and Superstar

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  • Spragga
    Rookie
    • Jun 2003
    • 235

    #1

    SIM-BIN Sliders, Attributes at 9 and Superstar

    Well here are my sliders I am using in my franchise. These are a little different than most are using in that I truly believe in Attributes at 9. The game just plays better with it at 9. I know the argument about player separation is greater with it at 9, but I haven't noticed anything like that at all. I will say with AE at 9 everything just seems more realistic for whatever reason. Goalies, shot deflections, scrums, are all better with AE at 9. Once the game gets going it really feels great. There are a couple sliders that are really different from the usual but they work.

    Due to the AE at 9, these sliders only work for NHL games, they will not work great with Junior leagues etc.

    Here are the sliders ,any questions please ask.

    QUICK SETTINGS
    NHL Experience: EXPERT
    Controls: SKILL STICK
    Difficulty: SUPERSTAR
    Gameplay Preset: FULL SIM
    On Ice Trainer: OFF
    Shot Aim: MANUAL

    RULES
    Game Play Presets: Custom (Full Sim)
    Game Style: Custom (Full Sim)
    Post Whistle Rules: Authentic
    Rules: NHL
    Fighting: 2
    Icing: Hybrid Icing
    Injuries: On
    Offsides: Delayed
    Penalties: 4
    Tie Break: 5 min (3 on 3) then shootout
    Trapezoid Rule: On
    Penalty Time Scaling: 5 <font color="#ff0000">*this makes the penalty kill way more realistic as fatigue becomes a major factor. The CPU is deadly on pp once you start getting fatigued </font>
    Coincidental Penalty Time Scale: 4



    GAME SETTINGS
    Game Play Presets: Custom
    Game Style: Custom
    Rules: NHL
    Period Length: 8 Minutes
    Difficulty: SUPERSTAR
    Camera: Classic
    Goalie Camera: High
    Shootout Camera: High
    Away Line Changes: Manual
    Away Shot Aim: Manual
    Home Line Changes: Manual
    Home Shot Aim: Manual

    GAMEPLAY SLIDERS
    GENERAL
    Gameplay Version: LATEST
    Game Style – Custom
    Attribute Effects : 9
    Broken Stick Frequency : 33
    Game Speed : 3
    Fatigue Effect : CPU: 85 / Human: 85
    Fatigue Recovery : CPU: 35 / Human: 35
    Injury Occurrence : CPU: 60 / Human: 60

    SKATING
    Back Skating: 80
    Hustle Type : Authentic
    Puck Carrier Agility : 35
    Puck Carrier Skating : 50
    Player Acceleration : CPU: 20 / Human: 20
    Skating Speed : CPU: 20 / Human: 20
    Skating Agility : CPU: 33 / Human: 33

    SHOOTING
    One Timer Accuracy : CPU: 48 / Human: 48
    Shot Accuracy : CPU: 48 / Human: 48
    Shot Power : CPU: 40 / Human: 40
    Slap Shot Accuracy : CPU: 44 / Human: 44
    Slap Shot Power : CPU: 42 / Human: 42

    PASSING
    Manual Passing - OFF
    Pass Assist : 30
    Min Pass Speed: 35
    Max Pass Speed: 60
    Saucer Pass Speed : 50
    Pass Accuracy : CPU: 35 / Human: 35
    Pass Interceptions : 95 / Human: 95
    Pass Reception Ease : CPU: 40 / Human: 40
    Reception Reaction Time : CPU: 40 / Human: 40
    Puck Control Rating Effect : CPU: 45 / Human: 45
    Puck Speed Reception Effect : CPU: 60 / Human: 60
    Pickup Type Effect : CPU: 40 / Human: 40
    Bouncing Puck Receptions : CPU: 15 / Human: 15

    PUCK CONTROL
    Stick In Physics : Stick , Legs and Body
    Incidental Contact Puck Loss : Stick , Legs and Body
    Incidental Stick Contact Immunity : 0
    Puck Control : CPU: 5 / Human: 5
    Deking Impact : CPU: 35 / Human: 35
    Spin Deke Impact : 50 / Human: 50
    Skating Impact : CPU: 3 / Human: 3

    GOALIES
    Goalie Cover Frequency : 85
    Goalie Passing : 70
    Goalie Cross Crease Reaction Time : CPU: 50 / Human: 50
    Goalie Save Reaction Time : CPU: 50 / Human: 50
    Goalie Deflection Reaction Time : 45 / Human: 45
    Goalie Screen Effect : CPU: 60 / Human: 60
    Goalie Screen Persistence : CPU: 60 / Human: 60

    CHECKING
    Board Effect Non-Puck Carrier : 5
    Board Effect Puck Carrier : 5
    Hitting Assistance : 30
    Stumble Threshold : 65
    Fall and Stumble Fall Ease: 75
    Aggression : CPU: 55 / Human: 55
    Hitting Power : CPU: 15 / Human: 10 <font color="#ff0000">*slight advantage to CPU here </font>
    Size Effect : CPU: 40 / Human: 40
    Speed Effect : CPU: 25 / Human: 25
    Checking/Balance Rating Effect : CPU: 75 / Human: 75
    Preparedness Effect : CPU: 50 / Human: 50
    Incidental Contact Effect : CPU: 60 / Human: 60
    Poke Checking Accuracy : CPU: 0 / Human: 0 <font color="#ff0000"> *this produces the most realistic poke checks, same with the power...trust me</font>
    Poke Checking Power : CPU: 0 / Human: 0
    Stick Lift Effectiveness CPU: 50 / Human: 50

    PENALTIES
    CPU Penalties: 100
    CPU Teammate Penalties: 60
    Tripping: CPU: 60 / Human: 55
    Slashing : CPU: 75 / Human: 75
    Elbowing : CPU: 100 / Human: 100
    High Sticking : CPU: 80 / Human: 80
    Cross Checking: CPU: 80 / Human: 80
    Boarding : CPU: 65 / Human: 65
    Charging : CPU: 65 / Human: 65
    Delay of Game : CPU: 40 / Human: 40
    Holding : CPU: 65 / Human: 65
    Hooking : CPU: 65 / Human: 65
    Interference : CPU: 75 / Human: 75

    AI
    AI Learning: 6
    CPU Difficulty Adjustment: 4
    CPU Faceoff Difficulty: 50
    Fight Difficulty: 50
    CPU Strategy Adjustment: 3
    User Strategy Adjustment: 0
    BAP Strategy Adjustment: 3
  • VishizTooLit
    Banned
    • Nov 2021
    • 7

    #2
    Re: SIM-BIN Sliders, Attributes at 9 and Superstar

    These look GREAT ! Plugging them in now and running a game. I just hope the CPU plays better. I'm currently DOMINATING the CPU on superstar difficulty adjustment 6 in time on attack and keep getting tempted by easy *** cheese goals bc they can't defend properly.

    Comment

    • Spragga
      Rookie
      • Jun 2003
      • 235

      #3
      Re: SIM-BIN Sliders, Attributes at 9 and Superstar

      Originally posted by VishizTooLit
      These look GREAT ! Plugging them in now and running a game. I just hope the CPU plays better. I'm currently DOMINATING the CPU on superstar difficulty adjustment 6 in time on attack and keep getting tempted by easy *** cheese goals bc they can't defend properly.


      Let me know how they work out for you


      Sent from my iPhone using Operation Sports

      Comment

      • VishizTooLit
        Banned
        • Nov 2021
        • 7

        #4
        Re: SIM-BIN Sliders, Attributes at 9 and Superstar

        Played 2 periods WSH (me) vs PHI (CPU)
        shots 20/15
        Hits 5/2 TOA 3:52/4:02
        Passing 74%/91%
        Face offs 11/12
        Penalty mins 8/2...game plays GREAT it's a bit of a challenge playing that slow when you're use to the game on default, but it definitely picks up. Sloppy at the right times & goalies are better AE 9, hands down good job dude. Now EA needs to give the AI some IQ and it's all good 😊

        Comment

        • VishizTooLit
          Banned
          • Nov 2021
          • 7

          #5
          Re: SIM-BIN Sliders, Attributes at 9 and Superstar

          Poke checks are way better btw.. Hits need a little work. Haven't been able to lay down much hits. I'm gonna try a few more games. As long as I see at least 3 big hits I'll be alright ! This is really good for positional hockey and not skating around foolishly

          Comment

          • Spragga
            Rookie
            • Jun 2003
            • 235

            #6
            Re: SIM-BIN Sliders, Attributes at 9 and Superstar

            Can def bump up hitting power to 15 for human.



            Sent from my iPhone using Operation Sports

            Comment

            • northmen24
              MVP
              • Oct 2006
              • 1080

              #7
              Re: SIM-BIN Sliders, Attributes at 9 and Superstar

              These are great. Blow mine out of the water.
              Games streamed on Twitch: https://m.twitch.tv/northmen_24

              Comment

              • WeAreAllKings
                Pro
                • Dec 2016
                • 571

                #8
                SIM-BIN Sliders, Attributes at 9 and Superstar

                I’m gonna give these a whirl for a CPU v CPU franchise. I’m interested in the attributes at 9. In previous NHL games, I used attributes at 0 for NHL franchises and used attributes at 10 for all other leagues (AHL, CHL and Europe). It’ll be interesting to see NHL games with it set at 9. With attributes at anything other than 10 in the other leagues, there just wasn’t any scoring for some reason….

                Sent from my iPhone using Operation Sports

                Comment

                • MizzouRah
                  All Star
                  • Jul 2002
                  • 8553

                  #9
                  Re: SIM-BIN Sliders, Attributes at 9 and Superstar

                  I'll give these a whirl tomorrow.

                  Comment

                  • Spragga
                    Rookie
                    • Jun 2003
                    • 235

                    #10
                    Re: SIM-BIN Sliders, Attributes at 9 and Superstar

                    I've found that if you drop the attributes to 8, it will increase the scoring. im unsure if i should go with 8 or 9 at this point. I'll do a bit more testing and see which one i like best.

                    Comment

                    • Spragga
                      Rookie
                      • Jun 2003
                      • 235

                      #11
                      Re: SIM-BIN Sliders, Attributes at 9 and Superstar

                      Originally posted by Spragga
                      Well here are my sliders I am using in my franchise. These are a little different than most are using in that I truly believe in Attributes at 9. The game just plays better with it at 9. I know the argument about player separation is greater with it at 9, but I haven't noticed anything like that at all. I will say with AE at 9 everything just seems more realistic for whatever reason. Goalies, shot deflections, scrums, are all better with AE at 9. Once the game gets going it really feels great. There are a couple sliders that are really different from the usual but they work.



                      Due to the AE at 9, these sliders only work for NHL games, they will not work great with Junior leagues etc.



                      Here are the sliders ,any questions please ask.



                      QUICK SETTINGS

                      NHL Experience: EXPERT

                      Controls: SKILL STICK

                      Difficulty: SUPERSTAR

                      Gameplay Preset: FULL SIM

                      On Ice Trainer: OFF

                      Shot Aim: MANUAL



                      RULES

                      Game Play Presets: Custom (Full Sim)

                      Game Style: Custom (Full Sim)

                      Post Whistle Rules: Authentic

                      Rules: NHL

                      Fighting: 2

                      Icing: Hybrid Icing

                      Injuries: On

                      Offsides: Delayed

                      Penalties: 4

                      Tie Break: 5 min (3 on 3) then shootout

                      Trapezoid Rule: On

                      Penalty Time Scaling: 5 <font color="#ff0000">*this makes the penalty kill way more realistic as fatigue becomes a major factor. The CPU is deadly on pp once you start getting fatigued </font>

                      Coincidental Penalty Time Scale: 4







                      GAME SETTINGS

                      Game Play Presets: Custom

                      Game Style: Custom

                      Rules: NHL

                      Period Length: 8 Minutes

                      Difficulty: SUPERSTAR

                      Camera: Classic

                      Goalie Camera: High

                      Shootout Camera: High

                      Away Line Changes: Manual

                      Away Shot Aim: Manual

                      Home Line Changes: Manual

                      Home Shot Aim: Manual



                      GAMEPLAY SLIDERS

                      GENERAL

                      Gameplay Version: LATEST

                      Game Style – Custom

                      Attribute Effects : 9

                      Broken Stick Frequency : 33

                      Game Speed : 3

                      Fatigue Effect : CPU: 85 / Human: 85

                      Fatigue Recovery : CPU: 35 / Human: 35

                      Injury Occurrence : CPU: 60 / Human: 60



                      SKATING

                      Back Skating: 80

                      Hustle Type : Authentic

                      Puck Carrier Agility : 35

                      Puck Carrier Skating : 50

                      Player Acceleration : CPU: 20 / Human: 20

                      Skating Speed : CPU: 20 / Human: 20

                      Skating Agility : CPU: 33 / Human: 33



                      SHOOTING

                      One Timer Accuracy : CPU: 48 / Human: 48

                      Shot Accuracy : CPU: 48 / Human: 48

                      Shot Power : CPU: 40 / Human: 40

                      Slap Shot Accuracy : CPU: 44 / Human: 44

                      Slap Shot Power : CPU: 42 / Human: 42



                      PASSING

                      Manual Passing - OFF

                      Pass Assist : 30

                      Min Pass Speed: 35

                      Max Pass Speed: 60

                      Saucer Pass Speed : 50

                      Pass Accuracy : CPU: 35 / Human: 35

                      Pass Interceptions : 95 / Human: 95

                      Pass Reception Ease : CPU: 40 / Human: 40

                      Reception Reaction Time : CPU: 40 / Human: 40

                      Puck Control Rating Effect : CPU: 45 / Human: 45

                      Puck Speed Reception Effect : CPU: 60 / Human: 60

                      Pickup Type Effect : CPU: 40 / Human: 40

                      Bouncing Puck Receptions : CPU: 15 / Human: 15



                      PUCK CONTROL

                      Stick In Physics : Stick , Legs and Body

                      Incidental Contact Puck Loss : Stick , Legs and Body

                      Incidental Stick Contact Immunity : 0

                      Puck Control : CPU: 5 / Human: 5

                      Deking Impact : CPU: 35 / Human: 35

                      Spin Deke Impact : 50 / Human: 50

                      Skating Impact : CPU: 3 / Human: 3



                      GOALIES

                      Goalie Cover Frequency : 85

                      Goalie Passing : 70

                      Goalie Cross Crease Reaction Time : CPU: 50 / Human: 50

                      Goalie Save Reaction Time : CPU: 50 / Human: 50

                      Goalie Deflection Reaction Time : 45 / Human: 45

                      Goalie Screen Effect : CPU: 60 / Human: 60

                      Goalie Screen Persistence : CPU: 60 / Human: 60



                      CHECKING

                      Board Effect Non-Puck Carrier : 5

                      Board Effect Puck Carrier : 5

                      Hitting Assistance : 30

                      Stumble Threshold : 65

                      Fall and Stumble Fall Ease: 75

                      Aggression : CPU: 55 / Human: 55

                      Hitting Power : CPU: 15 / Human: 10 <font color="#ff0000">*slight advantage to CPU here </font>

                      Size Effect : CPU: 40 / Human: 40

                      Speed Effect : CPU: 25 / Human: 25

                      Checking/Balance Rating Effect : CPU: 75 / Human: 75

                      Preparedness Effect : CPU: 50 / Human: 50

                      Incidental Contact Effect : CPU: 60 / Human: 60

                      Poke Checking Accuracy : CPU: 0 / Human: 0 <font color="#ff0000"> *this produces the most realistic poke checks, same with the power...trust me</font>

                      Poke Checking Power : CPU: 0 / Human: 0

                      Stick Lift Effectiveness CPU: 50 / Human: 50



                      PENALTIES

                      CPU Penalties: 100

                      CPU Teammate Penalties: 60

                      Tripping: CPU: 60 / Human: 55

                      Slashing : CPU: 75 / Human: 75

                      Elbowing : CPU: 100 / Human: 100

                      High Sticking : CPU: 80 / Human: 80

                      Cross Checking: CPU: 80 / Human: 80

                      Boarding : CPU: 65 / Human: 65

                      Charging : CPU: 65 / Human: 65

                      Delay of Game : CPU: 40 / Human: 40

                      Holding : CPU: 65 / Human: 65

                      Hooking : CPU: 65 / Human: 65

                      Interference : CPU: 75 / Human: 75



                      AI

                      AI Learning: 6

                      CPU Difficulty Adjustment: 4

                      CPU Faceoff Difficulty: 50

                      Fight Difficulty: 50

                      CPU Strategy Adjustment: 3

                      User Strategy Adjustment: 0

                      BAP Strategy Adjustment: 3






                      Sent from my iPhone using Operation Sports

                      Comment

                      • Spragga
                        Rookie
                        • Jun 2003
                        • 235

                        #12
                        Re: SIM-BIN Sliders, Attributes at 9 and Superstar

                        Not sure why these sliders popped up here, these were my sliders for NHL 21 i think...lol

                        Comment

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