01-09-2019, 03:30 AM
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#22
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Rookie
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I think part of the reason Be a Pro gets no love, is that it's an emotionless slog.* Play game, play game, rinse, repeat.* There's just no "there" there.* The other players are just interchangeable names, and all the off-ice characters are literally wallpaper.
EA did try to add something extra in Live the Life, but it didn't quite work as it should have, and it wasn't ported over to the current generation of consoles.* It is a pitiful state of affairs indeed, when the most feature-rich version of the mode was done half a decade and an entire hardware generation ago.
What's needed, is better world building.* No, you don't need it to be The Sims, but you DO need users to have an attachment to their characters.* And as things stand, with very little by way of user character customization, negligible mode-specific content, and an utter lack of NPC development, the chances for user attachment are slim to none.* And Slim just got helped off the ice after blocking an Alex Ovechkin slap shot.
The deliverable in gaming, is EMOTION.* And when the most common emotion a mode evokes is boredom, it is a design failure.
I barely follow Formula One in real life, but Codemasters' F1 career mode is INCREDIBLY addictive.* *Road To the Show has been raising the bar for years.* Role-playing conventions, industry-wide, are generally well-established.* It's not like they don't know what works.*
And yet, after years of users begging EA to, at the very least, put back some of the stuff that's been removed over the years (3 Stars, GM Connected, custom music, etc.), what we've gotten instead, is multiple variations on the theme of, "Look!* Squirrel!"
*Rammer needs to go.* Given his utter indifference to his customers' pleas, I think he'd make a very effective back-bench MP.
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