Re: The Perversion of the Right Stick
Just tried it in quite a few on-line versus match ups. I have to admit, I was skeptical about it, because how come I didn't know about this being a relative veteran to this series, I'm playing since NHL 2001 on PS One.
Anyway, this makes an enormous difference. From what I gathered so far it leads to these things:
- On the forecheck, it makes your closest to the puck carrier player to jump in and pressure him very aggressively, poke checks, stick lifts and hits are utilized. It's very fun to play forecheck now, I take an indeep player and mash the right stick to try to pressure one man with two of my guys. From what I could gather the third forward stays somewhat close to a far-side board but not that far from the center either. The D will very actively try to close the zone and keep the play alive and not just along the boards, like they usually do, but along the length of the blue line. All players will also actively try to intercept passes with a good efficency at that.
- On dumps, the chasing player will try to position his body in such a way that he has little to no momentum to battle against when he gets to the puck, so you can transition to puck possession fluidly and are free to skate further along the boards or cut to a more centeral area of the OZ. It'll also make your player to cut behind the net, including those situtations when it is quite challenging to do it manually.
- On loose pucks, your player will make a few strides left or right, directly depending on his handness and then one stride forward, this can be very useful for blue liners. The downside, you can't shoot or pass during the animation.
- On contested pucks, your player will try to win the puck for himself and there are a few animation that I've never seen before, tapping the puck from behind a puck carrier is one for that matter, I must say it looks very cool and realistic, works charmingly when there is some mess in your slot.
- On breakout defense, your players will actively try to step up to intercept breakout passes. If a puck carrier is trying to get in your DZ close to the side boards and your pressuring the said puck carrier with one of your forwards, tapping the right stick will make your D actually try to close the way in your zone near the boards, that's a very effective way to either not let somebody in your DZ or if he somehow succeeded, you can corner him very effectively with your forward and your D.
- On zone defense, your players will try to pressure the opposition into the boards, that includes the area behind the net, luckily, they seem to find there way in and out of there quite alright if using the right stick for that, strange thing... If the opposition finds their way to a more central area of your DZ, your players will try to collapse on the net, making it problematic to shoot the puck through. They'll also use poke checks, stick lifts, board pins etc and try to actively intercept passes.
- On board plays, if your CPU teammate or you manage to pin someone to the boards, using the right stick will make another player to pitch in on the play and try to retrive the puck. If you're pinned to the boards, using the right stick will make your CPU teammate to try to open up along the boards for a kick pass rather than trying to poke the puck out of the scrum.
Okay, that's pretty much it. Maybe there is something else there, but this is all I could find for now.
Last edited by iCake; 04-18-2016 at 01:49 PM.
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