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Old 10-09-2017, 07:54 PM   #41
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Re: Attribute Effects

Okay, I like the way the game plays like this, aside from the CPU playing keep away and making perfect passes constantly, but how do you not give up 5-6 goals per game?


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Old 10-09-2017, 07:57 PM   #42
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Re: Attribute Effects

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Originally Posted by BleacherCreature
Okay, I like the way the game plays like this, aside from the CPU playing keep away and making perfect passes constantly, but how do you not give up 5-6 goals per game?


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Lower their passing accuracy to 25. See if that helps ya!
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Old 10-09-2017, 09:50 PM   #43
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Re: Attribute Effects

Also, check your strategies.. mine were defaulted to collapsing so I changed to staggering. I haven't played a game yet since the change but collapsing makes them collapse in front of the net so I'm wondering if that's why I see the tic-tac-toe passing because the points are always open unless I manually take control of a forward and pressure those players (which I'm scared to do because I don't trust the CPU AI leaving a player open in the slot).

Staggering has a player move up to stop the passing between the D men, forcing them to move it down low, etc.. that's when I always seem to break that up is to force them into making a decision to a player that's covered.

I'll post back...

As far as allowing goals.. seems to be within the norm so far for me.

Last edited by MizzouRah; 10-09-2017 at 09:55 PM.
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Old 10-10-2017, 07:40 AM   #44
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Re: Attribute Effects

Great stuff Miz. I played a game last night with AE set to 10. It really does make a difference and I really enjoyed the game. The speed differences between players was the most notable for me, followed by shooting accuracies. I am playing as an expansion team too so it was rather difficult not having a star player.


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Old 10-10-2017, 10:54 AM   #45
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Re: Attribute Effects

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Originally Posted by Simple Mathematics
Great stuff Miz. I played a game last night with AE set to 10. It really does make a difference and I really enjoyed the game. The speed differences between players was the most notable for me, followed by shooting accuracies. I am playing as an expansion team too so it was rather difficult not having a star player.


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Thanks for posting! It's tough with lower rated players.. I typically have them move the puck so I can shoot with a higher rated player.. stuff I've never thought about before with this game. Used to be anyone could score no matter who the player was.

It's more of a game of cat and mouse now and I find that so refreshing!
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Old 10-10-2017, 12:27 PM   #46
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Re: Attribute Effects

Ok, i didnt play NHL for a long time now. I rented the game thru gamefly but return it after less than 2 weeks. Now im going to buy this game.

Thanks for the input Mizz!!!


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Old 10-10-2017, 02:49 PM   #47
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Re: Attribute Effects

I was deadset on not buying this year but after watching the first week of the season (including my first ever live NHL game at the United Center on Saturday!) and reading this thread I think I pretty much have to.

Mizz, I'll reach out to EA so they know who to give the 15% commission to.

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Old 10-10-2017, 03:35 PM   #48
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Re: Attribute Effects

been playing with this setting at 10/10 for years. never made any sense to me why slider gurus were leaving it at 5 while simultaneously whining about lack of player separation.

Case in point, this was brought up last year and no one noticed/cared https://forums.operationsports.com/f...-question.html

Last edited by NEOPARADIGM; 10-10-2017 at 03:39 PM.
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