#AyJay
OVR: 2
Join Date: Apr 2013
Location: Toronto, Ontario
Posts: 2,767
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What Will Qualify NHL 17 As a Success?
We've gotten the first news on NHL 17 of the impending release cycle, and, suffice to say, it's looking quite good, as it always does. Team relocation looks slick, deep (at least on the list of possible places), and a very welcome addition for which fans have been yearning for years. The World Cup of Hockey, timed perfectly with the competition's debut on the world stage, looks incredible—realistic to the highest degree, as team logos are authentic, and, as one can hope, jerseys may be as well. The gameplay additions that were teased are continued steps in the right direction after the huge boost NHL 16 provided to the series.
And yet, so what? I've seen both ends of the spectrum in both years here, both during the release of information and after the release of the game itself. The overall NHL 15 information releases provided huge excitement—we were getting next gen, after a year to get it right, and we were getting a return to the foundations of great gameplay. Then NHL 15 dropped [the ball vis a vis EASHL, sadly], and the overall consensus was that this game was horrible—we hadn't gotten EASHL, we'd gotten poor passing mechanics, we'd gotten a game that blanched in comparison to other titles produced that year. For NHL 16, releases of information were more direct and came more often (once the dust of the GameChanger program settled down). Reactions and expectations were accordingly tempered as a result of the disaster of the NHL 15 release. And then NHL 16 dropped, and people—with EASHL back, with GM mode overhauled somewhat, with better game mechanics—said hey, this game isn't so bad.
So what defines a success? Well, NHL 16 was a success, because it got people back into the series and because it was generally a solid game. But NHL 16 was a success because NHL 16 needed to be a success: after the disastrous NHL 15, one more failure would have crippled the series. The market for an NHL game isn't that large, and two straight years of futility would have resonated in lightened EA wallets. But that didn't happen, because NHL 16 was a success. And it provided a good, solid foundation. Which, by what we've just extrapolated, means that NHL 17 doesn't need to be a success. But thankfully, that's not how making video games work; no one takes a year off because they had a good one last time around. NHL 17 will only be a success if it is, as it is supposed to be, bigger, flashier, and better than NHL 17.
EASHL is the main attraction (not the main breadwinner—thank HUT for that) for the series; due to its importance combined with my lack of expertise both on the EASHL sticks and off them, I cannot hope to explain what an EASHL success is. Nonetheless, based on my above statement, it must be better and flashier than its predecessor. One thing I can comment on, however, are the online servers: NBA 2k and MLB the Show have been excoriated for years because of their servers, with some improvement in these past releases. Both, however, are still regarded as extremely good games, and rightfully so—each has more than enough firepower to compensate for its online woes.
A major part of that firepower is gameplay. I do not need to delve into details as to how the NBA 2k and MLB the Show series have great gameplay; it is a widely agreed upon consensus. What is not a widely agreed upon consensus, however, is the NHL series' gameplay. Year by year, it seems that people are divided; some found NHL 15's gameplay to be the best the series has ever offered, while the majority found it to be the worst; more found NHL 16's gameplay to be the best the series has ever offered, while others found it to be still terrible. There appeared to be a marked increase in those who enjoyed NHL 16's gameplay from NHL 15's. Continuing to win over those who previously disliked the gameplay is the success that the gameplay department should be seeking; it's impossible to win over everyone, so continuing to steadily convert more people is indubitably the right step. Net battles and new goalie animations are a step in the right direction.
MLB the Show and NBA 2k also have a plethora of modes, with incredible customization options for each. 2k's MyLeague mode is currently the pinnacle of the Be A GM world, and its lofty heights are what EA NHL seems to be striving for with the new relocation options. The World Cup of Hockey is a superb addition, and one that will certainly raise sales—the game has been lacking a fun, meaningful tournament mode for a while, so to see it added (hopefully with major customization options) is a pleasant surprise. Be A GM mode's addition, however, seems to be a move toward the more traditional Madden 08-style GM mode, that of dealing with owner personalities and facility prices. The further integration is welcome, of course, and it would be far too premature to judge the mode based on a few screencaps from months before the game's release.
Will NHL 17 be a success? That's an impossible question to answer. A success for EA would be high sales. A success for the developers would be a game the majority (not all, let's not get carried away) enjoys. A success for the consumer? Each is different, and that's what makes figuring out how NHL 17 would be a success quite difficult. But there's plenty of time before. Maybe this year, we'll get the perfect combination of huge anticipation and huge success. All I know is, with the playoffs on in the background (no Hurricanes—guess Eddie Lack has some time to go hang out at Burnaby), I'm starting to get excited about the vision of dropping the puck in NHL 17.
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