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NHL 16 Tuner Update For September 28

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Old 09-29-2015, 09:17 PM   #41
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Re: September 28th Tuner Thread

Quote:
SEPT 28 - TUNER

Gameplay:
- Improved poke collisions to address issues where a puck would be dislodged even when the puck or puck carriers stick were not contacted.
- Increased the likelihood to trip a player when a pokecheck goes into the opponents skates or legs.
- Increased speed of player controlled goalie when using precision motion.
- Increased the pass error for the lowest pass accuracy slider settings.
- Tuned down agility and ability to generate speed when turning tightly with protect puck.
- Lessened the effect of the speed penalty on the puck carrier slightly when stickhandling a puck.

OTP/EASHL only:
- Turned down effectiveness of AI players in online faceoffs.
- Goalie will commit more towards the shooter/puck side of the ice to guard against short side shots.
- Lowered the threshold to which a player is able to receive/pick up a puck cleanly.
I definitely noticed the one highlighted.
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Old 09-29-2015, 09:28 PM   #42
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Re: September 28th Tuner Thread

From Rammer on Twitter: We have removed “Increased the likelihood to trip a player when a pokecheck goes into the opponents skates or legs.”
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Old 09-29-2015, 09:40 PM   #43
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Re: September 28th Tuner Thread

Quote:
Originally Posted by Al_Tito13
From Rammer on Twitter: We have removed “Increased the likelihood to trip a player when a pokecheck goes into the opponents skates or legs.”

Is this a good thing, or bad thing?
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Old 09-29-2015, 09:43 PM   #44
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Re: September 28th Tuner Thread

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Originally Posted by jaiman
Is this a good thing, or bad thing?


Good for offline, bad for online. Apparently poke check spamming is a bit of an issue for online play, but all it did for offline was unnecessarily bump CPU tripping penalties by A LOT.
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Old 09-29-2015, 09:50 PM   #45
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Re: September 28th Tuner Thread

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Originally Posted by meetjsquared
Good for offline, bad for online. Apparently poke check spamming is a bit of an issue for online play, but all it did for offline was unnecessarily bump CPU tripping penalties by A LOT.
So did you mean the opposite of good for offline bad for online? I'm a bit confused by this statement.
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Old 09-29-2015, 10:02 PM   #46
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Re: NHL 16 Tuner Update For September 28

In a perfect world, I would want a realistic amount of penalties with the full variety that we see in real life (including cross checking, elbowing, etc). But in the end, it doesn't really matter to me what type of penalties are being called as long as they exist and occur in a realistic amount.

So in the end, I want whatever tuner will give me a realistic amount of powerplays.
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Old 09-29-2015, 10:08 PM   #47
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Re: September 28th Tuner Thread

Quote:
Originally Posted by kehlis
So did you mean the opposite of good for offline bad for online? I'm a bit confused by this statement.
I think its good for Online because of people spamming the poke check they will now have to play better positional defense but bad for offline as mine and the cpu penalties have now tripled and mostly on slashing , hooking but the biggy is the tripping at least how I play for me and the cpu its just to sensitive .
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Last edited by THESHAMISASHAME; 09-29-2015 at 10:13 PM.
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Old 09-29-2015, 10:31 PM   #48
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Re: September 28th Tuner Thread

Yeah sorry, flip-flop that statement. Sorry, was trying to read some threads and reply before I left work.

Bad for offline - too many tripping penalties.
Good for online - discourages poke check spam.
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