rules
kept - fighting: 1 (halfway)
decreased - penalties: 3
raised - penalty time scaling: 6
decreased - time limit: 5 Minutes
kept - post whistle rules: authentic
kept - trade difficulty: hard
general
kept - attribute effects: 3
kept - broken stick frequency: 2
raised - game speed: 1
decreased and raised - fatigue effect: CPU: 5 / Human: 6
raised - fatigue recovery: CPU: 1 / Human: 1
kept - injury occurrence: CPU: 2 / Human: 2
kept - player acceleration: CPU: 1 / Human: 1
raised - puck control: CPU: 1 / Human: 1
ai
kept - ai learning: 6
kept - BAP strategy adjustment: 0
raised - cpu difficulty adjustment: 1
raised - cpu faceoff difficulty: 5
kept - CPU strategy adjustment: 4 (Maxed)
decreased - cpu penalties: 3
decreased - cpu teammate penalties: 4
raised - fight difficulty: 5
kept - user strategy adjustment: 0
passing
raised - pass assist: 1
raised - pass speed: 2
raised - saucer pass speed: 3
raised and decreased - pass accuracy: CPU: 4 / Human: 2
kept - pass interceptions: CPU: 3 / Human: 3
raised - pass reception ease: CPU: 1 / Human: 1
shooting
kept - one timer accuracy: CPU: 1 / Human: 1
kept - shot power: CPU: 3 / Human: 3
raised and decreased - shot accuracy: CPU: 4 / Human: 2
kept - slap shot power: CPU: 4 / Human: 4
raised - slap shot accuracy: CPU: 1 / Human: 1
checking
raised - hitting assistance: 1
kept - aggression: CPU: 3 / Human: 3
raised - hitting power: CPU: 2 / Human: 2
raised and decreased - poke effectiveness: CPU: 3 / Human: 2
kept - stick lift effectiveness: CPU: 3 / Human: 3
goalies
kept - goalie cover frequency: 5
raised - goalie passing: 2
kept - goalie reaction speed: CPU: 3 / Human: 3
raised and decreased - goalie screen effect: CPU: 4 / Human: 3
remember second slider (not top ones) these are in doubt my best ones, I've ever made =p, you'll get the full list in that thread:
http://www.operationsports.com/forum...-nhl-15-a.html