For those interested, here are default values for the Full Sim game style (I also added Competitive but only as a comparison, since DJ Neo already gave them yesterday):
Menu | Slider | Full Sim | Competitive |
Quick Settings | | | |
| Difficulty | - | - |
| Period Length | 10 minutes | 4 minutes |
Gameplay Settings | | | |
General | | | |
| Gameplay Version | Latest | Latest |
| Game Style | Full Sim (4) | Competitive (3) |
| Attribute Effects | 5 / 10 | 5 / 10 |
| Broken Stick Frequency | 33 | 33 |
| Game Speed | 3 / 6 | 3 / 6 |
| Fatigue Effect - CPU | 70 | 50 |
| Fatigue Effect - Human | 70 | 50 |
| Fatigue Recovery - CPU | 33 | 50 |
| Fatigue Recovery - Human | 33 | 50 |
| Injury Occurence - CPU | 50 | 50 |
| Injury Occurence - Human | 50 | 50 |
Skating | | | |
| Back Skating | 50 | 50 |
| Hustle Type | Authentic | Authentic |
| Puck Carrier Agility | 50 | 50 |
| Puck Carrier Skating | 50 | 50 |
| Player Acceleration - CPU | 50 | 65 |
| Player Acceleration - Human | 50 | 65 |
| Skating Speed - CPU | 50 | 50 |
| Skating Speed - Human | 50 | 50 |
| Skating Agility - CPU | 50 | 50 |
| Skating Agility - Human | 50 | 50 |
Shooting | | | |
| One Timer Accuracy - CPU | 50 | 50 |
| One Timer Accuracy - Human | 50 | 50 |
| Shot Accuracy - CPU | 45 | 55 |
| Shot Accuracy - Human | 45 | 55 |
| Shot Power - CPU | 50 | 50 |
| Shot Power - Human | 50 | 50 |
| Slap Shot Accuracy - CPU | 40 | 50 |
| Slap Shot Accuracy - Human | 40 | 50 |
| Slap Shot Power - CPU | 50 | 50 |
| Slap Shot Power - Human | 50 | 50 |
Passing | | | |
| Manual Passing | On | On |
| Pass Assist | 30 | 33 |
| Pass Speed | 50 | 50 |
| Saucer Pass Speed | 50 | 50 |
| Pass Accuracy - CPU | 50 | 50 |
| Pass Accuracy - Human | 50 | 50 |
| Pass Interceptions - CPU | 80 | 80 |
| Pass Interceptions - Human | 80 | 80 |
| Pass Reception Ease - CPU | 25 | 33 |
| Pass Reception Ease - Human | 25 | 33 |
| Reception Reaction Time - CPU | 20 | 20 |
| Reception Reaction Time - Human | 20 | 20 |
| Puck Control Rating Effect - CPU | 50 | 50 |
| Puck Control Rating Effect - Human | 50 | 50 |
| Puck Speed Reception Effect - CPU | 50 | 50 |
| Puck Speed Reception Effect - Human | 50 | 50 |
| Pickup Type Effect - CPU | 60 | 50 |
| Pickup Type Effect - Human | 60 | 50 |
| Bouncing Puck Receptions - CPU | 55 | 70 |
| Bouncing Puck Receptions - Human | 55 | 70 |
Puck Control | | | |
| Incidental Contact Puck Loss | Stick, Legs and Body | Stick, Legs and Body |
| Incidental Stick Contact Immunity | 0 | 0 |
| Puck Control - CPU | 20 | 33 |
| Puck Control - Human | 20 | 33 |
| Deking Impact - CPU | 50 | 20 |
| Deking Impact - Human | 50 | 20 |
| Spin Deke Impact - CPU | 50 | 50 |
| Spin Deke Impact - Human | 50 | 50 |
| Skating Impact - CPU | 45 | 0 |
| Skating Impact - Human | 45 | 0 |
Goalies | | | |
| Goalie Cover Frequency | 45 | 33 |
| Goalie Passing | 70 | 83 |
| Goalie Cross Crease Reaction Time - CPU | 50 | 50 |
| Goalie Cross Crease Reaction Time - Human | 50 | 50 |
| Goalie Save Reaction Time - CPU | 50 | 50 |
| Goalie Save Reaction Time - Human | 50 | 50 |
| Goalie Deflection Reaction Time - CPU | 50 | 50 |
| Goalie Deflection Reaction Time - Human | 50 | 50 |
| Goalie Screen Effect - CPU | 60 | 60 |
| Goalie Screen Effect - Human | 60 | 60 |
| Goalie Screen Persistence - CPU | 60 | 60 |
| Goalie Screen Persistence - Human | 60 | 60 |
Checking | | | |
| Board Effect Non-Puck Carrier | 50 | 40 |
| Board Effect Puck Carrier | 50 | 0 |
| Hitting Assistance | 10 | 17 |
| Stumble Threshold | 50 | 50 |
| Agression - CPU | 50 | 50 |
| Agression - Human | 50 | 50 |
| Hitting Power - CPU | 50 | 50 |
| Hitting Power - Human | 50 | 50 |
| Size Effect - CPU | 25 | 25 |
| Size Effect - Human | 25 | 25 |
| Speed Effect - CPU | 33 | 33 |
| Speed Effect - Human | 33 | 33 |
| Checking/Balance Rating Effect - CPU | 83 | 83 |
| Checking/Balance Rating Effect - Human | 83 | 83 |
| Preparedness Effect - CPU | 51 | 51 |
| Preparedness Effect - Human | 51 | 51 |
| Incidental Contact Effect - CPU | 20 | 20 |
| Incidental Contact Effect - Human | 20 | 20 |
| Poke Checking Range - CPU | 0 | 0 |
| Poke Checking Range - Human | 0 | 0 |
| Poke Checking Accuracy - CPU | 30 | 30 |
| Poke Checking Accuracy - Human | 30 | 30 |
| Poke Checking Power - CPU | 50 | 50 |
| Poke Checking Power - Human | 50 | 50 |
| Stick Lift Effectiveness - CPU | 50 | 50 |
| Stick Lift Effectiveness - Human | 50 | 50 |
Penalties | | | |
| CPU Penalties | 40 | 40 |
| CPU Teammate Penalties | 40 | 33 |
| Tripping - CPU | 50 | 50 |
| Tripping - Human | 50 | 50 |
| Slashing - CPU | 50 | 50 |
| Slashing - Human | 50 | 50 |
| Elbowing - CPU | 20 | 20 |
| Elbowing - Human | 20 | 20 |
| High Sticking - CPU | 50 | 50 |
| High Sticking - Human | 50 | 50 |
| Cross Checking - CPU | 50 | 50 |
| Cross Checking - Human | 50 | 50 |
| Boarding - CPU | 50 | 50 |
| Boarding - Human | 50 | 50 |
| Charging - CPU | 50 | 50 |
| Charging - Human | 50 | 50 |
| Delay of Game - CPU | 50 | 50 |
| Delay of Game - Human | 50 | 50 |
| Holding - CPU | 50 | 50 |
| Holding - Human | 50 | 50 |
| Hooking - CPU | 50 | 50 |
| Hooking - Human | 50 | 50 |
| Interference - CPU | 83 | 83 |
| Interference - Human | 83 | 83 |
AI | | | |
| AI Learning | 6 / 6 | 6 / 6 |
| CPU Difficulty Adjustment | 0 / 6 | 0 / 6 |
| CPU Faceoff Difficulty | 50 | 50 |
| Fight Difficulty | 50 | 50 |
| CPU Strategy Adjustment | 3 / 6 | 3 / 6 |
| User Strategy Adjustment | 0 / 6 | 0 / 6 |
| BAP Strategy Adjustment | 3 / 6 | 3 / 6 |
Rules | | | |
| Post Whistle Rules | Relaxed | Relaxed |
| Fighting | 2 / 2 | 2 / 2 |
| Icing | Hybrid Icing | Hybrid Icing |
| Injuries | On | On |
| Offsides | Delayed | Delayed |
| Penalties | 3 | 3 |
| Trapezoidal rule | On | On |
| Penalty Time Scaling | 2 / 6 | 2 / 6 |
| Concurrent Penalties Time | 0 / 6 | 0 / 6 |