However, since there are penalty sliders within the game and if EA would just make them work like they logically should, every customer could play the game how they want and how realistic they want. Therefore, everyone is served well. Put the slider in the middle to represent typical NHL averages. Put the slider lower to represent less penalties. Put the slider up higher to represent more penalties. The game would then also take into consideration the amount of minutes being played and the penalty scaling slider. All the right options and sliders are present, they just don't do what they should. Seems quite simple approach, if EA would actually make them work.
Can't understand why anyone would object to this approach since everyone could play the game how they would like. However as the game stands now, we are forced to play it the way EA wants us to which for most of us trying to get realistic penalties (3-4 per team per game on average) is not possible.
And saying you should have to play the game in a certain way doesn't really work since you can only control what your human players do. The AI for your team players and the AI for the opponent is out of your control. Sure, I could turn aggression way up and hit power way up and my controlled player can go on a rampage and probably pick up some cheap penalties. But that does nothing to get the CPU players to take the appropriate kinds and numbers of penalties.
Again, the key is to make the actual included penalty sliders work and all this goes away. I know this won't be fixed in this version or likely any future version which I have just come to accept.